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EVE - Security RULES CONCORD


NoScream~SPARTA~
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Impose regulations such as the following:

1.0: Only newbships, frigates, industrials, and barges allowed. No weapons except civilian size.

0.9: Above + small weapons + drones allowed.

0.8: Above + destroyers + T2 frigates allowed.

0.7: Above + cruisers + medium weapons allowed.

0.6: Above + T2 destroyers/cruisers allowed.

0.5: Above + BCs + jammers + webs + NOS etc allowed.

 

 

 

The Eve Universe is split into sections, 0.0, low sec 0.1 - 0.4 and what we call high sec or Empire 0.5 - 1.0.

 

1.0 - 0.5 : High sec or Empire space has a low chance of being attacked so that new players can get to grips with the game before being blown out of the sky and never returning to the game. It give you a chance to train your character in relative safety while you run missions etc etc. High sec basically stands for high security space, the higher the number the more secure. Don't let this fool you because the space police (Concord) are reactive not proactive, meaning they punish people who attack you or vice versa. If you join a company you can also be attacked if another company declares war on you, basically the company can pay police to look the other way for one week at a time.

0.4 - 0.1 : Known as low sec but still Empire space, this area of the Universe has a high chance of you being attacked by other players. If you have your wits about you, you can play in low sec as you do in high sec but be prepared that you might lose your ship from time to time. The biggest problem with low sec is that pirates tend to camp warp gates leading in to low sec known. The reason it is called low sec is that it has low security or no cops, you won't be protected by police. If you are near a space station or a gate and you are attacked, the guns will fire upon your enemy but a good enemy will have configured the shields to be able to take the gun fire.

 

0.0 : Known as 0.0 funnily enough (some do call it zero space), this is where you will get killed at some point, best avoided if you want to avoid combat. Although with high risk comes high rewards, this is where a lot of money can be made especially if you join a group that owns a section of 0.0 space. In 0.0 space you have no protection what so ever, your only protection is how good you and your ship are.

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From what I have read you ultimately want to go into 0.0 space to gain 10x rewards. To go there you presumably need stealth, speed and strength. I understand 1 player controls one ship, so how many ships (and what composition type and experience) do you need to form a battle group capable of venturing into 0.0 space with some degree of safety, or is this just not possible.

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Zeno,

 

One can venture out to 0.0 solo .... just need to have your wits about you and a plan when it all starts going south. Actually a solo is more viable as your not an imposing threat to any Alliance who's territory you might be scrapping. Killing belt rats in 0.0 is pretty simple and rewarding.

 

It just gets ugly when a PvP guy wants you dead ... Then the "Circle Work" as i call it comes into play and if you do it right you will frustrate this guys to no end and he will just piss off and give up on you.

Then your back free to do as you want again.

 

Myself ... Solo in 0.0 is best as a group attracts attention you don't want.

 

L8R

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