custard~SPARTA~ Posted October 29, 2008 Share Posted October 29, 2008 Along with everything else we are up to should we have a standard set of mods if only because of the problems with them upsetting the revive maps. If we list what we want first shortlist them to get down to one sound mod etc test them together and see if they work Link to comment Share on other sites More sharing options...
Zathrus~SPARTA~ Posted October 29, 2008 Share Posted October 29, 2008 Good Idea, it was great having revive working lastnite Link to comment Share on other sites More sharing options...
TargetPractice Posted October 29, 2008 Share Posted October 29, 2008 Good Idea, it was great having revive working lastnite Yes, I enjoyed our runs through Surgical Strike, am just really gutted that my router chose to reboot again during the one Custard was leading meaning I got kicked It's happened a few times lately though not excessively so I might have a nosy on the Plusnet forums to see if others are suffering the same problems. Link to comment Share on other sites More sharing options...
Punisher~SPARTA~ Posted October 29, 2008 Share Posted October 29, 2008 Have we figured out wat mods have been messing with the revive maps? Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted October 29, 2008 Author Share Posted October 29, 2008 Have we figured out wat mods have been messing with the revive maps? No thats the reason we need to know what you are using mate Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted October 29, 2008 Share Posted October 29, 2008 I have been using 6th sense sniper mod or ECS HD Arma effects In liberation (server 2) the other day when I had the 6th sense mod on a nd low terrain detail the enemy disappeared (below ground) when they went prone. Link to comment Share on other sites More sharing options...
Xross Posted October 29, 2008 Share Posted October 29, 2008 Extended Event Handlers This is the most current version I could find. Some mods clearly state a requirement for XEH. Others may have been tested unilaterally and still need this to coexist. I don't see a downside other than a variation may have already been installed by a mod, so perhaps we can begin with everyone D/L'ing and installing. What do ya think? . . . . I'm currently testing: -HiFiFX (nice sound mod) -Scope fix (reticles) -Sight Adjustment (aka Sniper Mod) -ArmA Effects (visuals) -Range Finder (Laser Designator as Range Finder...this is not testing well and will probably be dropped) -View Distance (Stand Alone version of 6th Sense feature) All in mod folders and loaded with command line switches. And I do have v1.9 of the XEH installed Link to comment Share on other sites More sharing options...
Recommended Posts