Zeno~SPARTA~ Posted September 15, 2009 Share Posted September 15, 2009 Do not install it yet we will update all our servers tomorrow September 16th download here, here and here Read about it here thanks Cpl. Coyote for letting us know Link to comment Share on other sites More sharing options...
MedicSN6 Posted September 15, 2009 Share Posted September 15, 2009 Looks like it fixes a few things but nothing that I have heard our visitors have complained about. Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted September 15, 2009 Share Posted September 15, 2009 Awesome, good to hear. Fixes Major ?Mouse controls: Improved mouse handling and responsivness ?Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems ?Sound: Fixed speed of sound simulation and other improvements ?Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements Engine: ?New: Added mouse smoothing to game options. ?New: Enabled multiple parameters for MP missions. ?New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config. ?New: Command line argument -cpuCount=NNN to override cpu count detection. ?Improved: Mouse smoothing disabled for fast movement. ?Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0; ?Improved: Audio volume settings. ?Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings. ?Fixed: Autocoordination caused rudder oscillation in high speed flight. ?Fixed: Crashes in VoN when many players were speaking simultaneously. ?Fixed: Immortal freezed soldiers occured in MP. ?Fixed: Broken kill scoring in MP (two points for unit kill). ?Fixed: Input key actions are no longer active while chat mode. ?Fixed: Diag_log used with long text argument caused crash. ?Fixed: Mouse scrolling in diary. ?Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills. ?Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape. ?Fixed: Time of day synchronized on client after connection to server. ?Fixed: Speed of sound simulation. ?Fixed: Fire from rifle distort sound. ?Fixed: Crash by malformed input to a diag_log scripting function. ?Fixed: Dark muzzle flash in some of the weapon optics. ?Fixed: MP: Ships and boats used excessive bandwidth and CPU power. ?Fixed: Players are no longer forced to reconnect after MP Load on server. ?Fixed: Bike rider can be no longer healed. ?Fixed: Sometimes crew of a near vehicle was visible through the vehicle. Missions: ?Improved: Communication menu updated to work with the new menu systems. ?Fixed: Some persistent RE calls added for better JIP compatibility in campaign. ?Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call. ?Fixed: Scene area cleared from exploding destroyed vehicles during various scenes. ?Fixed: Possible appearance of immortal non-player characters in campaign. ?Fixed: (First to Fight) MP: Logos shown on client every time after JIP. ?Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP. ?Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor. ?Fixed: (Into the Storm) MP: Bad position of client players during converation. ?Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog. ?Fixed: (Into the Storm) MP: No callsign for HQ entity on clients. ?Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV. ?Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey. ?Fixed: (Manhattan) Escort chopper often shot down. ?Fixed: (Manhattan) Palyer stuck in the animation after first scene. ?Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle. ?Fixed: (Badlands) Non-fucntional ending in campaign scenario. ?Fixed: (Missing in Action) Redundant random sentences from Razor. Modules: ?Improved: Ambient Civilians module caused lag in MP due to window lights. ?Fixed: Undefined variables in Ambient Civilians module. ?Fixed: High Command could behave strange when someone added his own display event handler. ?Fixed: Wrong positions of objects/logics. ?Fixed: Performance problems related to Animals module in MP. Data: ?Improved: Some of the vehicle HUDs now contain missing info. ?Fixed: Alignment issues on several wrapper UI screens. I believe the mouse smoothing is that blurring when you turn around really fast. Correct me if I'm wrong. Link to comment Share on other sites More sharing options...
MH6~SPARTA~ Posted September 15, 2009 Share Posted September 15, 2009 Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills. Awesome, that has bugged me for quite some time and was something I couldn't fix myself (I certainly tried to though) Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted September 15, 2009 Share Posted September 15, 2009 Awesome, that has bugged me for quite some time and was something I couldn't fix myself (I certainly tried to though) I wonder if that will fix the thing where players can't get into vehicles if there is a TK'r inside? Link to comment Share on other sites More sharing options...
MH6~SPARTA~ Posted September 15, 2009 Share Posted September 15, 2009 (edited) I wonder if that will fix the thing where players can't get into vehicles if there is a TK'r inside? Doubt it, but possibly Edited September 15, 2009 by MH6 Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 15, 2009 Author Share Posted September 15, 2009 A lot of people use Steam, which will automatically update their accounts. In view of this it would make sense for us to coordinate the patch update on the server to when steam update its user accounts. So stay tuned for the update. Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted September 15, 2009 Share Posted September 15, 2009 How many use steam??? Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 15, 2009 Author Share Posted September 15, 2009 Change of plan, we are setting up another domination server so that for one day there will be a 1.03 server and a 1.04 server. tomorrow there will only be a 1.04 server. It is running now SPARTA - Domination 1.04 Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 15, 2009 Author Share Posted September 15, 2009 How many use steam??? A lot. off the top of my head Lavalamp Steel First Rock Luggage Medic (I think) Link to comment Share on other sites More sharing options...
wheelow Posted September 15, 2009 Share Posted September 15, 2009 I'm a steam user as well. Mine has been updated for about an hour or so now. Link to comment Share on other sites More sharing options...
GySgt~SPARTA~ Posted September 16, 2009 Share Posted September 16, 2009 faster D/L here http://www.filefront.com/14537049/ARMA2_Patch104.zip/ Link to comment Share on other sites More sharing options...
MedicSN6 Posted September 16, 2009 Share Posted September 16, 2009 i have steam but I do not have ArmA2 through it. I refuse to purchase anymore games that use steam as the front-strap. After the whole CoD5 W@W issue, i simply refuse. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 16, 2009 Author Share Posted September 16, 2009 Oh thats right it was COD, I remeber you having to wait weeks (or at least it seemed like it). I avoid steam, although once its working its a great thing, I just dont trust it. Link to comment Share on other sites More sharing options...
Luggage~SPARTA~ Posted September 16, 2009 Share Posted September 16, 2009 Oh thats right it was COD, I remeber you having to wait weeks (or at least it seemed like it). I avoid steam, although once its working its a great thing, I just dont trust it. In fairness to steam ( I have ARMA Retail surprisingly) the delay in patching is normally down to the original software company. It frustrates the hell out of steam that the software house seems to 'forget' about packaging the steam patch, and almost deals with it as an afterthought. Steam will always release it the moment they get it, it is in their interest after all. I personally don't understand it. Steam is a convenient money maker for the software houses. They don't have soak up money on packaging and printing, and they can make more margin than the retail version, but some software houses do seem to like biting the hand that feeds them. I know Steam/Valve are constantly trying to 'educate' the software houses, but it appears to be an uphill struggle. On the upside for steam, backup and restore for new builds is doddle and it has saved me sooomuch time in the past compared to the pile of DVD re-installs I have to do. Link to comment Share on other sites More sharing options...
Steel~Sparta~ Posted September 16, 2009 Share Posted September 16, 2009 I have to say that I love steam... I is so much more convenant than having a pile of CD's. On the down side, installing mods can be more tricky. Still I like it. Link to comment Share on other sites More sharing options...
Xross Posted September 17, 2009 Share Posted September 17, 2009 Direct2Drive has the same advantages but updates just like the disk version...no muss...no fuss. Link to comment Share on other sites More sharing options...
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