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MWLL Version 0.2.0 Released


Punisher~SPARTA~
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MWLL was updated to version 0.2.0 today. Included in the updated is three new mechs (a light, medium and heavy), an artillery tank, redesigned maps to better fit the flow of the game and an anti missile system to deter long range missiles among other things.

 

The download can be found here. Note that the old mwll folder must be deleted for this to install correctly.

 

Feel free to catch me on TS if anyone has any problems or wants to give it a run through.

 

Here is the changelog:

 

Version 0.2.0

-------------

Balance

- Can now use cbill transfer manager while inside a vehicle

- Reduced NARC lock on range from 1000m to 800m.

- Owens now has C3 on all variants.

- Owens now have MASC on B and C variants.

- Warhammer speed has been increased slightly.

- Increased refire rate on SRMs.

- Increased refire rate on StreakSRMs.

- Increased LBX5/10 damage.

- Increased price of most ammo types.

- Decreased MASC speed increase from 50% to 40%.

- Tweaked control performance of all aerospace.

- Greatly increased AC/RAC damage against BA and aerospace.

- Slightly increased spread on RAC2/5s.

- Increased RAC overheat time.

- Rebalanced Rank salaries including starting salary.

- Rebalanced accleration factors on mechs.

- Increased height threshold for applying fall animations on mechs.

- Firebomb and TBolt reload times greatly increased.

- Decreased gauss damage agaisnt aerospace, to prevent guarenteed one shot kills.

- Increased damage and heat of Clan ERPPC.

- Increased speed on both Sulla and Shiva.

- Updated Warhammer configurations.

- Updated Puma configuration.

- Updated Hawkmoth configurations.

- Updated Shiva C configuration.

 

Bug Fixes

- Stumps on destructible trees are now destructible.

- BA flamer now functions correctly.

- LRM/Streak offsets are now applied when unlocked or guided by tag/narc.

- Reticule targeting now reliable.

- Calliope turrets now properly fire all visual effects on remote clients.

- Fixed multiple ammo reload bugs.

- Laser orientation on remote clients fixed. Vehicle TAG laser now works as intended.

- Tracers orientation on remote clients fixed.

- Missle trails now align to physics direction correctly.

- Fixed ghost MASC sounds on cougar.

- LRMs now adjust descend distance based on height to target.

- Ejector seat is now one shot for both original owner and thieves.

- Mechs do not instantly stop on ejection anymore.

- Joystick x-axis now properly supported.

- Joystick sliders now properly supported.

- Joystick POV switches now properly supported.

- Joystick throttle on mechs now behaves sanely.

- New joystick commands for each axis 'raw' and 'invraw' to send joystick commands without sensitivity.

- When using a joystick, game writes Joystick.cfg file to active profile.

- New min and max variables per joystick axis that allow users to map custom ranges into -1.0 to 1.0 range.

- Fixed corruption of vehicle hud when hitting ESC to go to the main menu.

 

New Features

- Cheat protection system added.

- Current release uses new installer.

- Prices on all vehicles are now calculated based on chasis, equipment, weapons, and armor.

- C3 computers will now chain together to give even more range.

- Main menu now displays mod version.

- Directional indicator on hud for nearest tag/narc.

- Terrain intelligent bomb sight.

- LongTom projection system.

- Improvements to aerospace controls to allow both percision and speed.

- Rank/Score/Income now scales with how many players are on the server.

- Manpack PPC now has some serious kick to it.

- Lock on cone reduced.

- Lock on timer added which allows you to break line of sight for a short period of time.

- Friendly NARCs and TAGs now show up on the radar/map.

- Added command invertMousePitch to invert pitch on aerospace in game.

- Added analog control of leg turning for relevant devices.

- Added more formal support for gamepads like the xbox360 controller.

- Default actionmap includes mapped functionos for gamepads.

- VTOL booster now angled to move player forward in most situations.

 

New Content

- Added Osiris to Inner Sphere mechs.

- Added Novacat to Clan mechs.

- Added Thanatos to Inner Sphere mechs.

- Added APC.

- Added Longtom to Innersphere tanks.

- Added MRM20, MRM30, MRM40 missile launchers.

- Added laser based anti-missle system.

- Added Frostbite map.

- Updated Extremity.

- Updated Clearcut.

- Updated Inferno.

- Updated Sandblasted.

- New RAC5 sound.

- New RAC2 sound.

- New sounds for Sulla.

- New nuke particle effect.

 

Optimizations

- Performance optimizations on desturctible trees.

- Optimized server performance on laser guided missiles.

- Optimized server performance on explosions.

- Optimized server performance on vehicle flamers.

- Optimized RAC sound channel usage.

- Optimized LBL sound channel usage.

- Various map optimizations.

 

Known Issues:

- Inferno currently has a misplaced killzone at 500 m height which kills VTOL pilots.

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