custard~SPARTA~ Posted June 14, 2019 Author Share Posted June 14, 2019 On my local save to allow a permanant laser antenna connection between Earth and Mars I have have had to build 610 solar panels on just the Mars end it's just not funny Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted June 15, 2019 Share Posted June 15, 2019 Do wind turbines work on Mars. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted June 15, 2019 Author Share Posted June 15, 2019 (edited) I haven't landed on it yet my base is on an Asteriod between Mar's and it's Moon on Earth I use mostly wind turbines as they work day and night Edited June 15, 2019 by custard~SPARTA~ Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted June 16, 2019 Share Posted June 16, 2019 I have continued to experiment with suspension configurations using rotors. I modified one of my ships using a simple rocker suspension, it works quite well. Then I tried a hybrid version using a two axis front assembly and a suspended assembly for the rest. It carries its own driller/welder on the rear deck. This is the front wheel set with fore and aft and lateral movement So far this and the fully suspended vehicle are the most capable. There are a few more ideas I want explore. 2200 hours still not bored! Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted June 19, 2019 Share Posted June 19, 2019 This is the latest iteration for this vehicle. It has a combination of small and big wheels. It has quite good climbing ability. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted June 19, 2019 Author Share Posted June 19, 2019 If you haven't already please stick that up as a BP I would like to have a play at some point, looks very good mate 👍 Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted June 20, 2019 Share Posted June 20, 2019 Thanks, I will do, I just need to finish experimenting. Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted June 20, 2019 Share Posted June 20, 2019 Looks good mate. I was having a little play making a simular vechle. It does take quite a while building the legs all seperatly. Are you using the torsion spring script or seting them up your self? Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted June 20, 2019 Share Posted June 20, 2019 I tried to publish the vehicle in the workshop but it kept failing. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted June 20, 2019 Share Posted June 20, 2019 I manually adjust the torque, I found the script created a rocking horse motion. Congrats on getting to the top of the mountain with your vehicle! Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted June 20, 2019 Author Share Posted June 20, 2019 Thanks for trying Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted June 20, 2019 Share Posted June 20, 2019 (edited) Me and Zeno had a mess about trying to drive up the mountain First had some impressive displays from Zenos creations. the most successful being the one i think looks like it has lots of ribs. getting all the way to the top with relative ease. After playing with a few designs we tried to attach 4 of these together (merge blocks rotors connectors and positions I'm sure you can imagine the explosions.) After a few attempts and the sim speed taking a hammering with all the rotors, we weren't getting much success. so we took what we learnt and applied it to one of the earlier designs i had worked on (the huge thing you can see in the background of the above picture. using 4 Bogies on separate scissors arms as suspension allowed adjustment of the ride height and keep ing max wheels on the floor. and when the terrain got difficult was able to get moving by playing around with the individual legs. it didn't do it with the ease of Zenos ribcage car but did the best for a vehicle of its size. its large block and the wheels are the 5x5 to give a sense of scale. we had to add a container of steel plate for ballast taking it to nearly 700,000kg. Thanks for your help Z Edited June 20, 2019 by adder360~SPARTA~ Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted June 21, 2019 Author Share Posted June 21, 2019 I never expected any of them to actually climb hills like that, very good design indeed Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted June 21, 2019 Share Posted June 21, 2019 I enjoyed Testing vehicle type with you Adder and congrats again for getting your design to the top of the mountain. I am going to give your scissor suspension some thought. For now I have settled on three basic designs. This is the one that climbed the mountain with relative ease. It is a concept test vehicle and can be "filled out" The next one is a full size base vehicle that can also climb but not as easily as the first. The last is another base ship that is versatile and robust but cannot climb mountains I tried to publish them again today but failed, I do not understand why! I am so glad they got the land vehicles working better, this is the most fun I have had with this game. Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted June 21, 2019 Share Posted June 21, 2019 Mk2 version of big vehicle ended badly due to driver error/ trying to adjust setting on the fly. World save if you want to have a go or see this beast. beacons set up at the top of the hill and on the ice Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted June 21, 2019 Share Posted June 21, 2019 It was looking good until the accident! Link to comment Share on other sites More sharing options...
Hunter~SPARTA~ Posted June 22, 2019 Share Posted June 22, 2019 Sad I'm missing out on these shenanigans. I'll try and get my network setup this weekend so I can get back on more. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted June 22, 2019 Share Posted June 22, 2019 Its certainly been interesting! Adder I thought of this wheel configuration to give your Bogies a narrower profile. Obviously there is some sacrifice. Following our chat about small block rovers I created this It was quite successful but it eventually got stuck in a ravine. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted June 22, 2019 Share Posted June 22, 2019 I tweaked the small block rover and made it to the top It went up quickly but did get hooked up a few times requiring a bit of course adjustment. Since I am happy with this I gave it some cosmetic tweaks Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted June 22, 2019 Share Posted June 22, 2019 yes i had started to play about with the offset layout for a bogie to get it a smaller profile but i only had a short go and wasn't getting thin enough in the time i spent playing with it (was only like 5 mins. the 3 wheels set up you have there on the small one looks interesting. it looks like they are slightly offset? that's impressive for a small rover to get all the way to the top! (any rover really) i guess one of the main benefits of a small rover is the fact you are more maneuverable and can pick the best route. the next thing I want to try is change from using the wheel control script to just toggling it manually. this is partly due to when using a large number of wheels it hammers the sim speed due to im guessing the script adjusting all the wheels individually. the last large ship attempt was getting to about .4 but also if toggling works ok i want to try using wheels on the rotors instead of suspension and then toggle control. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted June 23, 2019 Share Posted June 23, 2019 Inspired by Adder, I have been looking into using bogies connected with more articulation than I have used so far. So I built a basic bogie and tried to drive it up the mountain. Lo and behold it got to the top (suspension at 15%) I then built a base vehicle using 4 of these with 2 axis articulation suspended from the top of the base on another rotor. As you can see it is capable of adapting to the terrain. With that said I have not made it to the top with this design.....yet! Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted June 25, 2019 Share Posted June 25, 2019 I made a bunch of changes to the vehicle (including narrowing the bogie track) and got the weight down to around 500,000 kg. Now it can get to the top. It can climb at ridiculous angles without toppling due to its wide base. . Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted June 27, 2019 Share Posted June 27, 2019 nice good job looks very impresive! i was playing around trying to make tracks with rotors and blast door but with little non explosive success. i will update on any progress. im currently having a lot at the data files to see if i can mod something! Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted June 27, 2019 Share Posted June 27, 2019 Quick sneak peek. that's a 5x5 wheel on a 3x3 suspension and mount points on the face oh the wheel to double up. although i don't think adding more wheels would give more grip in the game as the value for friction is dealt with in the suspension block. more to follow when time allows! Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted June 30, 2019 Share Posted June 30, 2019 I am not sure whats really going on here but I am very interested to see what you come up with. For my part I have developed an idea we discussed regarding suspension mounted to a central spine. We talked about having the "Base" be seperate so that it could be mounted via a merge block. This is the base with all refinery and assembler etc. Here is the mobile element, much lighter now (around 420,000kg) and able to climb mountains. Here is a closer view of the cab, connecter and merge block Finally, here it is connected. The advantage is the greater mobility offered by the reduced weight The problem is projections don't work for anything after the rotor so the arms and bogies would have to be hand built, this isn't a problem for me in survival but makes the design less accessible to others. Link to comment Share on other sites More sharing options...
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