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1.6 Changelist


MedicSN6
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SOURCE: http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6

 

The changelist for 1.6

 

Minecraft Beta 1.6 is getting release later this week.

 

Here?s the changelist so far:

 

1.6:

 

+ Added Nether support to multiplayer

+ Added craftable maps

+ Added hatches

+ Added tall grass in some biomes

+ Mushrooms now spreads (very) slowly

+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

 

* It?s no longer possible to build solid blocks on the top layer of the maps (sorry!)

* Players stuck in walls will slide towards the nearest gap if there is one

* Made booster tracks speedier

* Severely nerfed fire so it spread slower, and doesn?t spread infinitely

* Seeds are now found in tall grass, using a hoe on the ground no longer works

* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect

* Activated dispensers make sounds and trigger particles in multiplayer

* Doors make sound for other players in multiplayer

* The record player now supports more than 15 different songs

 

* Fixed running out of memory corrupting the current level

* Fixed the side textures of grass getting extra dark when mining them

* Fixed anaglyph 3d rendering mode having severe visual bugs

* Fixed the crash screen vanishing immediately

* Fixed not being able to target blocks when at x or z pos 1000

* Fixed the achievements screen messing up the sky color

* Fixed saving while sneaking dropping the player through the ground

* Fixed a system clock change messing up the game speed

* Fixed rain sounds not playing with fast graphics enabled

* Fixed hair and cloaks being rendered in the wrong locations on sneaking players

* Fixed the attack/swing animation not being applied to the armor layer

* Fixed player rotation not being loaded correctly when loading a saved game

* Fixed arrow physics, making them not get stuck midair when you open a door

* Fixed arrows hitting reeds, portals, and other non-solid blocks

* Fixed keybindings not getting saved properly under certain conditions

* Fixed the player not being able to sneak off lowered blocks like cacti

* Fixed a bug where the player could mine without swinging their arm

* Fixed boats placed on snow being placed too far up

* Fixed submerged boats rising very very fast

* Fixed sand dropping onto boats getting stuck in a falling animation

* Fixed a game crash when riding a vehicle or animal into the nether

* Fixed falling while riding not dealing damage to the rider

* Fixed buttons and levers too close to the player being impossible to use

* Fixed dispensers shooting through walls

* Fixed fire hurting through wall corners

* Fixed entities reaching water through wall corners

* Fixed placing doors next to cacti creating half-doors

* Fixed buttons and levers being placeable on leaves in ?fast graphics? mode

* Fixed furnaces and dispensers not dropping their contents when destroyed

* Fixed dispensers biasing later slots

* Fixed farmland taking too long to dig

* Fixed tilling below some blocks being possible

* Fixed tilling the underside of blocks somehow working

* Fixed fences and stairs sometimes becoming invisible

* Fixed walking on top of fences not producing step sounds

* Fixed fire sometimes existing mid-air as an invisible block of pain

* Fixed fences and wooden stairs not being flammable

* Fixed fire effect on burning entities sometimes getting rendered in the wrong location

* Fixed fishing rod rendering being a bit lacking

* Fixed fishing rods being stackable

* Fixed mining glass hiding the clouds behind the glass

* Fixed rain falling through liquids

* Fixed items in glass blocks not getting ejected properly

* Fixed water interacting strangely with glass

* Fixed glass not blocking rain sound

* Fixed fences and signs preventing grass from growing

* Fixed rain and snow being incorrectly lit

* Fixed grass staying alive below stair blocks

* Fixed the achievement screen not pausing the game

* Fixed some screens breaking the sky tint color

* Fixed fullscreen mode switching causing mouse issues and screen closes

* Fixed chat messages surviving through game switches

* Fixed ice so it regenerates regardless of whether it?s snowing or not

* Fixed rain falling too slowly

* Fixed levers being placeable on weird locations

* Fixed floor levers sometimes not delivering a signal downwards

* Fixed floor levers sometimes not being removed when the floor is removed

* Fixed rail tiles sometimes not properly connecting to a new neighbor

* Fixed minecarts next to each other causing extreme velocities (sorry!)

* Fixed wolves not following their owner if the name has different caps

* Fixed creepers retaining charge level when they can?t see their target

* Fixed dying in the nether spawning new portals

* ?Fixed? beds in the nether

* Fixed inventory acting weird when portaling by making the portal close all screens

* Fixed wooden pressure plates being mined with pickaxes

* Fixed redstone repeaters having the wrong particles

* Fixed saplings being plantable through snow onto non-grass blocks

* Fixed ore density varying per quadrant from the center of the world

* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!

* Fixed mushrooms spawning everywhere during nights

* Fixed animals only spawning near light during the night

* Fixed the multiplayer join screen input field being too short

* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565

* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent

* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.

* Fixed inventory icons not animating after being picked up in multiplayer

* Fixed mushroom soup not leaving a bowl in multiplayer

* Fixed entities above the map height limit becoming invisible

* Fixed healing not flashing the health bar in multiplayer

* Fixed arrows being animated really strangely in multiplayer

* Fixed arrows triggering too many entity move updates in multiplayer

* Fixed the compass not pointing at the spawn location in multiplayer

* Fixed fires being impossible to put out in multiplayer

* Fixed record players spawning client-side fake records in multiplayer

* Fixed records not playing for other players in multiplayer

* Fixed players spawning in the wrong location and quickly lerping to the correct location

* Fixed monsters not being visible for players with their difficulty set to peaceful

* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen

* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client

* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees

* Fixed saplings sometimes spawning trees client-side in multiplayer

* Fixed weather sometimes changing client-side in multiplayer

* Fixed grasscolor.png and foliagecolor.png not being read from texture packs

* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling

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FYI - this means that when the update comes out, my server will probably be done for a week or more until the guys at Bukkit.org get a compliant version.

 

What I see though:

 

* Severely nerfed fire so it spread slower, and doesn?t spread infinitely

Good - will add fire damage back to lightning.

 

* It?s no longer possible to build solid blocks on the top layer of the maps (sorry!)

World height dropped from 128 to 127?

 

* Fixed minecarts next to each other causing extreme velocities (sorry!)

Boosters are dead. The train stations may need reworking.

 

* Fixed entities reaching water through wall corners

Water elevators are dead.

 

* Fixed fences and wooden stairs not being flammable

I think EMT's farm will burst into flame once the server goes live.. think he was using fences to hold in lava.

 

* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client

1 for Medic. :P

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