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Which weapons for GR:IT?


Lightspeed~SPARTA~
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I want to know which weapons/ammo/gear you want in my GR missions so I can either provide the gear loadout option in the chopper or on the ground.

 

But I need to know what you want.

 

Not to say I will put all of it in bcoz I need to limit it to keep class integrity - but I do want to provide some variation.

 

Also, per class please - Rifleman/Grenadier; Marksman/Sniper; Heavygunner; Demolitions Specialist (includes AT and Demo Charges)

 

And which kits do you definitely NOT want in there?

 

Note: This is for non-ACE.

 

 

thanx

 

Lighty

Edited by Lightspeed~SPARTA~
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Anything with a good scope will do for me (my favorite is MK17 _(also non RCO)

 

-1 satchel i always take (you never know)

- metis + 1 rocket

- smoke 1 or 2 (can also be ; M203 WHITE SMOKE )

- lots of ammo

 

If possible for me on medic or rifle or machine gun.(or whatever )

 

txh greetzz lightspeed

Edited by EBE
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I like all the weapons already in the kits (red dot doesn't bother me) but I prefer the variations Zeno suggested, I would however request at least 2 frags and 2 smokes for every kit. With the grass on and all the hills I find myself prone a lot and I can't see enemies to shoot them and frags help in that situation.

 

:banana_dance:

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Zeno's choice ticks every box for me, I routinely go with the Mk17 RCO these days anyway.

Only addition for me and It's an OGR nostalgia trip, would be the SA80, maybe for the Medic?

BAF has a version with ACOG that would be nice. I think it's listed as L85 A2 ACOG.

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Lighty, all smoke needs to be White as any other colour doesn't work as cover against AI.

 

And weapon wise I'm fine with anything except TSW scopes, super sniper rifles, silly grenade launchers etc. These detract from the tactics IMHO.

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silly grenade launchers

 

which would these be? all of them or are there certain ones that are krap?

 

will def get the sa80 in.

 

thanx for the replies so far - i think you will be happy with the loadout options next time - so far you must take these weapons off the helo for the first 2 inserts which means you cant waste time thinking - you have about 1 minute to tweak.

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