custard~SPARTA~ Posted August 4, 2010 Share Posted August 4, 2010 This thread is to give a brief description of the missions currently available on the 'SPARTA - Tac' server. Please discuss the actual missions elsewhere to keep this thread clean Ta. If the mission requires ACE it will be on the ACE Tac server otherwise the Tac server. If you need a server turned off or on please ask any of the admins. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted August 4, 2010 Author Share Posted August 4, 2010 Mission name: Liquid Assets For up to 6 players Map Takistan no mods required No respawns or JIP, Revives from zero to infinite set in parameters Mission starts at night (very bright), fixed kits only no ammo crate. Please thank Dai-san for his work here http://www.legionofspartans.com/forums/index.php?showtopic=6763 and if 4 to 6 ppl start this mission with NO revives and complete all objectives with no loss of life I would be impressed enjoy. Link to comment Share on other sites More sharing options...
Lightspeed~SPARTA~ Posted August 5, 2010 Share Posted August 5, 2010 (edited) Mission name: Witch Fire Mission Duration: 30-60min Number of Players: up to 9, however, 5 or less players and the mission will remove 4 groups of opfor to make mission manageable. Map: Arma2 - Chernarus - no mods required Extras: - 2 respawns and JIP, plus each player has 1 revive and after that medic only revive. - mission starts at 4am, fixed kits - no ammo crate. Briefing - Listen up Ghosts - satellites have detected major Russian troop movements on the Northern border of Chernarus near Pobeda Dam. It appears that the Russians are preparing for another major assault and we need to neutralise the attack before it happens. Fortunately, the satellite images have revealed the location of a Russian forward command post at Devil's Castle, the medieval fortress a few miles North of the airbase. Your primary objective is to infiltrate the HQ and recover any intel detailing Russian battle plans. You will insert at dawn when Russian forces are least prepared for an attack but move carefully and Watch for patrols. There has been a lot of troop movement over the last 48 hours and armor units have been sighted moving through the AO. We have intercepted radio transmissions from Devil's Castle and your second objective is to find and disable this transmitter. You would be wise to do this early - if you let the Russian garrison radio for help you could have a major firefight on your hands. You will require explosive ordinance to destroy it. Finally, one of the armor units is a mobile SAM site which has been painting aircraft as they leave the airbase. Fortunately, none of our aircraft have been targeted yet, however, until this threat is eliminated our air assets will remain grounded. Destroying this SAM site will be your final objective for this mission. Good luck men - get her done. Edited August 5, 2010 by Lightspeed~SPARTA~ Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted August 5, 2010 Share Posted August 5, 2010 Mission name: Convoy Ambush For up to 6 players Map Takistan no mods required (Regular Arma2 may be required, I dunno) No respawns or JIP, Revives from zero to infinate set in parameters Mission starts in the late afternoon. Fixed kits only no ammo crate. Mission Overview: Good Morning. Our HUMINT team has gotten some information of a Takistani Republican Guard convoy moving two SCUD missle carriers and six supporting vehicles from Jiluvar to Mulladost. We will be dropping you into a general area that we think is best to successfully eliminate the convoy. You may or may not need to relocate depending on the situation on the ground. Eliminate the entire convoy. There are many ways to approach the objective, but only one acceptable outcome. Good luck and God Speed. Notes: Choose your ambush site wisely. Take inventory of all weapons and remember the number of vehicles in the convoy. Your assets are limited. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted September 16, 2010 Author Share Posted September 16, 2010 Mission Name Freedom: of the Press For up to 6 players Map Zagrabad no mods required No Respawn or JIP revives adjustable form 1 to 5 Mission is very earley morning at start with fixed kits. Mission Brief at start: "Settle down gentlemen,... As usual one of the press corps knew better than his PSD team and wandered off while trying to get an interview with Mussad Al Jazzaree. He ended up with more than he bargained for and is now being held in a compound near Zagrabad while the Takistan Militia decide if he is more valuable alive as a bargaining chip or dead broadcast as a celebrity beheading.Personally I would prefer the later as he managed to get two of his PSD team killed and one injured with his little stunt but unfortunately, or fortunately for him I suppose, I don't get to make the call.So, we have been tasked with getting the little asswipe back and I don't want his stupidity to cost any more lives, so no unecessary risks.Good luck gentlemen, and be safe!" Mission creator Dai-san PLEASE READ THE MISSION NOTES AND TASKS THEY ARE THERE TO HELP Link to comment Share on other sites More sharing options...
Lightspeed~SPARTA~ Posted September 27, 2010 Share Posted September 27, 2010 (edited) Mission name: Splintered Shield Mission Duration: 60min Number of Players: up to 9, however, 5 or less players and the mission will remove 4 groups of opfor to make mission manageable. Map: Arma2/OA - Shapur - no mods required Extras: - 2 respawns and JIP, plus each player has 1 revive and after that medic only revive. - fixed kits - no ammo crate. Briefing - Take a knee men and let's go over the brief one more time. We are in Shapur, the industrial sector west of Zargabad which is currently being held by the Takistanis who have shut down the oil supply from the region. A British Special Forces unit attempted to secure the sector yesterday but were taken prisoner and are being held in the military base in the heart of Shapur. The Takis have warned that any rescue attempt will result in the execution of these prisoners and that their only chance of freedom will come if the allied forces agree to end operations in Takistan - we know that won't happen. Our orders are to free the hostages and secure the base. We must avoid detection until we have eyes on the Brits and can ensure their safety. Once the base is secure we are to hold until reinforcements arrive. We will begin our mission from the granite factory north of Shapur and proceed south to the objective. Stay low and move carefully - we only have one shot at this. Any questions? Ok, let's roll. Edited September 27, 2010 by Lightspeed~SPARTA~ Link to comment Share on other sites More sharing options...
Lightspeed~SPARTA~ Posted September 27, 2010 Share Posted September 27, 2010 (edited) Mission name: Eager Smoke Mission Duration: 60min Number of Players: up to 9, however, 5 or less players and the mission will remove 4 groups of opfor to make mission manageable. Map: Arma2/OA - Takistan - no mods required Extras: - 2 respawns and JIP, plus each player has 1 revive and after that medic only revive. - fixed kits - no ammo crate. Briefing - Ok Ghosts, we've been tapped for a search and rescue. Our A-10s have been flying sorties against insurgent positions from our airbase in Takistan over the last few weeks. Earlier today, the bad guys got lucky with a SAM and took out one of our planes. We think the pilot bailed out before impact, but have had no word since the plane disappeared off our radar. The A-10 was on a flight path heading south-east from Rasman Military Base when the pilot called in the SAM strike. Satellite thermal images show a heat source that we believe to be the location of the crash site. Your primary objective is to recon the crash site and find our missing pilot. Be aware that this region has seen heavy fighting between Takistan forces and insurgents. The insurgents are using the mountain passes to the east to transport drugs and weapons across the border into Tajikstan and they are determined to keep that supply line open. The fighting got so bad that the Takistan forces recently abandoned their military outpost in Garmsar and coalition forces are yet to restore security to this region. What this means for you Ghosts is that you may be greeted with the same level of hostility. Move cautiously and take plenty of ammunition in case things go hot. Once you have completed your objectives you are to radio in to command and we will issue coordinates for an extraction by chopper. Any questions? Alright then men it's time to gear up - you lift off in 1 hour. Edited September 27, 2010 by Lightspeed~SPARTA~ Link to comment Share on other sites More sharing options...
Lightspeed~SPARTA~ Posted September 27, 2010 Share Posted September 27, 2010 Mission name: Shining Pillar Mission Duration: 60min Number of Players: up to 9, however, 5 or less players and the mission will remove 4 groups of opfor to make mission manageable. Map: Arma2/OA - Takistan - no mods required Extras: - 2 respawns and JIP, plus each player has 1 revive and after that medic only revive. - fixed kits - no ammo crate. Briefing - Grab a seat men - we have word just in from one of our informants that a Taliban Warlord has been sighted in Nagara and is preaching the word to local followers - roughly translated, this means the Taliban are planning bombing attacks in key locations across Takistan. We are sending you in immediately to capture this leader and bring him back to base in one piece. Killing him would be too easy and trigger more violence across Takistan. However, keeping him alive could prove a valuable bargaining chip with which to secure peace in the region. He will be found in the village church and capturing him will be your primary objective for this mission. Our informant has also advised us that the Taliban will be delivering several shipments of weapons which are to be transported out of Takistan via Naygul Valley to the west and into Afghanistan. You are to destroy this cargo as it unloads in the village. According to the informant, the shipments will arrive by truck some time after your insertion. Command will contact you by radio when we can provide intel on their exact arrival time. Your final objective for this mission is to search the village for explosive devices and disable them. We know that the insurgents were preparing them for the terrorist attacks but we have no figure on the exact number of devices they have at their disposal. Once you have completed your objectives you are to head to the EZ marked on your maps where our informant is waiting for you. At this point Command will arrange for your exfil by chopper. Alright Ghosts - grab your kits and prepare to move out in 40 minutes. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted August 22, 2011 Author Share Posted August 22, 2011 Mission name: CO-09A_GR:IT_01_WatchfulYeomanNOREVIVE3 Number of Players: up to 9 Map: Lingor1.1 Mods: @Lingor1.1, @Ligorunits and @SPARTAACE1.11 from this link http://www.legionofsparta.net/downloads/section.php?id=Arma+2+Operation+Arrowhead if you do not wish to use these downloads you will need all of these @lingor1.1 @ibrplants @lingorunits @mbgbuildings @brgafrica The mission uses ACE wounds with Medic only able to use injections but full heal in field. Fixed kits, all units have backpacks and are carrying about 34Kg of kit highlights below. Team Leader - M4 type Holo, MP5SD, Laser Designator Machinegunner - M249 ACOG RiflemanAT - SCAR L Mk4CQT, M136 Medic - M4 type Holo, Rangefinder, spare mags for M249 Grenadier - SCAR H GL Spector, MP5SD Grenadier - SCAR H GL Spector, MP5SD Marksman - M110, Rangefinder, Kestrel, MP5SD Demo - M4 type ACOG, MP5SD, Satchels, C4 Medic - M4 type Holo, Rangefinder, M136 No specific slot or equipment is required to complete the mission, this is my edit of Lightspeeds work. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted August 22, 2011 Author Share Posted August 22, 2011 Mission name: CO-09A_GR:IT_02_Angel Rage_NOREVIVE01 Number of Players: up to 9 Map: Lingor1.1 Mods: @Lingor1.1, @Ligorunits and @SPARTAACE1.11 from this link http://www.legionofs...ation+Arrowhead if you do not wish to use these downloads you will need all of these @lingor1.1 @ibrplants @lingorunits @mbgbuildings @brgafrica The mission uses ACE wounds with Medic only able to use injections but full heal in field. Fixed kits, all units have backpacks and are carrying about 34Kg of kit highlights below. Team Leader - M4 type Holo, MP5SD, Laser Designator Machinegunner - M249 ACOG RiflemanAT - SCAR L Mk4CQT, M136 Medic - M4 type Holo, Rangefinder, spare mags for M249 Grenadier - SCAR H GL Spector, MP5SD Grenadier - SCAR H GL Spector, MP5SD Marksman - M110, Rangefinder, Kestrel, MP5SD Demo - M4 type ACOG, MP5SD, Satchels, C4 Medic - M4 type Holo, Rangefinder, M136 No specific slot or equipment is required to complete the mission, this is my edit of Lightspeeds work. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted August 24, 2011 Author Share Posted August 24, 2011 Mission name: CO-09A_GR:IT_03_Jaguar Maze_NOREVIVE01 Number of Players: up to 9 Map: Lingor1.1 Mods: @Lingor1.1, @Ligorunits and @SPARTAACE1.11 from this link http://www.legionofs...ation+Arrowhead if you do not wish to use these downloads you will need all of these @lingor1.1 @ibrplants @lingorunits @mbgbuildings @brgafrica The mission uses ACE wounds with Medic only able to use injections but full heal in field. Fixed kits, all units have backpacks and are carrying about 34Kg of kit highlights below. Team Leader - M4 type Holo, MP5SD, Laser Designator, GPS Machinegunner - M249 ACOG Rifleman AT - M4 type ACOG, M136, GPS Medic - M4 type Holo, Rangefinder, spare mags for M249 Grenadier - M4 type ACOG GL, MP5SD, GPS Grenadier - SCAR H GL Spector, MP5SD Marksman - M110, Rangefinder, Kestrel, MP5SD Demo - M4 type ACOG, MP5SD, Satchels, C4 Medic AT - M4 type Holo, Rangefinder, M136 One of the tasks involves destroying an armoured vehicle you will need to fill either roles carrying AT (better both in case you miss), this is my edit of Lightspeeds work. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted August 24, 2011 Author Share Posted August 24, 2011 Mission name: CO-09A_GR:IT_04_Hidden Spectre_NOREVIVE01 Number of Players: up to 9 Map: Lingor1.1 Mods: @Lingor1.1, @Ligorunits and @SPARTAACE1.11 from this link http://www.legionofs...ation+Arrowhead if you do not wish to use these downloads you will need all of these @lingor1.1 @ibrplants @lingorunits @mbgbuildings @brgafrica The mission uses ACE wounds with Medic only able to use injections but full heal in field. Fixed kits, all units have backpacks and are carrying about 34Kg of kit highlights below. Team Leader - M4 type Holo, MP5SD, Laser Designator, GPS Machinegunner - M249 ACOG RiflemanAT - M4 type ACOG, M136, GPS Medic - M4 type Holo, Rangefinder, spare mags for M249 Grenadier - M4 type ACOG GL, MP5SD, GPS Grenadier - SCAR H GL Spector, MP5SD Marksman - M110, Rangefinder, Kestrel, MP5SD Demo - M4 type ACOG, MP5SD, Satchels, C4 Medic - M4 type Holo, Rangefinder, M136 Fill the Demo slot some tasks involve blowing stuff up, this is my edit of Lightspeeds work. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted August 24, 2011 Author Share Posted August 24, 2011 Mission name: CO-09A_GR:IT_05_Rapid Python_NOREVIVE01 Number of Players: up to 9 Map: Lingor1.1 Mods: @Lingor1.1, @Ligorunits and @SPARTAACE1.11 from this link http://www.legionofs...ation+Arrowhead if you do not wish to use these downloads you will need all of these @lingor1.1 @ibrplants @lingorunits @mbgbuildings @brgafrica The mission uses ACE wounds with Medic only able to use injections but full heal in field. Fixed kits, all units have backpacks and are carrying about 34Kg of kit highlights below. Team Leader - M4 type Holo, MP5SD, Laser Designator, GPS Machinegunner - M249 CCO RiflemanAT - HK CCO, M136, GPS Medic - M4 type Holo, Rangefinder Nite, spare mags for M249 Grenadier - M4 type CCO GL, MP5SD, GPS Grenadier - HK GL CCO, MP5SD Marksman - M110 NV, Rangefinder Nite, Kestrel, MP5SD Demo - M4 type CCO, MP5SD, Satchels, C4 Medic - M4 type Holo, Rangefinder Nite, M136 One of the tasks involves destroying an armoured vehicle you will need to fill either roles carrying AT (better both in case you miss), because it gets dark quick I've got rid of the ACOG sights, this is my edit of Lightspeeds work. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted August 24, 2011 Author Share Posted August 24, 2011 Mission name: CO-09A_GR:IT_06_Liberty Storm_NOREVIVE03 Number of Players: up to 9 Map: Lingor1.1 Mods: @Lingor1.1, @Ligorunits and @SPARTAACE1.11 from this link http://www.legionofs...ation+Arrowhead if you do not wish to use these downloads you will need all of these @lingor1.1 @ibrplants @lingorunits @mbgbuildings @brgafrica The mission uses ACE wounds with Medic only able to use injections but full heal in field. Fixed kits, all units have backpacks and are carrying about 34Kg of kit highlights below. Team Leader - M4 type ACOG, MP5SD, Laser Designator, GPS Machinegunner - M249 ACOG RiflemanAT - M4 type ACOG, M136, GPS Rifleman SCAR L - SCAR L CQC, Rangefinder Grenadier - M4 type ACOG GL, MP5SD, GPS Grenadier - SCAR H GL Spector, MP5SD Marksman - M110, Rangefinder, Kestrel, MP5SD Demo - M4 type ACOG, MP5SD, Satchels, C4 Medic - M4 type IRON, Rangefinder No specific slot or equipment is required to complete the mission, this is my edit of Lightspeeds work. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted August 24, 2011 Author Share Posted August 24, 2011 Mission name: CO-09A_GR:IT_07_Ocean Forge_NOREVIVE01 Number of Players: up to 9 Map: Lingor1.1 Mods: @Lingor1.1, @Ligorunits and @SPARTAACE1.11 from this link http://www.legionofs...ation+Arrowhead if you do not wish to use these downloads you will need all of these @lingor1.1 @ibrplants @lingorunits @mbgbuildings @brgafrica The mission uses ACE wounds with Medic only able to use injections but full heal in field. Fixed kits, all units have backpacks and are carrying about 34Kg of kit highlights below. Team Leader - M4 type Holo, MP5SD, Laser Designator, GPS Machinegunner - M249 ACOG RiflemanAT - M4 type ACOG, M136, GPS Medic - M4 type Holo, Rangefinder, spare mags for M249 Grenadier - M4 type ACOG GL, MP5SD, GPS Grenadier - SCAR H GL Spector, MP5SD Marksman - M110, Rangefinder, Kestrel, MP5SD Demo - M4 type ACOG, MP5SD, Satchels, C4 Medic - M4 type Holo, Rangefinder, M136 To complete the mission you will need a satchel charge and it may be a good idea to have at least one AT, this is my edit of Lightspeeds work. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted August 24, 2011 Author Share Posted August 24, 2011 Mission name: CO-09A_GR:IT_08_Righteous Archer_NOREVIVE01 Number of Players: up to 9 Map: Lingor1.1 Mods: @Lingor1.1, @Ligorunits and @SPARTAACE1.11 from this link http://www.legionofs...ation+Arrowhead if you do not wish to use these downloads you will need all of these @lingor1.1 @ibrplants @lingorunits @mbgbuildings @brgafrica The mission uses ACE wounds with Medic only able to use injections but full heal in field. Fixed kits, all units have backpacks and are carrying about 34Kg of kit highlights below. Team Leader - M4 type Holo, MP5SD, Laser Designator, GPS Machinegunner - M249 ACOG RiflemanAT - M4 type ACOG, M136, GPS Medic - M4 type Holo, Rangefinder, spare mags for M249 Grenadier - M4 type ACOG GL, MP5SD, GPS Grenadier - SCAR H GL Spector, MP5SD Marksman - M110, Rangefinder, Kestrel, MP5SD Demo - M4 type ACOG, MP5SD, Satchels, C4 Medic - M4 type Holo, Rangefinder, M136 No specific slot or equipment is required to complete the mission (I think LOL), this is my edit of Lightspeeds work. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted September 7, 2011 Author Share Posted September 7, 2011 Mission name: co10_cr0x_suv_hunt_NOREVIVE01 Number of Players: up to 10 Map: Zargabad Mods: @SPARTAACE1.11 the latest ACE stable version The mission uses ACE wounds with Medic only able to use injections but full heal in field. Fixed kits, all units have backpacks and are carrying about 34Kg of kit highlights below. Team Leader - M4 ACOG, MP5SD, Laser Designator, GPS Machinegunner M249 - M249 ACOG RiflemanAT Asst M240 - M4 type ACOG, M136, GP, extra rounds for M240 Medic - M4 Iron, Rangefinder Grenadier M4 - M4 type ACOG GL, MP5SD, GPS Grenadier SCAR H - SCAR H GL Spector, MP5SD Marksman - M110, Rangefinder, Kestrel, MP5SD Demo - M4 type ACOG, MP5SD, Satchels, C4 Medic - M4 Iron, Rangefinder Machingunner M240 - M240 No specific slot or equipment is required to complete the mission you have to 'Search' for an SUV with some Intel in it and return to base with the Intel. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted September 7, 2011 Author Share Posted September 7, 2011 Mission name: co10_cr0x_sweeper_NOREVIVE02 Number of Players: up to 10 Map: Zargabad Mods: @SPARTAACE1.11 the latest ACE stable version The mission uses ACE wounds with Medic only able to use injections but full heal in field. Fixed kits, all units have backpacks and are carrying about 34Kg of kit highlights below. Team Leader - M4 ACOG, MP5SD, Laser Designator, GPS Machinegunner M249 - M249 ACOG RiflemanAT Asst M240 - M4 type ACOG, M136, GP, extra rounds for M240 Medic - M4 Iron, Rangefinder Grenadier M4 - M4 type ACOG GL, MP5SD, GPS Grenadier SCAR H - SCAR H GL Spector, MP5SD Marksman - M110, Rangefinder, Kestrel, MP5SD Demo - M4 type ACOG, MP5SD, Satchels, C4 Medic - M4 Iron, Rangefinder Machingunner M240 - M240 The Team Leader slot is required to activate the patrol marker triggers, you have to Patrol a route (the whole squad) passing checkpoints along the way and return to base. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted September 7, 2011 Author Share Posted September 7, 2011 Mission name: co10_cr0x_villa_rescue_NOREV01 Number of Players: up to 10 Map: Zargabad Mods: @SPARTAACE1.11 the latest ACE stable version The mission uses ACE wounds with Medic only able to use injections but full heal in field. Fixed kits, all units have backpacks and are carrying about 34Kg of kit highlights below. Team Leader - M4 ACOG, MP5SD, Laser Designator, GPS Machinegunner M249 - M249 ACOG RiflemanAT Asst M240 - M4 type ACOG, M136, GP, extra rounds for M240 Medic - M4 Iron, Rangefinder Grenadier M4 - M4 type ACOG GL, MP5SD, GPS Grenadier SCAR H - SCAR H GL Spector, MP5SD Marksman - M110 NV, Rangefinder, Kestrel, MP5SD Demo - M4 type ACOG, MP5SD, Satchels, C4 Medic - M4 Iron, Rangefinder Machingunner M240 - M240 No specific slot or equipment is required to complete the mission you have to Rescue a pilot and the whole squad and pilot must RTB, the mission takes place at night. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted September 13, 2011 Author Share Posted September 13, 2011 Mission name: co@07_Crash_and_GrabNOREVIVE01.Chernarus (THIS IS ACTUALLY FOR 8 PPL I WILL CORRECT LATER) Number of Players: up to 8 Map: Chernarus Mods: @SPARTAACE1.11 the latest ACE stable version The mission uses ACE wounds with everybody able to use injections etc (ONLY MEDIC CARRIES MEDPACKS) cos these units are supposed to be special forces. Fixed kits. No specific slot or equipment is required to complete the mission you have to Rescue a pilot and reach the evac point to achieve success. There is a helo insert and it is a good 15 min run (or panting walk stamina is on) before you have to go 'aware'. Mission starts earley morning (a little dark) and with the grass on looks awesome. This is a small edit I have made of AnimalMother 92s work. Link to comment Share on other sites More sharing options...
Recommended Posts