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EvE -- Tournament rules


NoScream~SPARTA~
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Out of intrest if you ever watch the Competition videos

EVE Tournaments are held every year here are the current rules:

 

http://www.eve-online.com/pressreleases/de...essReleaseID=37

 

http://myeve.eve-online.com/events/allianc...t/rules.asp?t=4

 

The tour will be into the 5th Alliance tour in FEB 2008

 

 

 

Rules

 

Fourth Alliance Tournament

 

Alliances now have the option of championing or representing a faction. The faction they champion will reward the alliance handsomely. The following Factions can be represented:

 

* Amarr

* Caldari

* Gallente

* Minmatar

* Angel Cartel

* Blood Raiders

* Guristas

* Sansha

* Serpentis

 

Rules

 

1. This is a bracket tournament with eight brackets, four teams in each bracket, for a total number of 32 teams.

2. Two teams with the highest points scored in each bracket advance to the elimination rounds.

3. Alliances can field up to ten pilots on the battlefield. The team captain has to be announced beforehand. Any alliance member can fight at any time.

4. Alliances will be allowed entry on a first-come first-serve basis.

5. A pilot cannot compete on behalf of more than one alliance at a time.

6. All competing pilots must be members of the alliance they are competing at the time they fight.

7. Fights are limited to 15 minutes in the first round. After that the fight will be stopped and whichever alliance has destroyed ships with a higher number of total point worth will be declared winner. See "Winning a match in the group stage" for more details.

8. In the elimination rounds, fights will be stopped after 20 minutes if both teams still have ships on the battlefield. The winners will be declared based on the following:

The team with the higher number of total point worth of opponents ships destroyed, wins.

If both teams have destroyed equal amounts total point worth, the team which advanced from the brackets with a higher total score will advance.

9. Intentional podkilling is NOT allowed. Accidental podkills will be reimbursed and no penalties incurred.

 

Entry fee

Entry fee is one billion ISK. The fee is returned once the group stage is finished and the team has participated in all of its scheduled fights.

Place and Tactics

 

1. Teams are brought to a star system in uncharted space and designated as Team 1 and Team 2.

2. There are eight beacons in the system which serve as start off points. Four beacons are marked for Team 1 and four marked for Team 2. The teams must assemble at any of the four beacons designated for their team.

3. Once the word is given, teams warp in to the arena from whichever beacon they assembled, at a range they prefer, up to a maximum of 70 km. Team members are allowed to warp in at different ranges.

4. The arena will measure a 125 km radius, 250km diameter.

5. After the teams have warped in to the arena, they will wait for EVETV clearance to begin the fight. This is to allow time to set up the cameras.

6. When EVETV is ready, the host sets of a powerful ECM burst and warps off. This signals the start of the fight.

7. If a player warps out/leaves the arena, His/her ship will be destroyed.

8. Warping within the arena is not allowed.

9. Dropping secure or insecure cargo containers is not allowed. Dropping regular jettison containers is allowed.

10. Locking the enemy team before the match starts is NOT allowed.

11. Moving ships to improve positions before the match starts is NOT allowed.

 

Ships

 

1. Each team has 100 points to select their ships. Teams must use a minimum of 75 points.

2. Each team may have up to 10 ships on the battlefield.

3. Unused points will be added to the opponents score.

4. The ship points table is as follows, shiptypes not listed in the table are not allowed:

37 - Battleship, Faction

27 - Battleship

27 - Battlecruiser, Tech2

18 - Battlecruiser

19 - Cruiser, Logistics / Recon

17 - Cruiser, Heavy assault

13 - Cruiser, Faction

10 - Cruiser

8 -- Destroyer, Tech2

5 -- Destroyer

6 -- Frigate, Tech2

4 -- Frigate, Faction

3 -- Frigate

 

Fitting

 

1. All T1 and T2 drones and modules are allowed.

2. All implants are allowed.

3. Boosters and rigs are not allowed.

4. T2 ammunition and missiles are allowed.

5. Cloaking is not allowed.

6. Target jamming modules and drones are allowed. Sensor dampening and tracking disrupting modules/drones are allowed

7. Cap Boosters are allowed

8. Faction, COSMOS, dead space and officer modules are not allowed

9. Logistics drones are allowed.

 

Winning a match in the group stage

 

1. In each match, teams get points for killing ships, based on their value in the rules.

2. The more ships you kill, the more points you get, with winner of a fight decided by who kills the most points.

3. For winning a fight, an team will receive a 25% bonus to the points they score.

4. If you kill the entire opposing team, it is considered ?TÖTALHELLDEATH?. You get 150 points total (a 50% bonus).

5. At the end of the group stage, the top 2 teams in each group by points scored will go through to the finals.

 

Penalties

 

1. A player found breaking any of the above rules can be penalized in several ways, depending on the severity of their offence.

2. A player or team can be banned from competing for one or more matches.

3. A player or alliance can be banned from competing for the remainder of the tournament, and/or any future tournaments.

 

Tournament Prizes

1st place: A tournament trophy and gold medals for team members. 20.000.000 loyalty points distributed between winning team and a 30% standing bonus for each and every pilot in the alliance.

2nd place: Silver medals for team members, 12.000.000 loyalty points distributed between team and a 20% standing bonus for each and every pilot in the alliance.

3rd place: Bronze medals for team members, 6.000.000 loyalty points distributed between team and a 10% standing bonus for each and every pilot in the alliance.

4th place: 2.000.000 loyalty points distributed between team members.

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Fifth Alliance Tournament

 

 

The Fifth Alliance Tournament is rapidly approaching and the rules are now available for review and planning.

 

As GM Nova stated, there are a number of changes made to the rules so there is a more level playing surface. These changes include:

 

* The most striking change is disallowing pirate implant sets. This will negate the huge advantage some high grade sets were providing.

* Faction battleships have been reduced in price by 5 points. We should now see more faction battleships as well as tech two battleships.

* The TotalHellDeath bonus has changed; or rather the requirements have changed, making it harder to get this bonus.

* Maximum warp in distance has been shortened to 50km.

 

 

 

RULES

 

 

 

 

Rules

 

1. This is a bracket tournament with eight brackets, five teams in each bracket, for a total number of 40 teams.

2. Two teams with the highest points scored in each bracket advance to the elimination rounds.

3. Alliances can field up to ten pilots on the battlefield. The team captain has to be announced beforehand. Any alliance member can fight at any time.

4. Alliances will be allowed entry on a first-come first-serve basis.

5. A pilot cannot compete on behalf of more than one alliance at a time.

6. All competing pilots must be members of the alliance they are competing at the time they fight.

7. Fights are limited to 15 minutes in the first round. After that the fight will be stopped and whichever alliance has destroyed ships with a higher number of total point worth will be declared winner. See, "Winning a match in the group stage" for more details.

 

8. In the elimination rounds, fights will be stopped after 20 minutes if both teams still have ships on the battlefield. The winners will be declared based on the following:

8.1. The team with the higher number of total point worth of opponents ships destroyed, wins.

8.2. If both teams have destroyed equal amounts total point worth, the team which advanced from the brackets with a higher total score will advance.

9. Intentional podkilling is NOT allowed. Accidental podkills will be reimbursed and no penalties incurred.

 

 

 

Entry fee

Entry fee is one billion ISK. The fee is returned once the group stage is finished and the team has participated in all of its scheduled fights.

 

 

Place and Tactics

 

1. Teams are brought to a star system in uncharted space and designated as Team 1 and Team 2.

2. There are eight beacons in the system, which serve as start off points. Four beacons are marked for Team 1 and four marked for Team 2. The teams must assemble at any of the four beacons designated for their team.

3. Once the word is given, teams warp in to the arena from whichever beacon they assembled, at a range they prefer, up to a maximum of 50 km. Team members are allowed to warp in at different ranges.

 

4. The arena will measure a 125 km radius.

5. After the teams have warped in to the arena, they will wait for EVETV clearance to begin the fight. This is to allow time to set up the cameras.

6. When EVETV is ready, the host sets of a powerful ECM burst and warps off. This signals the start of the fight.

7. If a player warps out/leaves the arena, His/her ship will be destroyed.

8. Warping within the arena is not allowed.

9. Dropping secure or insecure cargo containers is not allowed. Dropping regular jettison containers is allowed.

 

10. Locking the enemy team before the match starts is NOT allowed.

 

11. Moving ships to improve positions before the match starts is NOT allowed.

 

 

 

Ships

 

1. Each team has 100 points to select their ships. Teams must use a minimum of 75 points.

2. Each team may have up to 10 ships on the battlefield.

3. Unused points will be added to the opponents score.

4. The ship points table is as follows, ship types not listed in the table are not allowed:

5. Non combat ships are NOT allowed.

 

 

 

Point Value and Hull type

 

* 32 - Battleship, Faction or Tech 2

* 26 - Battleship

* 26 - Battlecruiser, Tech 2

* 21 - Logistics Cruisers

* 19 - Recon Cruiser or Heavy Interdictors

* 18 - Battlecruiser

* 17 - Cruiser, Heavy Assault

* 13 - Cruiser, Faction

* 10 - Cruiser

* 8 -- Bombers or Interdictors

* 8 -- Electronic Attack Frigates

* 6 -- Interceptors or Assault frigates

* 5 -- Destroyer

* 4 -- Frigate, Faction

* 3 -- Frigate

 

 

 

Fitting

 

1. All T1 and T2 drones and modules are allowed.

2. Target jamming modules and drones are allowed.

3. Sensor dampening and tracking disrupting modules/drones are allowed.

4. All drones are allowed.

5. Cap Boosters are allowed.

6. All ammunition and missiles are allowed.

7. Boosters are NOT allowed.

8. Pirate Implant sets are NOT allowed.

9. Rigs are NOT allowed.

 

[*]Cloaking is NOT allowed.

[*]Faction, COSMOS, dead space and officer modules are NOT allowed.

 

 

 

GM Nova

Senior Game Master

EVE Online Customer Support

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