NoScream~SPARTA~ Posted May 29, 2011 Share Posted May 29, 2011 Confirmed http://www.eveonline.com/news.asp?a=single&nid=4578&tid=1 From 21st June Using the Nvidia PhysX, APEX, 3D Vision & CCP CarboN Engine for instation 3D world & MMO interlink Eve starts the integration of 3D world for FPS game play PHASE 1 of 2 for 2011 with more in 2012 After Using the Unreal 3.0 Game engine for planet surface Link to comment Share on other sites More sharing options...
Billythegreek Posted May 29, 2011 Share Posted May 29, 2011 So in EVE will there be both land and space combat? Or just space? Link to comment Share on other sites More sharing options...
NoScream~SPARTA~ Posted May 29, 2011 Author Share Posted May 29, 2011 Eve is splitting into two, The space bit & the land bit, both bits are directly linked to each other. Incarna is STAGE 1 where the space bit will get you in first person in station, with a captains cabin, promenade levels b/1/2/3, were there will be player owned shops & bars, gambling joints & dens. The land bit will come as Dust 514 (Eve Forever) and will run on the Unreal 3.0 engine, it will interlink to eve Online (the space bit) via CCP server cluster in Dock lands London, both the space & land games will run Real-time GMT. Meaning things happen in reality, 12 hours is 12 hours, a 3 week war will be a 3 week war, in space on the planet surface. players leaving the battlefield can be replaced by fresh players on that team beaming to the planet surface. All players log off on the surface, the enemy (other team) will win the sovereignty of that sector of planet surface. Simples.... The Planet bit 'DUST 514' is running the Unreal 3.0 engine & a CCP carbon API link module which will feed back to the main server cluster in London. This is the second video in the OP. Link to comment Share on other sites More sharing options...
KalXen~SPARTA~ Posted May 29, 2011 Share Posted May 29, 2011 So basically all the FPS stuff is still a year or more out. Link to comment Share on other sites More sharing options...
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