NoScream~SPARTA~ Posted July 13, 2008 Share Posted July 13, 2008 http://community.codemasters.com/forum/sho...ead.php?t=47085 Taken from OFP2 Forum 11 July 2008 You got more.... ? GENERAL * Greater number of represented nations. * Support for multiple weapon positions on vehicles. * Improved collision detection (particularly inside buildings). * Apparently we want more realism! More realism! More realism! * Simplified modding ability. * Dynamic campaigns (both single-player and multi-player). * Co-operative campaign. * Improved AI: Role specific AI (soldier, sniper, pilot); Non-scripted, convincing civilian behaviour. * Backwards compatibility with OFP addons. * Forget FPS squad-based combat. OFP2 should apparently be an RTS. * More convincing physics engine. * Opportunity to take on a greater variety of roles in the single-player campaign. * Ability to move around freely in/on moving vehicles. * Improved damage model for infantry (and vehicles). * Modern conflict based in real-world hot spots. * Improved AI for non-player vehicle positions. * Improved AI targeting priority (particularly tank gunners). * Objects have realistic penetration values (ie. so you can shoot through a wooden door, etc.). * Allow people with handguns to move as fast as those equipped with rifles (more of a fix to the current system). * Boggy terrain areas where men and vehicles are slowed. * Certain soldier classes cannot operate certain vehicles (ie. regular infantry or tank drivers cannot pilot aircraft, at least not without a severe penalty). * Certain soldier classes receive lesser penalties for using specific weapons (ie. a machinegunner will suffer less recoil when using an M60). * Modeling of underground tunnels. * Trench warfare (presumably both graphically and in respect to AI). * Vehicles able to be loaded into larger carrier vehicles. * Voice-Over-Net factoring in proximity for volume control. * Animals inhabiting the terrain. * Remove collision LOD for incidental objects (eg. tent ropes). * Improve the inventory system insomuch as the way weapons are picked up and exchanged. * Greater number of civilian models (eg. different body types such as fat, thin, short and tall; children; etc.). * Wounded soldiers are incapacitated and show signs of pain both visually and aurally until killed, healed or otherwise unconscious. * Wounded soldiers should die or enter a state of unconsciousness for the remainder of a mission if left untreated. * Infantry banter on the battlefield. * Ability to travel between different maps during the one mission. * Pizza eating contests and combat chopsticks. * Improved visibility from inside vehicles (or more accurate situational awareness through audio. ie. sounds indicating engine state in aircraft). * Ability to place objects (eg. sandbags, fences and machineguns in defensible positions). * Passenger positions on top of vehicles (like tanks). * Refined movement speed for infantry (similar to Splinter Cell's implementation of the scroll wheel). * More involved/detailed training levels at the start of the single player campaign (maybe with the ability to skip training altogether for seasoned players?). MULTIPLAYER (Multiplayer Thread) * Support of greater player numbers (supported by official servers). * Join-in-progress option (although another user expressly stated they don't want this option). * Improved multi-player interface. * Vehicle respawn (or simplified methods thereof in the mission editor). * Game mode that includes weapon/vehicle/object purchase options (a more RTS style of game). * Ability for CO's to 'paint' the map to communicate orders/tactics to the men. * Better/Easier voting system for kicking/banning. * 'Persistent' online battlefields. * Online statistics tracking of players (to recruit players of certain capabilities). * Skip intros in MP games. * Missions and addons downloadable from server while joining missions. TACTICAL/COMBAT * Modeling of proper urban and indoor combat. * Effective inter-squad communication. * Calling for air Support and artillery strikes. * Improved flight control system for fixed-wing aircraft. * Realistic aircraft avionics. * More realistic aircraft control (and of all vehicles, flying or otherwise). * Simplified orders menu/system. * More accurate behaviour of support units (medics for example). * Weapon jamming. * Ability to command at platoon or company level. * Ability to order men to carry objects (eg. carry ammo crates to a new location). * Hand signals. * More units allowed per squad. * More groups allowed per side. * Include morale as a more distinct component of the AI. * Allow tactical planning during briefing. * Ability to dig trenches/foxholes (sounds like more fun than playing missions). * More logical control over AI targeting menu. * Realistic loading times. * More accurately modeled damage depending on munition type (eg. the difference between AP and HE). * More functional (read: realistic) vehicles. * Realistic laser targeting. * Possibility of overheating engines. * Allow soldiers to roll while prone. * Ability to roll handgrenades. * Ability for soldiers to swim. * Ability for soldiers to climb trees and houses. * buildings with Doors (that actually action open & close) * ladders to climb up towers (water & lookout), ladders that actually can be used, ladders on the sides of buildings for roofs * Ability to administer first aid. * Steerable parachutes. * Infantry lean function. * Automatic switching of primary to secondary weapon upon depletion of ammo (even if the feature can be toggled from the option menu). * Morale and competency checks for AI when their CO's are killed. * Greater AI ability for suppression fire. * Greater AI situational awareness (ie. no standing around as they watch Barry die next to them). * Separate handgrenade key (instead of switching to them as a primary weapon). * AI will destroy a building or tactically enter one when aware of the player's presence. * Ability for infantry to carry any ammo type regardless of current weapon load. * Ability to carry more than one primary weapon (encumbrance penalty may occur?). * Level design should limit the improbable (eg. a plain soldier being able to infiltrate a base, steal a chopper and clear a map of enemies). * More realistic base layouts and armament. * Greater stealth ability (including stealth kills). * Hand-to-hand combat. * Coordinated AI squad movement. * Realistic radar modeling. * Increase sniper performance. * Ability to take prisoners. * Improved tank gunnery and tactics. VISUALS/GRAPHICS/AUDIO * Realistic damage modeling for vehicles and buildings (objects blow apart, glass shatters, bullet holes). * Buildings and vehicles burn appropriately when destroyed. * Improved, detailed textures. * Complex/realistic terrain. * Larger terrain. * Larger cities. * Improved weather effects. * Realistic gore effects (eg. dismemberment, accurate entry/exit wound textures). * Improved/Realistic explosions. * Secondary weapons displayed on units (eg. handgrenades). * Deformable terrain. * Destructible environments * Grass depicted as physical object rather than a plain texture. * Tall grass. * Quality voice acting. * Improved vegetation (at least to the standard of Ghost Recon... I thought it was going to be a 2006 game?) * Greater variety of skins/textures (particularly for infantry). * Better looking hands on infantry models. * Improved night vision. * Modeling of thermal vision. * Modeling of mirrors. * More animations. * Moving foliage (ie. in the wind). For both visual effect and it "reduces the eye's sensitivity to motion". * Denser forests. * Make the ironsight view a 3D object with greater parallax when moving. * More realistic rifle recoil (manually pull the weapon back down). * More foliage. * Fire/burn damage. MISSION EDITOR * WYSIWYG editor for briefings (preferably integrated into the mission editor). * WYSIWYG oriented mission editor. * In-editor scripting support. * Deformable terrain editor. * Better control over vehicle/unit behaviour. * Easier control over objectives. * Fluid camera scripting for complex scenes. * Lip sync tools. * Simpler error reporting system to determine errors. * Ability to place all objects available in the game. * Include simple campaign creation options within the editor. * Ability to port PC-made missions to console versions of the game. * Movie-making capability. UNITS/WEAPONS/TOOLS (Equipment Thread) * Flame-thrower. * Aircraft carriers, submarines and greater naval forces in general. * Nuclear, Biological and Chemical (NBC) weapon support. * More/Greater variety of units in general. * Booby traps. * Small scale artillery (eg. mortars). * Heavy lifting aircraft (eg. vehicles slung under choppers). * Torches. * Knives. * Greater variety of 'Eastern' weapons and vehicles. * Interchangeable hardpoint options (eg. Humvee with choice of .50 cal or TOW). * Body armour for infantry (but leads to slower speed and fatigue). * Radio operator. * Greater variety of mines. * Greater variety of ordnance carried by aircraft (specifically bombs; napalm, cluster, anti-runway, anti-bunker). * Hardened fortifications. * Flashbangs. * Modern anti-vehicle weapons. * Pill boxes. Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted July 13, 2008 Share Posted July 13, 2008 *dribble* mmmmmmmmmmmmm Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted July 13, 2008 Share Posted July 13, 2008 Holy crapola more dribble Link to comment Share on other sites More sharing options...
Snowshoe Posted July 17, 2008 Share Posted July 17, 2008 Wooho Link to comment Share on other sites More sharing options...
NoScream~SPARTA~ Posted July 17, 2008 Author Share Posted July 17, 2008 Catch up with the latest news on the CM forum http://community.codemasters.com/forum/for...mp;daysprune=30 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now