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Actually Adder and I have had a bit of an arms race, which I always lose. Whatever I come up with Adder anticipates and counters. I would have to build a death star to beat Adders Dreadnought, however a brace of smaller ships, like the Broadsword. do have a chance. Having said that Adder has probably already devised a counter for that too.

 

Still having problems with my guns hitting my own ship!!! 

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Adder has been working on an energy weapon mod. It is big and in some forms capable of orbital annihilation. Here is one we shoehorned into one of my destroyers (a broadsword replacement). This includes a lot of reactors in as compact a form as we could manage.

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This is the ship we squeezed it into.

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Its is a tight fit

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This is the business end

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In testing it proved very destructive, I'll let Adder discuss its potential.

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Adder and I have been working on a space station. Using a combination of his modular blocks and an octagonal "pod" we have come up with this so far. Four "arms" will extend from the ring for docking ships.

 

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I have more than doubled the number of pods and added a refinery complex to the bottom as well as a control tower pod at the top.

 

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There are dedicated docking ports at the bottom of the refinery complex for refined products.

 

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I haven't added a safe zone yet.

 

J and I worked on some interiors (crew quarters) and I didn't notice any slow down.

 

I added the latest elevators by VCZ, its really cool.

 

I was thinking of scrapping the refinery complex and replacing it with the a turret for your gun so we can shoot the planet.

 

Latest update, added docking extensions. 

 

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Nice! looking cool, could all ways add the refinery complex as a module on one of the arms.

 

im planning to build a rotor turret for the gun so that would be cool, make it an orbital base strike station. very bond vilian!

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There are a bunch of refineries in one of the pods so we can scrap the complex. Look forward to adding the turret.

 

I have been working on the glass sections between the upper and lower pods, using them to add a barracks with beds, bathrooms, armoury, kitchen and large dining area in the outer sections and a large cryo area in the center section.

 

All of the glass sections are connected directly to the center via passageways.

 

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Thanks Adder I didnt manage to snag it yesterday. Worked on it a bit more. added a bunch of chargers for your weapon and tested it. As I think about it though it is a relatively limited weapon (the station) since it can only hit the planet. So maybe I should put one on top as well.

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I am continuing to work on the "Ring" station. 

 

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I have added 1 small ship landing pad (and will probably add 3 more)

 

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I have added an internal refinery complex using Adders 10x refineries and sorters

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 I have added several "barracks" with beds. bathrooms, mess hall, lockers and armories.

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As one would expect there is an area for more senior staff with individual quarters and dining area.

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There is an area dedicated to cryo chambers, but I wonder if it is appropriate for a fixed station.

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Finally there is a medical ward, although this is a work in progress.

 

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Nice work man!

Yer i had thought a gun on the top could be useful, maybe using short range charges and pulse as an anti ship defense weapon.

There was an older version of the rotor mod which had looked at before. could be cool for building rotating stations you can fly though.

looking big inside now, gonna have to throw up a few maps and some way to not get lost ha ha! 

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