Zeno~SPARTA~ Posted October 31, 2009 Share Posted October 31, 2009 I have never got involved in modding or scripting, but because we have so many who know what they are talking about I thought I would have a bash at something simple. Sparta Domi Beta 2 is running on the Tac dom and locked UK server. We played Tac Dom on Beta 1 yesterday It has the UH1Y and MV22 lift vehicles (lift plus ammo) (chopper 2 + 3) The UH1Y was ok last night but the MV22 was not used, its just too cumbersome. In Beta 2 I replaced all but 2 of the trucks on the field with 5 HMMVs Mk 2 1 Mk19 1 Tow 1 M1097 Avenger 1 LAV25 1 Ammo truck 1 MTVR (I havent tested it but these vehicles should respawn) A while ago someone asked if we could deploy in Hmmvs instead of choppers (I think it was Super 6-4), I thought it was difficult to move too far with them, but liked the idea. Now for Tac dom we can move in a convoy that can defend itself. You need to bring the ammo truck to re arm, but engineers can repair and refuel. The Tow is not meant to be very effective but its better than nothing Beta 3 - Tac Dom I am trying (but have partially failed so far) to have the MTVR load and unload ammo boxes. I will keep trying. I will get rid of the wreck chopper and make it a lift chopper as well. This way we would be able to move 4 hmmvs at a time quickly into a position that is not too far from the objective. In effect we could recreate a Farp somewhere in the centre of the map. I may get rid of the Osprey as its is cumbersome to get into position. If anyone has any other thoughts on the balance of equipment please let me know. This is a dulled down version of MH6's and Strongharms excellent work but it designed to meet a specific need. Link to comment Share on other sites More sharing options...
T_1 Posted October 31, 2009 Share Posted October 31, 2009 Good work Zeno. I like the idea of convoy operations. Link to comment Share on other sites More sharing options...
IDAN Posted October 31, 2009 Share Posted October 31, 2009 i like the idea also ,can be a lot of fun Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted October 31, 2009 Share Posted October 31, 2009 Nice, I have been trying to practice with the Osprey but I'm no were near competent yet. We do need more competent Pilots for the Osprey to be worthwhile. As for Ammo we could always really on squad/team leaders to call in drops. Link to comment Share on other sites More sharing options...
Kavlarakos~SPARTA~ Posted October 31, 2009 Share Posted October 31, 2009 Good work Zeno. I enjoyed it yesterday and like the idea of using light vehicles in tac dom. I think another idea for tac dom could be to use the unarmed version of the Little Birds called MH-6 which are designed to come in very low and bring small amount of troups into hot zones. Maybe its worth a try. Link to comment Share on other sites More sharing options...
KalXen~SPARTA~ Posted October 31, 2009 Share Posted October 31, 2009 Add at least 1 Salvage truck back in - its a mobile re-energize for the engineer, while the other trucks do not do that. The ability to load statics is secondary. Link to comment Share on other sites More sharing options...
Phisher~SPARTA~ Posted October 31, 2009 Share Posted October 31, 2009 I have been practicing with the Osprey as well, the only thing I could think of that might make it more useful is giving it an MHQ capability that would allow people to spawn at it when landed, or spawn in it when flying. I'm not sure if going about this is too much trouble, or how it would impact the game. At some point I feel we are getting too good with the MHQ's and avoiding any exercise. Link to comment Share on other sites More sharing options...
T_1 Posted October 31, 2009 Share Posted October 31, 2009 At some point I feel we are getting too good with the MHQ's and avoiding any exercise. I agree, there will come a day when two designated Pilots should do all the shuttling to the AO, one lifting off as the other starts to return. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted October 31, 2009 Author Share Posted October 31, 2009 We did work without MHQs for a couple of weeks, but when we start with 4 people there is concern about all getting wiped out, but we will go back to no MHQs, thats why I want to put ammo into one of the vehicles. Maybe I should scrap that idea and allow ammo boxes in the Hmmvs. Link to comment Share on other sites More sharing options...
Ebden~SPARTA~ Posted October 31, 2009 Share Posted October 31, 2009 I have been practicing with the Osprey as well, the only thing I could think of that might make it more useful is giving it an MHQ capability that would allow people to spawn at it when landed, or spawn in it when flying. I'm not sure if going about this is too much trouble, or how it would impact the game. At some point I feel we are getting too good with the MHQ's and avoiding any exercise. Not a bad idea, but all-in-all the blackhawks are fully capable with the number of people in the server, short of the rare circumstance (which I've never seen), of a large halo drop. The Osprey is large, cumbersome, slow to land, and a much bigger target for enemy fire. From what I read on an ARMA II-wiki, I think about the Berserk MP gamemode, the advantage of the osprey is altitude and speed. I could see its use in a high-player count scenario, but otherwise it's mostly a waste of scripting in Sparta Dom. Still, I like the vehicle, and setting it as an (or the) MHQ could definitely change the game dynamic. The MHQ would have to be set further from the AO, and possibly require more defensive support via forward ground teams or other air searching for AA. Depending on what players could do from it, and Osprey MHQ would step between the wheeled MHQ and FARP. Link to comment Share on other sites More sharing options...
Benny~SPARTA~ Posted November 1, 2009 Share Posted November 1, 2009 Played map this morning and it was great, nice AI action with all the explosion. Outstanding job Mate. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted November 1, 2009 Author Share Posted November 1, 2009 Are you sure youre not talking about StrongHarms AirDom, lol. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted November 1, 2009 Author Share Posted November 1, 2009 I have moved the mv22 to the slot 4 and the UH1Y to 3. I have added a salvage truck I have added 5 tanks Problems Salvage truck does not respawn I put the avenger in a salvage truck spot and now you need to be an engineer to drive it The ammo truck does not rearm anything. The MV22 in the wreck chopper slot doesnt lift anything Tanks do not lift despite adding them to the lift script Fixes Put Salvage truck in its original postion Eliminate the MV22 To do Add little birds (unarmed as if I recall correctly armed carry few people) - 4 behind the main choppers Add map marker addon Link to comment Share on other sites More sharing options...
Kavlarakos~SPARTA~ Posted November 2, 2009 Share Posted November 2, 2009 The ammo truck does not rearm anything. I can try to write a script that will at least rearm all spawnable vehics when i.e closer than 3m to the ammo truck. What I need is a list of the names of the spawnable vehics and the ammo truck(s). I maybe can try to make it also for all the Bonus vehicles but you have to know with what name they will appear. Then I will write the script, make an example mission and you can just copy and paste the trigger + the script I generated in this example mission to your dom-mission (in editor + mission folder). Then pbo it and try it out. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted November 2, 2009 Author Share Posted November 2, 2009 Kav thanks for your offer, before I ask you to waste any time I need to take another step in my map making skills. I will try something today Link to comment Share on other sites More sharing options...
MH6~SPARTA~ Posted November 2, 2009 Share Posted November 2, 2009 Kav thanks for your offer, before I ask you to waste any time I need to take another step in my map making skills. I will try something today Try adding TR4 setAmmoCargo 1; TR5 setAmmoCargo 1; before the final line: if (true) exitWith {}; in file x_scripts\x_setupplayer.sqf This is assuming the two ammo trucks are still named TR4 and TR5. Bit of a hack, but it works. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted November 2, 2009 Author Share Posted November 2, 2009 Sorry Thanks MH6, I think they may be called xvec 5 and 9, but I have found another solution I have gone back to the having the utility vehicles as they were. This will only be for the Tactical Domination Server At the base I have added 2 LAV25s 4 M1A2 Tusks (lift choppers can lift tanks) 4 M2 hummers 2 TOW humers 2 Avengers 4 MH6s 2 AH6s I have added 4 (land) Vehicle service points around the map 017 076 098 049 021 102 110 100 Each has 2 M2 hummers 1 tow and 1 Avenger So I will need to add the little bird mod to the server (and add the key). Obviously to join the server you will need the mod (which I will upload to our download site). The idea is that on Tac dom night we will have the choice of assault method. With the mini Farps we could chopper to them and deploy by hummer We can have a combined assault using multiple vehicles We can do a tank assault Problems Vehicle respawn, the vehicles dont respawn and they cant be picked up by the wreck chopper. I can add them to the bonus vehicle list which in turn adds them to the vehicles that can be picked up by the wreck chopper. But I need to find a respawn script. I am sure more will surface Littlebird download http://www.legionofsparta.net/downloads/Ga...LittleBirds.rar Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted November 2, 2009 Author Share Posted November 2, 2009 I found a respawn script in StrongHarms Air Domination vehicle.sqf then I added this to all the vehicles I added to the map init="veh = [this, 15, 1000, 0, TRUE, FALSE, FALSE] execVM ""vehicle.sqf"";"; I will test it tomorrow. Tonight I play Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted November 3, 2009 Author Share Posted November 3, 2009 The Tac dom test server is running, usual tac dom password. To Do Add ammo boxes at 4 resupply points add map marker mod Link to comment Share on other sites More sharing options...
Ebden~SPARTA~ Posted November 3, 2009 Share Posted November 3, 2009 The Tac dom test server is running, usual tac dom password. To Do Add ammo boxes at 4 resupply points add map marker mod Z-could you add a physical ring around the new vehicle service point at HQ (and any others lacking the feature). Just like on the other veh. svc. pt, it helps with keeping the area clear of other objects and gittin' a vehicle in place. Link to comment Share on other sites More sharing options...
StrongHarm Posted November 3, 2009 Share Posted November 3, 2009 Thought you might be interested in this class for campaigns with fewer people: Repair trucks become ammo trucks as well. From http://www.arma2.com/comref/comref.html vehicle setAmmoCargo ammoCargo Operand types: vehicle: Object ammoCargo: Number Type of returned value: Nothing Description: Sets the amount of ammo resources in the cargo space of a repair vehicle. Ammo resources are used to resupply vehicles; soldiers use individual magazines instead. An amount of one indicates a full cargo. Example: rearmTruckOne setAmmoCargo 0 Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted November 3, 2009 Author Share Posted November 3, 2009 Very helpful bud, and you have helped in other ways as I pilfered the respawn script from your airdom mission. Ebden I am not sure what you mean, but if we have a chat I am sure I can ask someone how to do it. Thanks also to MH6 and Kav, now the MTVR can load ammo at the ammo point or near an ammo box, it can unload anywhere. All the vehicles respawn at their original spot. The MH60s can lift the Tusks so that we can use them around the map. The resupply points have a variety of ammo boxes Yet again tonight we assaulted vibor using the MTVRs and it was one of the fastest take downs I have seen, Luggages idea to use them is what motivated me to go down this route for Tac Dom. Todo I accidentally left a teleport flag (on the map) near one of the resupply points. Add the map marker addon (if possible for TAC dom this week, if not for next week) Link to comment Share on other sites More sharing options...
KalXen~SPARTA~ Posted November 3, 2009 Share Posted November 3, 2009 Is this up on one of the servers to toy with? Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted November 4, 2009 Author Share Posted November 4, 2009 Its called SPARTA Dom Test. Link to comment Share on other sites More sharing options...
Ebden~SPARTA~ Posted November 4, 2009 Share Posted November 4, 2009 Ebden I am not sure what you mean, but if we have a chat I am sure I can ask someone how to do it. I could have been more clear, sorry. I meant a helipad-like marker, the white ring on terrain, giving us a visual reference on the ground to the vehicle service point. Last I saw the service point was only marked on the nav map by its yellow box. Link to comment Share on other sites More sharing options...
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