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custard~SPARTA~
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On my local save to allow a permanant laser antenna connection between Earth and Mars I have have had to build 610 solar panels on just the Mars end it's just not funny 

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I haven't landed on it yet my base is on an Asteriod between Mar's and it's Moon on Earth I use mostly wind turbines as they work day and night

Edited by custard~SPARTA~
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I have continued to experiment with suspension configurations using rotors.

 

I modified one of my ships using a simple rocker suspension, it works quite well.

 

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Then I tried a hybrid version using a two axis front assembly and a suspended assembly for the rest.

 

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It carries its own driller/welder on the rear deck.

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This is the front wheel set with fore and aft and lateral movement

 

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So far this and the fully suspended vehicle are the most capable.

 

There are a few more ideas I want explore. 2200 hours still not bored!

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If you haven't already please stick that up as a BP I would like to have a play at some point, looks very good mate 👍

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Me and Zeno had a mess about trying to drive up the mountainC4B6119A56889933B4EE65F249ED353D0A1DE220

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First had some impressive displays from Zenos creations. the most successful being the one i think looks like it has lots of ribs. getting all the way to the top with relative ease. 

 

After playing with a few designs we tried to attach 4 of these together (merge blocks rotors connectors and positions I'm sure you can imagine the explosions.) 

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After a few attempts and the sim speed taking a hammering with all the rotors, we weren't getting much success. so we took what we learnt and applied it to one of the earlier designs i had worked on (the huge thing you can see in the background of the above picture.

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using 4 Bogies on separate scissors arms as suspension allowed adjustment of the ride height and keep ing max wheels on the floor. and when the terrain got difficult was able to get moving by playing around with the individual legs. 

it didn't do it with the ease of Zenos ribcage car but did the best for a vehicle of its size. its large block and the wheels are the 5x5 to give a sense of scale. we had to add a container of steel plate for ballast taking it to nearly 700,000kg.

Thanks for your help Z 

 

Edited by adder360~SPARTA~
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I enjoyed Testing vehicle type with you Adder and congrats again for getting your design to the top of the mountain. I am going to give your scissor suspension some thought. For now I have settled on three basic designs.

 

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This is the one that climbed the mountain with relative ease. It is a concept test vehicle and can be "filled out"

 

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The next one is a full size base vehicle that can also climb but not as easily as the first.

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The last is another base ship that is versatile and robust but cannot climb mountains 

 

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I tried to publish them again today but failed, I do not understand why!

 

I am so glad they got the land vehicles working better, this is the most fun I have had with this game. 

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Its certainly been interesting!

 

Adder I thought of this wheel configuration to give your Bogies a narrower profile. Obviously there is some sacrifice.

 

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Following  our chat about small block rovers I created this

 

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It was quite successful but it eventually got stuck in a ravine.

 

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yes i had started to play about with the offset layout for a bogie to get it a smaller profile but i only had a short go and wasn't getting thin enough in the time i spent playing with it (was only like 5 mins. the 3 wheels set up you have there on the small one looks interesting. it looks like they are slightly offset?

 

that's impressive for a small rover to get all the way to the top! (any rover really) i guess one of the main benefits of a small rover is the fact you are more maneuverable and can pick the best route.

the next thing I want to try is change from using the wheel control script to just toggling it manually. this is partly due to when using a large number of wheels it hammers the sim speed due to im guessing the script adjusting all the wheels individually. the last large ship attempt was getting to about .4

but also if toggling works ok i want to try using wheels on the rotors instead of suspension and then toggle control.

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Inspired by Adder, I have been looking into using bogies connected with more articulation than I have used so far. So I built a basic bogie and tried to drive it up the mountain. Lo and behold it got to the top (suspension at 15%)

 

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I then built a base vehicle using 4 of these with 2 axis articulation  suspended from the top of the base on another rotor.

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As you can see it is capable of adapting to the terrain.

 

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With that said I have not made it to the top with this design.....yet!

 

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3C2F08F2FEC7DD283C03CA3015ED5EFB24F04F8A

 

Quick sneak peek. that's a 5x5 wheel on a 3x3 suspension and mount points on the face oh the wheel to double up. although i don't think adding more wheels would give more grip in the game as the value for friction is dealt with in the suspension block. more to follow when time allows!

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I am not sure whats really going on here but I am very interested to see what you come up with.

 

For my part I have developed an idea we discussed regarding suspension mounted to a central spine. We talked about having the "Base" be seperate so that it could be mounted via a merge block.

 

This is the base with all refinery and assembler etc.

 

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Here is the mobile element, much lighter now (around 420,000kg) and able to climb mountains.

 

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Here is a closer view of the cab, connecter and merge block

 

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Finally, here it is connected.

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The advantage is the greater mobility offered by the reduced weight

The problem is projections don't work for anything after the rotor so the arms and bogies would have to be hand built, this isn't a problem for me in survival but makes the design less accessible to others.

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