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custard~SPARTA~
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Along with everything else we are up to should we have a standard set of mods if only because of the problems with them upsetting the revive maps.

 

If we list what we want first

 

shortlist them to get down to one sound mod etc

 

test them together and see if they work

 

 

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Good Idea, it was great having revive working lastnite

 

Yes, I enjoyed our runs through Surgical Strike, am just really gutted that my router chose to reboot again during the one Custard was leading meaning I got kicked :( It's happened a few times lately though not excessively so I might have a nosy on the Plusnet forums to see if others are suffering the same problems.

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Have we figured out wat mods have been messing with the revive maps?

 

No thats the reason we need to know what you are using mate

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Extended Event Handlers

 

This is the most current version I could find.

 

Some mods clearly state a requirement for XEH. Others may have been tested unilaterally and still need this to coexist.

 

I don't see a downside other than a variation may have already been installed by a mod, so perhaps we can begin with everyone D/L'ing and installing.

 

What do ya think?

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I'm currently testing:

 

-HiFiFX (nice sound mod)

 

-Scope fix (reticles)

 

-Sight Adjustment (aka Sniper Mod)

 

-ArmA Effects (visuals)

 

-Range Finder (Laser Designator as Range Finder...this is not testing well and will probably be dropped)

 

-View Distance (Stand Alone version of 6th Sense feature)

 

 

All in mod folders and loaded with command line switches.

 

And I do have v1.9 of the XEH installed

 

 

 

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