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Singularity moves to Wormhole space


NoScream~SPARTA~
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90% of these things are broken as hell plus attributes for varies settings on ships. Such as warp speed and some ships shield amounts.

 

Bearing in mind that this is a test server, they could have done much better. I hope they get their shit together before next month rolls through.

Edited by Medic~SPARTA~
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Apocrypha preliminary patchnotes

 

Patch Notes for Apocrypha

Please ensure the scene2 option is enabled in the escape menu.

Classic mode no longer works in the current client.

Features

Graphics and effects

 

* All content now has Premium models. Before only Ships, Stations and Stargates had premium content.

* New effects, both visual and audio

o Turret firing effects

o Local ship effects (shield boosting, armor repairing etc.)

o Remote effects (Warp Scrambling, remote repairing etc.)

o Environmental effects (Clouds in dungeons)

* New behind the scenes changes to increase performance even further

 

Known issues

 

* If you are unable to login to a station while using scene2, ensure dust fields are disabled in the settings menu.

* An FPS drop may be experienced while in space and the UI is attempting to display a hint box. Clicking on your currently active ship is a temporary workaround for this issue.

* POS Anchoring tool is not visible when using scene2

* Tactical overview is not fully implemented in scene2

* Currently, it is not possible to see fitted turrets on your ship in station. These turrets display once the ship undocks from the station.

* The POS forcefield effect is currently missing. This is a known issue.

* Station interiors are still being worked on and the user may notice graphical issues while in station.

* The Starmap is not working correctly in Scene2

 

Sound

 

* Many sounds will be missing if Scene2 is selected in the escape menu.

 

Character Creation and Development

 

* Character creation has been reduced to a single screen and all unnecessary options have been removed.

* New characters are now able to redistribute their attribute points at will any time after character creation (Twice for free). This option is available on the Character Sheet?s Attributes screen. Pilots pick their character attributes in a way that supports their expected gameplay. With Attribute Respecification, players will be able to change their core attributes (charisma, intelligence, memory, perception, willpower) within the game. Older characters can now redistribute their attribute points once every six months.

* New characters now receive a bonus to skill training speed when under a specific SP level. This is to account for the removal of many of the automatic starter skills. The bonus is temporary and only until the player catches up with "modern" characters (i.e. those that start with 800k skill points today). Namely, the player gets a 100% bonus from creation and until he reaches 1.6 Million Skill Points, regardless of the time that takes. A player is shown his current % bonus to his skill training in the character sheet underneath the total amount of skills and skill points

* A new daily skill queue has been implemented on the character sheet allowing you to queue up to 50 skills that can start within the next 24 hours. (Read about it here)

 

Known Issues

 

* The models in character creation don't show up when scene2 is enabled

* New characters can only redistribute one attribute point at this time.

* You cannot add skill books to the training queue, you can only add skills which you already know. You can "train now" directly from the skill book, but be sure to stop training skills in the queue before training from the skill book.

* The training queue does not advance when a skill is done training and does not complete skill training correctly when the client is closed.

 

Tutorials

 

* Aura?s voice has been removed from all tutorials, as well as from character creation.

* All NPE Career Mission paths have been redesigned and recreated.

* All tutorials have been rewritten and reclassified. New tutorial features have been added.

o Tutorials are now capable of giving rewards themselves. (i.e. Skillbooks, modules, etc.)

o NPE missions are now able to start an appropriate tutorial automatically.

o New pointers have been implemented allowing a tutorial to highlight important elements in the UI.

o The redesigned "Crash Course" tutorial now directs a character to all available career path agents.

* Tutorial Rewards: some tutorials reward the player with items that are placed into his ship?s cargohold. Should there not be enough space in the cargohold (also applies if he's in a pod as it has a 0 size cargohold), one of two things can happen:

o If in a station: The item is placed in the items hangar of the station

o If in space: The item is placed in the items hangar of the last station he was docked at

* The main tutorial will warp you to the dungeon, when triggered by the criteria.

 

UI

 

* Relevant items to new players are show in the overview as default

* Skill Training Tool Tip - allows players to quickly see what skill is in training and the time remaining on the Neocom.

* A new "Quit Corporation" button is now displayed in the Corporation window

* Pressing Tab in the login screen will switch between the username field and the password field, without selecting the drop-down arrow anymore.

* The welcome pages now have a global checkbox that allows you to turn off all welcome pages. This setting is per character.

 

New NPCs

 

* Adding a new type of NPCs, the Sleepers. These fearsome guardians of previously uncharted space are quite unlike anything capsuleers have met before. Benefiting from advanced ancient technology, they are capable of advanced threat monitoring and target prioritization, tank detection, multi-targeting, remote repairing and some varieties of electronic warfare.

Explore the unknown space beyond wormholes and you will be sure to encounter them, sooner or later. Defeat them and they will yield precious artifacts that can be either sold for profit to researchers across known space, or reverse engineered into components used for Tech 3 construction.

 

New Probe Mechanic

 

* The probing system has been completely revamped - Ship scanning and exploration now takes place on the solar system map using the new 3d, graphical probe UI. Targets are acquired through a process of triangulation using multiple probes which are able to move independently of the ship.

* New Probe Launchers and Probes - The lightweight Core Probe Launcher which takes the new Core Scanner Probe is aimed at exploration and the Expanded Probe Launcher which takes the new Combat Scanner Probe is aimed at ship scanning.

* The scanner window has been updated in accordance with the new probing mechanic, this is still accessible by pressing CONTROL+F11.

 

3D Map

 

* The zoom effect has been removed from the 3D solar system map, toggling this screen will now be instantaneous.

 

Wormholes

 

* 2499 new solar systems are now accessible through the emergence of mysterious wormholes throughout New Eden. These celestial gateways open doors to lucrative new opportunities for the bold and wary traveler.

* Wormholes can be found throughout New Eden through the use of scan probes, much like the current exploration sites.

 

Overview Freeze

 

* The overview can now be temporarily frozen by pressing and holding the left CONTROL button. This allows for easier, more accurate targeting in busy situations. Releasing the left CONTROL button will return the overview to its normal state.

 

New Content

 

* Over 250 new exploration sites are now available for intrepid capsuleers, mostly for mini professions like Archaeology, Hacking or Salvaging, but also some sites to support booster manufacturing and a few new encounter sites.

 

Tech 3

Strategic cruisers

 

* Loki (Minmatar), Tengu (Caldari), Legion (Amarr), Proteus (Gallente)

o These ships are made each out of 5 subsystems (electronic, defensive, engineering, offensive, propulsion) and a connecting base hull

o All subsystems are interchangeable (inside their own race and slot) and make for a lot of possible ships

o Subsystems can only be changed in a station

o The attributes and balancing are NOT FINAL!

o Bigger is not better, just different (refer to them as variations and not tiers)

 

Reverse Engineering

 

* Basis: Ancient item found/salvaged in wormholes

o They can be reverse engineered in experimental labs at a POS or Caldari outpost

o There are several degrees of success

Best success results in a BPC for a T3 subsystem or T3 hull which can then be manufactured

 

T3 manufacturing

 

* Works similar to T2 manufacturing, but T3 components made out of material found in wormhole space and material from normal space are needed

Subsystems can be manufactured at a new Subsystem Assembly Array or an Amarr Outpost

 

Fitting Screen

 

* The Fitting screen got a UI overhaul

* Functionality is basically the same

* Several usability improvements have been made

 

Changes

Need for Speed

 

* The Decorations tab will now be dynamically loaded in order to reduce the amount of database calls required each time it is requested.

* Changes have been made to the price history field in the market to increase performance significantly when searching through old price histories of items which have had no market activity for 100 days or more.

 

Ships

 

* The "Leave Ship" option in the context menu has been removed when a player is in a capsule.

* The "Open Fitting" option in the context menu of a ship in space has been changed to "Use fitting Service". You can open the fitting service (fitting your own ship) if the other ship's owner is you, your corp, your gang mate or corp mate

* The base agility of Caldari freighters has been adjusted to better balance the counterparts of the other 3 races. The agility of the Caldari Freighter and Jump freighter has been slightly increased.

* Rookie ships now have 0 rig slots and 0 calibration points.

 

Modules

 

* Cloaking devices now deactivate when a cloaked ship is within 2500m of any station.

* 'Contour' Reflective Plating I and 'Spiegel' Reflective Plating I will no longer show up as storyline variants of Reflective Plating. These modules will now display the correct meta level.

 

Drones

 

* Drones can now be controlled up to 250 km away from the owners? ship.

* The electronic warfare displays will now show the effects of electronic warfare drones which have successfully webbed, damped, target disrupted or jammed a player ship.

 

Skills

 

* The skills Marketing, Procurement, Day Trading and Visibility will now state "Limited to Current Region" rather than "Limited to 50 jumps" when trained to Level V.

* The skill requirements for the Tracking Disruptor II have been upgraded to Weapon Disruption 4, in line with other T2 modules.

Player Owned Structures, Outposts and Stations

* It is no longer possible to construct station warehouses at the equipment assembly array at a starbase. The volume of the completed item is much too large to be stored at this location.

* The cynosural field generated by a starbase structure cynosural generator will now allow all ships to jump bridge through with a Titan even if some of those players are in different corporations and alliances than the Titan pilot. Previously the starbase cynosural generator would only allow members of the Titan pilots? alliance to Jump Bridge through. Cynosural generators created by a ship remain unchanged as they allowed all ships to jump bridge with the Titan.

* All racial Freighter cargo holds can now carry a Capital Ship Assembly array with freighter skill level 4. The Capital Ship Assembly array has been resized to 850k m3, down from 900.

 

Boosters and Implants

 

* High grade and low grade snake implant sets now display the correct bonuses. Character Creation and New Player Experience

 

Agents & Missions

 

* The mission "Alluring Emanations" will now only be issued by Level 1 agents.

* The warning mission when entering the mission "What´s in a Name - Poke (3/5)" will now display the text "Attention, you are approaching a Gallente Federation vessel on official exercises. Turn back now."

* Thukker Mix or Trust Partners will no longer give kill missions against the Minmatar Republic.

* The time taken for the second wave of NPC's to arrive in the mission "Intercept the Pirate Smugglers" has been reduced by 40%.

 

Science and Industry

 

* When a player tries to remotely manufacture a blueprint without the skill required for it, a message will now state "You are 0 jumps away from this installation and you lack the required Supply Chain Management skill for manufacturing or Scientific Networking for research to remotely manage your Science & Industry jobs.

* Bomb blueprints will now show correctly in the bomb blueprint group instead of the missile blueprint group under contracts.

* The deep core mining laser I blueprint can now be used to invent a modulated deep core mining laser II BPC.

 

Market & Contracts

 

* Scan probe launchers will now appear in the market window under Ship Equipment > Turrets and Bays.

* The "Description (Optional)" field in page 3 of 4 when creating a loan contract has been changed to read "Description" and must be populated.

 

Corporation & Alliance

 

* Alliances will now receive a mail reminding them that maintenance bills are due in the next 24 hours.

 

User Interface

 

* The show info option is no longer available for the attributes in the character sheet window. The show info option that was there previously showed no information.

* Several in game messages were being displayed as "Hint". All of these messages will now be displayed as the correct "Notify" message.

* The Boolean selector (and/or) has been removed when initially opening the "Find member in a role" option in the corporation page. The selector will display when at least one query line is already there.

* The auto-completion window for username on login screen has been disabled. You can still use the up and down arrows to display the history once you have inserted a character or characters.

* The notepad has had some key functionality added. Pressing "Home" goes to the beginning of the current line while "ctrl+Home" goes to the beginning of the first line. Pressing "End" goes to the end of the current line while "ctrl+End" goes to the end of the last line. "Page up" now scrolls up and "Page down" scrolls down.

 

Fixes

Critical

 

* Using the jump clone service will no longer cause client lock ups or problems with modules after jumping.

 

World Shaping

 

* Jumping into systems that have not yet loaded following a downtime will no longer cause so many issues.

 

Ships

 

* Attempting to re-board your own capsule when docked in a station will no longer start a 30 second cool down period before being able to board another ship. Now you can click on another ship in your hangar and board immediately.

* When refining ore from a corporation hangar in a Rorqual, when you select 'to hangar and refine' in a station with a corp office the minerals end up in the same division as where the ore was stored in the ship. When you do so in a station without office the minerals move to the personal hangar.

* The bonuses for the Cynabal now correctly match the description

* The description of both the Wolf and Jaguar have been clarified to read "5% small projectile damage bonus"

* The Worm has been added to the variation tab of the Merlin frigate

* The description of the Guardian now clearly states that it belongs to the "Augoror" class of ships.

* Unnecessary line breaks have been removed from the Rifter's description.

* Launching more than two ships from a ship maintenance bay will now work as intended and no exception error will be generated.

 

Modules

 

* A typographical error has been fixed in the description of the Improved Cloaking Device II.

* A typographical error in the description of Shield Boost Amplifiers has been fixed.

* Grammatical errors have been corrected in the description of the module Analyzer I.

* The Anti Explosive Pump II rig will now show the correct meta group in the variations tab and comparison tool.

* Synthetic Hull Conversion Reinforced Bulkheads I, Synthetic Hull Conversion Overdrive Injector I and Synthetic Hull Conversion Nanofiber Structure I now have a variations tab in their show-info window, and are listed as a variant in the show info windows of the other meta versions of the module. In addition, these modules are listed as possible options in the "select item type" window when searching for an item type in contracts, or auto-linking to an item type in a chat window.

* We have deleted the zydrine material entry which had a zero quantity when recycling a small electrochemical capacitor booster I.

* There is now the 'bridge to member' option in the context menu for a broadcasted beacon while using a cover jump portal generator.

* A typographical error has been fixed in the description of all damage control modules.

* You are now able to compare module types from the "Deployable" category.

* Cynosural field generators will now create a cynosural field if stacks of liquid ozone are available in the cargo hold of a ship in stacks of less than 250 units. The client will now calculate the total amount of liquid ozone available and deduct the necessary amount from all stacks available.

* The COSMOS versions of sensor strength backup arrays are now listed as variants of those items.

* It is now impossible to load melted snowballs into snowball launchers.

 

Rigs

 

* A static data issue regarding rate of fire bonuses has been fixed on various hybrid, missile and projectile rigs.

 

Weapons & Ammunition

 

* The "Rage" missile description has been modified for clarity.

 

Drones

 

* Praetor, Acolyte and Infiltrator EV-type drones now function correctly and neutralise the correct amount of energy from their targets.

 

Player Owned Structures, Outposts and Stations

 

* Starbases have received an overhaul. We have cleaned up the production entities to handle checking of supplies and outputs more gracefully. Starbases will, in general, be more efficient in terms of their evaluation - unlinked structures are no longer evaluated at all and less code is executed when calculating the evaluation order. They will also properly stall out like a production pipeline and no longer "lose" inputs or outputs by halting mid-cycle when setups are disrupted.

* Clicking multiple times on "Assume Control" of a battery at a starbase will now display a message stating whether you have control or if you are assuming control of the structure.

* The starbase structure control management window will now update changes within a couple of seconds when pilots are assuming control of any modules at a starbase.

* The correct bonus is now displayed and applied to silo capacities which are deployed at Gallente medium and large towers.

* A notify message will now display when trying to assume control of an unanchored module at a starbase.

 

Boosters and Implants

 

* The description of all Crystal implants now state that the implants do not affect capital modules.

 

Character Creation and New Player Experience

 

* Grammatical errors have been corrected in the text of the tutorials, "Informative: market", ?Informative: map? and "Informative: fitting station services"

* An exception error is no longer generated when changing the selection on the tutorial group.

* The button in the "Informative: Corporation (2 of 7)" tutorial page will now ask you to click "Next" instead of "Ok" to continue.

* A grammatical error has been corrected on page 2 of 10 in the certificates tutorial.

* The Damage Control I will now appear correctly in the players hangar when accessing Tutorials tab>Beginner Tutorials> "Welcome to New Eden" in the 9th bar of the tutorial.

* A typographical error in the "Tutorial: In Station - Hangar movement (1 of 2)" has been corrected.

* Two typographical errors have been corrected in the tutorial 'Manufacturing' on pages 1 & 3.

* A typographical error in the "Welcome to Eden" tutorial wizard targeting section has been fixed.

* The AURA tutorial for Corporations has been revised and will now be six pages in length instead of seven. The page which has been removed is regarding Corporation recruitment advertising in Help channels.

* The audio and tutorial concerning EVE mail has been removed. A new tutorial will be added at a later date.

 

NPCs

 

* The Centus Lord will now drop battleship sized loot instead of frigate size loot.

* The legendary Ammatar Commander Genom Tara has spotted a typo error in his description. We have fixed it and shot those responsible for writing it!

 

Agents & Missions

 

* Exception errors will no longer be generated when accepting /rejecting a first or second mission, accepting and then failing a mission or completing a mission.

* Several NPC ship classes and structures have had their loot tables fixed to drop the correct items.

* The mission "Mining Misappropriation" will no longer spawn ships of your own faction.

* Typographical errors have been corrected in the mission briefing of "The Uprising - The Disappearance (1 of 4)"

* A typographical error has been corrected in the mission briefing for "Carrying AIMEDs"

* A typographical error has been corrected in the level 3 mission briefing for "Pirate Invasion".

* A Typographical error has been corrected in the mission offer for "Lost That Bet (3 of 5)"

* A typographical error has been corrected in the mission objective of "Smuggler Interception".

* A typographical error has been corrected in the mission briefing for the mission "The Uprising - Last Stand (4 of 4)".

* A grammatical error has been corrected in the mission description for ?Kidnappers Strike - The Secret Meeting (7 of 10)".

* A grammatical error has been corrected in the mission briefing for "Encounter at Station 464"

* Grammatical errors have been fixed in the mission objective for "Making Mountains out of Molehills (2 of 10)"

* A grammatical error has been corrected in the "Objective Completed." message in the mission journal.

* A grammatical error has been corrected in the text displayed when warping to the Reactor Factory in the COSMOS system of Nakugard.

* A grammatical error has been corrected in the completion message from the agent in the mission "Mysterious Sightings (2 of 4)"

* The mission briefing in both the agent offer and journal entry for "Portal to War (4 of 5)" will now display the correct mission location.

* The correct bonus completion time has been applied to the mission "Cash flow for Capsuleers (1 of 10)".

* A 10 second delay has been added to the smart bomb activation time in the mission "Cash flow for Capsuleers (8 of 10).

* The missing mission objective in the mission briefing for "Cash flow for Capsuleers (9 of 10)"has now been added.

* The bonus time for the mission "Cash flow for Capsuleers (10 of 10)" will now be displayed correctly.

* The pathfinder gate is now named correctly in the mission "New Frontiers -Mad Scientist (2 of 7)"

* A celestial beacon will no longer be broadcast to everyone in the system when accepting the mission "Foreign Investment".

* The can which spawns the Apocryphon in the mission "Pilgrim - Heretics (2 of 5)" is now much more easily accessible.

* The mission "Bad Bunnies" will no longer result in a standings penalty toward the Gurista Pirates.

* The mission "Denial of Reconnaissance" can now be completed properly without the target NPC running away.

* The missing objective, the informant, has been added to the mission "Freeing The Informant".

* The mission "A million little pieces" has had battleships added to the list of ships which cannot use the acceleration gate for entry.

* The mission briefing and objectives for the mission "Are you receiving (3 of 3)" are now correct.

* The correct standing gain is now applied to faction and corporation standing when completing the storyline mission "Materials for War Preparation".

* Loyalty Point stores will now dynamically retrieve Loyalty points and ISK when running filters in order to properly check the default affordability of any item. This process will mean that the LP store will properly display the correct offers relevant to any player

* The time bonus reward is applied correctly to the storyline mission "The Celestial Imperative (5 of 5)".

 

Exploration & Deadspace

 

* A typographical error has been corrected in the description of the com relay container in the exploration site "Crew Crash Production Facility"

* Several typographical errors in prompts for the escalation path in "Blood Raider Powergrid" have been fixed.

* Several grammatical errors have been corrected in the sites "Saintly Nebula", Rapture Nebula", Emerald Nebula" and "Pristine Guristas Ship Graveyard "

* The Sansha Minor Refinery now has the correct name in the Sansha Hideout site.

* A grammatical error has been corrected in the DED database information pop up for the "Minmatar Contracted Bio-Farm" complex.

 

Market & Contracts

 

* The Limited Expanded 'Archiver' Cargo I and the Limited Expanded 'Archiver' Cargo I Blueprint will now show when searching contracts or auto-linking to an item type in a chat window.

* A typographical error has been corrected in the message displayed under Market> Groups when the item is not available in the station, solar system or region.

* A grammatical error has been corrected in the message displayed when a player tries to buy any item that is not available in the market.

* The "Dangerous Contract" warning is no longer generated to the person who is creating the contract.

* A memory leak in the price history charts has been fixed.

 

Corporation & Alliance

 

* A grammatical error has been corrected in the message received when proposing a vote to expel yourself from your own corporation.

* The "No items found" message will now be displayed in the Corporation> Corporation Assets> Lockdown tab.

* Corp faction standings now update correctly client side after downtime.

 

Graphics General

 

* The targeting process is no longer interrupted, stalled or changed by activating an offensive module and trying to target a ship which is already in the process of being targeted. Previously players would have seen the target lock seemingly aborted with a warning message displayed.

* Station environments will now load properly when docking in any system. Station owners were forced to take action due to the number of personnel drifting off into space.

* Moving a weapon group on top of another weapon when in grouping mode will now move the entire group to the chosen location.

* Salvager icons are now displayed correctly, superfluous pixels have been removed.

 

User Interface

 

* The user interface has been streamlined when clicking on an item in the market in order to load details faster.

* Ships and Items windows will now close properly when using a keyboard shortcut.

* "Launcher Hardpoints" have now been added to the compare list under variations tab > compare.

* Players can now delete their own player created channels even if they are not currently present in the chat channel at the time.

* It will now be possible to add extensive notes both when creating and editing a bookmark.

* Selecting medals in the Decorations tab using the arrow keys will no longer generate an exception error.

* The memory editor will now only award medals to corporation members in game.

* Grammatical errors have been fixed in the description of the certificates "Cartographer - Basic" and "Gallente military special forces -Elite" descriptions.

* A grammatical error has been corrected in the message displayed when a player has insufficient ISK for repairs at the repair facility or when trying to insure a ship with insufficient funds.

* The title screen displayed when patching the EVE client will no longer display "The patch could not be applied because of an error" when pressing the enter button to confirm.

* An extra character in the "Propose Vote" page when running for CEO has been removed.

* A missing full stop has been added to the end of the sentence in the pop up message when trying to create a freeform contract publicly.

* A typographical error has been fixed in the undo recycle request window for character termination.

* A typographical error has been corrected in the message displayed while attempting to manufacture without sufficient funds in both personal and corporate wallets.

* A typographical error has been corrected in the attributes tab in the show info window of Tech 1 and Tech 2 mining crystals.

* A typographical error has been fixed in the message displayed when dragging your own character into the "Blocked" tab in people and places. Blocking yourself is serious business.

* A typographical error has been corrected in the description of the Disfunctional Solar Harvester.

* It is no longer possible to use the "Remove from overview" or "Add to overview" option by right clicking on a ship when using the repair shop facilities.

* The search function for alliance name, alliance short name and corporation ticker will now display a notify message: "Please type in at least 1 character" when trying to search with no characters in the search field.

* The "Tip of the Day" has been updated and will no longer display out of date information.

* Ships will no longer display an incorrect top speed after jumping through a stargate. Previously a ship would display the maximum speed granted through the use of a microwarpdrive if that module had been active before the jump was made.

* Stargates were displaying an incorrect volume of 1.0m3. The correct volume is now listed as 10000000.0 m3.

* A warning message will now be shown when attempting to award a medal when no medals have been created. Previously a blank window was displayed.

* The scroll bar in the log table will always be at the top upon opening.

* The default warp distance when warping to another player in a fleet now works properly.

* Secure audit log containers will now display properly on a directional scan if they are in space and in range.

* Energy neutralizing batteries will now display properly on a directional scan if they are in space and in range.

* Selecting all agents in a station or under the agents tab in the address book will now work as intended when clicking Ctrl & A.

* Using the left/right keyboard arrows to navigate the contract front page, agent conversations, free form contracts or group page in the market will no longer generate an error.

* Saved overview tabs will now display in the correct alphabetical order.

* Fleet windows will now update properly when players are added or removed from any position.

* Clicking "Ok" on the load template window when creating a freeform contract will now default to the last template used if an incorrect choice is made and will also no longer generate an exception error.

* Changing wallet division through change division or set as active wallet does not open Welcome page again.

* Changing ship after previously assuming control of a starbase module will no longer display an incorrect fitting or maximum velocity. The correct slot layout, configuration and maximum speed will be displayed correctly.

* Show info is now available in all appropriate instances. Previously there was no show info option on things like show info on self in space, show info on fleet panel, certain show info in S&I > Corp Blueprints, certain show info in Character Sheet and certain show info in Corporation tabs.

* Broadcasted target indicators (F1, F2 etc) on the overview will no longer vanish when the overview is updated. Previously the indicators would vanish when a new item appeared on the overview i.e. a wreck or a capsule from an exploding ship.

* Certificates in a tree view will now display correctly and highlight appropriately while scrolling through a list of certificates.

* Using shift + left mouse button to select a group of items or ships from your hangar or cargo hold will now highlight the correct amount of items. Previously some additional items were added erroneously.

* Black Ops Battleships now have a "Bridge to Member" option when a jump beacon is broadcast in the fleet.

* A grammatical error has been corrected in the notify message displayed when trying to search from people & places window without entering any character in the 'search string' field.

* Opening the mission journal and reading the details of a rookie mission will no longer generate an exception error.

* An exception is no longer generated in the logserver when checking the cross/uncross option available under the solar system map tab in world map control panel window.

* An exception error is no longer generated in the logserver when clicking anywhere on the world map control panel.

* Fitting stacked modules from corp hangar no longer prompts a locking warning when the fitting is already in progress.

* Clicking on a link to a secure container which does not belong to you will no longer display the option "Set New Password"

* A display issue has been fixed in Certificates tutorial.

* UI stays hidden after jumping when "Hide Windows"(Ctrl + Tab) is enabled.

* Entering the game with the global criminal tag will not cause an exception in the log server.

* Dragging and dropping charges from modules to the cargo hold icon now works as intended.

* Only the charge is removed when removed from a module in the fitting window in space. The module icon does not appear when the charge is dragged.

* A notify message will now appear when attempting to remove modules in space saying that this action is not permitted.

* CEO edits of corp titles will now work as intended, overlapping text has been removed.

* A grammatical error has been corrected in the info message which pops up on modifying a sell or buy order within 5 min of creation.

* A grammatical error has been corrected in "Login Data Incorrect" on the login screen.

* Several grammatical errors have been corrected on the Militia Welcome Page.

* A typographical error in the Otitoh COSMOS mission item "ancient treasure map" has been fixed.

 

EVE Voice, Mail & Chat

 

* Grammatical errors have been corrected in the mail text received for corporate bills.

* A grammatical error has been fixed in the information message which pops up when attempting to send a blank EVE Mail.

* A grammatical error has been corrected in the pop-up window displayed when editing the name of the channel to an already existing channel name.

* Players will no longer observe an error being generated when joining EVE Voice as a squad member in a fleet.

* We have extended the built-in channel names list to include Alliance channels.

* A grammatical error has been corrected in the SCC mail received for insurance payout.

* Several grammatical errors have been corrected in the EVE mail received from the tutorial agent upon entering the game for the first time.

* The "Reply" and "Delete Message" buttons on any EVE mail will no longer lose transparency when the pinned EVE mail window is closed and reopened.

* The in game chat channel for EVE Radio is now labelled correctly in the channel listing.

* Attempting to delete a joined system channel i.e. local or Corp chat will no longer generate an exception error.

* Chat channels will no longer becomes blank when clicking scrollbar while channel is opening up. Previously, the client would populate a blank window which could eventually crash the client.

* Characters blocked from the buddy list remain blocked after a relog of the client.

* Right clicking and removing users from the allowed or blocked lists of in game chat channels now works as intended.

* Vertical text in chat edit boxes has been fixed. All text will be horizontal.

* Delaying entering a password for a chat channel will no longer causes errors in the log or problems loading chat channels.

* Selecting all characters in an EVE Mail search and then trying to add all into the recipient part of the mail will no longer cause an exception in the log server.

 

CONCORD and Kill Mails

 

* Killmails have now been changed where an NPC and another player are involved in a kill. The final blow participant will now only go the player if he is still in system when the ship is lost. This is to stop situations where a player would attack another, disengage and leave the system but still get the final killmail.

 

Mac and Linux

 

* A new file from Transgaming prevents the premium client on the Mac from crashing when loading a grid.

 

Localized Clients

 

* The text for the certificate "Mining Foreman" has been translated in the German client.

* Factional warfare ranks and descriptions will now display correctly in the German client.

* The warning displayed when trying to anchor a structure at a starbase when another structure is in the process of anchoring has been translated correctly in the German client.

* The default name for an outpost has been translated correctly in German.

* The correct text will be displayed when announcing the available number of public contracts you can create in the contracts window.

* The notify message displayed when attempting to send more than one EVE mail per minute on a trial account has been translated correctly in German.

 

EVE API and Static Data Dump

 

* The Imperial Special Ops Field Enhancer - Standard has been added to the charactersheet.xml

* NPC Corporation descriptions will be added to the crpNPCCorporations table of the static data dump.

* Accessing CertificateTree.xml.aspx will now return the cachedUntil value to its proper place, the root value.

* All corporation public information is now accessible in the CorporationSheet API now. An error that occurred if the corp was not in an alliance has been resolved.

 

Miscellaneous

 

* Several GM Tools have been improved to allow the Game Masters to assist you better.

* The problem of the client missing a blue.dll file following patching has now been resolved.

* The resource cache size will be retrieved from the prefs.ini file correctly in order to prevent it returning a size of one.

* Several grammatical errors have been corrected in the knowledge base article, "Video card information for EVE".

* The correct requirements are now displayed for the certificate Common Ore Refiner ? Standard

* Cancelling a trade window will no longer generate an error when the other player has the "Offer Money" box open.

* Hyperlinks will now display correctly when hovering the mouse over a link in the notepad. This applies to both notes that have just been written and those that are saved and re-opened.

* Notes will now save correctly in the notepad when using the Ctrl+W option to close and save.

* The correct description has been added to the asteroids Arkanor, Bistot, Dark Ochre, Kernite, Scordite and Veldspar.

* The character sheet will now update in real time when a medal is awarded.

* The Knowledge base link in the in-game browser will now display the page correctly.

* An exception error in the log server is no longer generated when docking with the corporate hangar open.

* Right clicking on the "view log" window title no longer throws an exception in the log server.

* An exception error is no longer generated when clicking on the "Need Backup" broadcast when members of your fleet are in another solar system.

* Clicking on https://support.eve-online.com/Pages/Petiti...tePetition.aspx will now lead to the correct news page.

* A typographical error has been fixed when creating a petition in game.

* A missing period punctuation mark has been found and returned to the information window accessed when pressing the arrow keys in the in game short cuts tab of the escape menu.

* The "View Awardees" tab in the decorations window has been adjusted in size and is no longer cut off.

 

 

 

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