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Star Citizen 2.0 is LIVE!


Zathrus~SPARTA~
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Hello all,

 

SC 2.0 is out, it has a small persistent universe, FPS, multicrew ships and more.

 

17 Open World Missions
  • 8 Comm Array missions involving dogfighting and EVA, 8 Research missions involving protecting civilians or recovering lost data and 1 Exploration mission of an abandoned station.
  • 20+ Random Encounters – Most are random dogfighting encounters, often with a mix of friendlies and hostiles. 4 are random exploration missions involving finding lost wrecks.
First Person Shooter

FPS.jpg

  • Recharging energy weapons.
  • In-game pick-ups including ballistic weapons, ammo and MediPens.
  • Player healing.
  • Due to the open-world architecture of the Crusader system, FPS combat can occur on space stations, on the decks of ships, or even while engaged in EVA.
  • A space station location specifically designed for and dedicated to FPS combat, including many stores and caches of personal weapons.
More Features!

Quantum2.jpgQuantum Travel Multi.jpegMulticrew

  • Constant and ongoing skirmishes and space dogfights between Pirate factions and insystem security forces in the Yela asteroid belt.
  • Wreckage to scavenge in the Yela asteroid belt.
  • Ship Repair, Refuel and Restocking at Cry-Astro.
  • EVA – Extravehicular activity.
  • Multicrew Ships.
  • Multicrew ship gameplay! You’re not tied to your seat, you can walk around inside your ship with friends, and assume different responsibilities at different crew stations, such as ship’s pilot or copilot, engineer, or turret gunner.
  • Ship to space transitions.
  • Seamless first-person gameplay! Transit between the interior of your ship to outer space and back without any loading screen! Fly, fight, and spacewalk all in the same game.
  • Quantum Travel, complete with limited fuel mechanics.
  • All non-fighter craft have a Quantum Drive that allows them to travel through local space at genuinely 0.2 speed of light.
  • Mobiglass Mission and Journal system.
  • EMP warfare in the Avenger Warlock.
  • Large World tech that allows for extremely large expanses of space to explore without loading screens.
  • New IFCS Flight models.
  • Ship repair refuel and restock.
  • Party system.
  • Multi-ship crew stations.
  • IFCS Flight Modes – Precision, SCM, and Cruise flight modes.
  • Afterburner.
  • Ship-to-ship EMP and disruption damage.
Locations

Lineup.jpgCry-Astro Repair & ReStock Station

  • 1 planet: Crusader.
  • 3 moons: Yela with its asteroid belt, Cellin with a station and Daymar with a station.
  • 3 distinct stations: Port Olisar (The new local shipping hub, a space hotel players get their start in), Security Post Kareah (our FPS PvP location), Covelex Shipping Hub (Abandoned shipping hub, acting as an EVA exploration location for players).
  • 1 Cry-Astro repair and restock station.
  • 9 Comm arrays with encounters, missions and EVA exploration.
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:) yes, alpha's are always fun in this regard. (sarcasm)

 

I have some friends in another group who have been hitting it hard. They are reporting this morning, they had a very smooth 20+ min. session.... but at the end of that crashed to a blue screen... which ain't good but not all that surprising either, they are doing things with this engine that have never been done before with this engine. I am guessing the memory leak may be the source of a blue screen since their session did go very well for over 20 min.

 

They are running i5 processors and GTX970's in their systems.

Edited by Zathrus~SPARTA~
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yeah.. it looks to me like ram usage is killing some rigs. This is probably due to running out of vram.

 

Likely any video card with less than 3 gigs of Vram will be overcome by this game me thinks, unless you have an enormous

amount of very fast system ram it can use when vram begins to run low.

Edited by Zathrus~SPARTA~
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