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Rules for Tactical servers


Zeno~SPARTA~
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We are trying to develop a set of guidelines for our tactical servers. Your input would be welcome (although I cannot guarantee it will be incorporated). So here is a draft of what we have come up woth so far.

 

 

Comms

Players on our Tactical servers must be on TS in the correct channel with working mike and headset. No open mikes. Comm must be tight, a quick hi for joining players then stick to tactical comms only.

 

Sitreps should only be given if there is immenent danger to the team or when the commander asks for it.

 

No talking if dead, in a revive mission you can help a player find you if asked.

 

Leadership Respect

On tactical missions a leader or leaders must be assigned. They are in charge of mission planning and execution. If you are not the mission commander you are expected to perform as instructed. During the planning phase ideas can be presented by all, but the mission commander makes the choices. Each mission can have a different mission commander so all can develop an understanding of the role.

 

On tactical servers the tactical gameplay is to be respected at all times regardless of in game incidents. Focus on the mission and covering your sector.

 

If you disagree with an objective assignment or the manner of its execution after the planning stage then your only recourse is to voice that in the after action report. Do Not go off mission.

 

Adherence to servers tactical ethos.

 

Play as part of the squad and not as an individual. (your actions have repercussions on every other member in the team)

 

Accept critical feedback in AAR's and not take them to heart. (we all make mistakes, but we need to learn from them)

 

If you get killed (or JIP) wait at spawn for additional instructions from the mission leader or their delegate.

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I would be happy to keep it concise and simple, I think everything we need to know is already mentioned here and as long as everyone stuck to these few simple rules we would be a lot better off. :thanks:

 

The only thing I would add which isn't a rule but more of a comment is that don't assume that the leader will have played the mission before, so any plans made beforehand may be subject to change once the mission develops, if you know the mission well then speak up during the planning phase and add any intel you think may be helpful to whoever is leading on the day rather then keeping quiet and then later on when the mission has all gone wrong say, "oh yeah, I knew that T72 would be parked up there" it's not going to impress anyone. :help:

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  • 2 months later...
We are trying to develop a set of guidelines for our tactical servers. Your input would be welcome (although I cannot guarantee it will be incorporated). So here is a draft of what we have come up woth so far.

 

 

Comms

Players on our Tactical servers must be on TS in the correct channel with working mike and headset. No open mikes. Comm must be tight, a quick hi for joining players then stick to tactical comms only.

 

Sitreps should only be given if there is immenent danger to the team or when the commander asks for it.

 

No talking if dead, in a revive mission you can help a player find you if asked.

 

Leadership Respect

On tactical missions a leader or leaders must be assigned. They are in charge of mission planning and execution. If you are not the mission commander you are expected to perform as instructed. During the planning phase ideas can be presented by all, but the mission commander makes the choices. Each mission can have a different mission commander so all can develop an understanding of the role.

 

On tactical servers the tactical gameplay is to be respected at all times regardless of in game incidents. Focus on the mission and covering your sector.

 

If you disagree with an objective assignment or the manner of its execution after the planning stage then your only recourse is to voice that in the after action report. Do Not go off mission.

 

Adherence to servers tactical ethos.

 

Play as part of the squad and not as an individual. (your actions have repercussions on every other member in the team)

 

Accept critical feedback in AAR's and not take them to heart. (we all make mistakes, but we need to learn from them)

 

If you get killed (or JIP) wait at spawn for additional instructions from the mission leader or their delegate.

 

 

These are the Sparta rules when playing on the ArmA Tactical Servers (2, 3 and 4). Please familiarize yourself with these simple requirements as they are being enforced. The goal is to work as a cohesive, mutually supportive unit.

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