TuGJJUK Posted July 6, 2009 Share Posted July 6, 2009 We will go with what you guys decide for now as im not totally sure how to approach the game, if we then join in and see how it progresses then Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted July 6, 2009 Author Share Posted July 6, 2009 I have no idea how to do this but it seems to be the right function Here is a very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file: while(true) do { skiptime 0.00333 ~0.1 } This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted July 6, 2009 Author Share Posted July 6, 2009 We will go with what you guys decide for now as im not totally sure how to approach the game, if we then join in and see how it progresses then We will crystallize these ideas then all will be clear (he said optimistically) Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted July 6, 2009 Share Posted July 6, 2009 I have no idea how to do this but it seems to be the right function haha yeah I read it and thought "Great! Wait....what's the .sqs file?" Link to comment Share on other sites More sharing options...
Punisher~SPARTA~ Posted August 1, 2009 Share Posted August 1, 2009 Anymore ideas on this? I know I haven't been around a lot lately and may have missed some stuff on this issue, but I would love to help get this set up, even if it just for an initial test run. Link to comment Share on other sites More sharing options...
Halli~SPARTA~ Posted August 1, 2009 Share Posted August 1, 2009 You are a Moderater so rock and roll we will support you in anything you come up with...the game is still young so we have time. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted August 1, 2009 Author Share Posted August 1, 2009 We are on a roll on the domination server at the moment, which is why I havent come back to this but once the population of the public server stabilizes I am still keen to do this. Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted August 1, 2009 Share Posted August 1, 2009 Like Zeno, I haven't put too much time into making pvp missions just yet, but I have a few coming down the pipeline once work starts to ease off a little bit. I made one PvP mission that's currently on the server where one team has to destroy the convoy, and the other has to get the convoy to survive. I'm looking into making a "rescue" mission, where one team has to get to the downed pilots first, and the other has to rescue, ect. Making the PvP with respawns and such is a little more difficult, at least when you want to get everything right that is, but I'm working on it, and I'm sure Dai & Morgan are too. EDIT: Oh, and another thing...if we can inject some patience into the server, and try to keep people from hyperventalating while they're running around the map looking for something to shoot, we can probably make the domination experience a little more enjoyable. Remember, we are the ones who set the tone of the server and how people play. It's not hard at all to post messages up telling them to take a breath and stage things/cleanup things before they run into the next town like a bunch of wild Bezerkers. (just my thoughts) Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted August 5, 2009 Share Posted August 5, 2009 Here's something that might be of value to us. I haven't tried it out yet, but the descritption looks interesting.... http://forums.bistudio.com/showthread.php?t=82429 UPDATE : CH120 BATTLEFIELDS T2E Download link : http://zdrob.neuf.fr/ Hi I will explain what this mission is with keywords : - PvP - 120 players (if more player slots needed just edit the map and add them, that's all) - no AI - realistic objectives - realistic ammunition usage (from smoke grenades to kamov missiles, all ammunition types have a cost) - realistic respawn (when you die you lose rank, role, commanding, recruiting, you are in the same situation as at mission start) - hold and attack - long distances (ambushing convoys possibility, increased value of transport helicopters and experienced pilots) - RPG like - cooperative playing - commander & recruiters - player roles for access to vehicle types - multiple ranks (promotion by commander) required to get vehicles - demobilization (commander's/recruiter's noob control system :-) - performance (2 triggers and 2 threads on server only) - fast JIP (map is under 200KB, no intensive use of setVehicleInit, just once at vehicle creation) - group naming (commander chooses names for groups instead of 1-1-A) - customizing friendly (it is very easy to : change starting positions, objectives positions, ammo/vehicle costs, timers for base positioning, base capturing etc) Things left to be done : - garbage collector (dead bodies and vehicles are not removed) - changing soldier model in game (to use sniper camo suit for instance) - adding more translations to stringtable.csv (only for english now) - taking prisoners Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted August 18, 2009 Author Share Posted August 18, 2009 Durka has a convoy TvT mission I need 6 people (or more) to test it. This isnt really a scrim but just a foretaste to see how it might play out. I am thinking Friday 10pm uk time for the test. Link to comment Share on other sites More sharing options...
Luggage~SPARTA~ Posted August 18, 2009 Share Posted August 18, 2009 Durka has a convoy TvT mission I need 6 people (or more) to test it. This isnt really a scrim but just a foretaste to see how it might play out. I am thinking Friday 10pm uk time for the test. Still peeking over the wall with interest on this one. Unfortunately I am now on holiday in Scotland for two weeks and may miss the initial tentative steps, but would really like to get involved when I get back. As discussed I think that some people find the whole AI domination thing a bit too involved and frustrating on a public server. Getting some TvT/PvP together is definately the way to bring some lonely souls back into the mix. We need missions that take about an hour max to put together otherwise real life is going to intrude. Keep up the good work! Link to comment Share on other sites More sharing options...
Punisher~SPARTA~ Posted September 26, 2009 Share Posted September 26, 2009 I'd like to bump this idea one last time to see if we can get some more ideas flowing. I would love to see this happen and am willing to help organize if need be. Link to comment Share on other sites More sharing options...
PANiC Posted September 26, 2009 Share Posted September 26, 2009 yeah +1 for this also Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 27, 2009 Author Share Posted September 27, 2009 check post in the members sectioon Link to comment Share on other sites More sharing options...
Edrye Posted September 27, 2009 Share Posted September 27, 2009 This really sounds like a fun idea, I'm in. Link to comment Share on other sites More sharing options...
Recommended Posts