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PAYDAY 2 Update #11 is live!


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3 September 2013 - OVERKILL_Almir
Hey everyone!

What's up? We're just adding three features that we think you'll like.

The update is 27,7mb in size.

Have fun!

Change-log for Update #11 - 20130903


Features

  • Expert Driver Asset - This will make sure that you won't trigger an escape level (requires the Inside Man skill in the Mastermind Tree)
  • Kick enabled/disabled option added to game settings and Crime.net filter
  • Players can now throw heavy bags into helicopters
Keep heisting like it's 1999.

Almir
OVERKILL - a Starbreeze Studio.

 

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  • 2 weeks later...

 

Update #11 - 20130914

Hey guys!

 

Our largest update yet! This one carries a lot of free content like a new heist, 4 new masks, new economy and much improved AI and difficulties. Pay a visit to the Nightclub and Big Oil as well. They got a lot of new stuff in them!

 

Update size: 801.9 mb

 

 

Team mates
  • Improved killer instinct for the AI team. They are more aggressive and more prone to stay alive even on the OVERKILL difficulty. Single player never looked more tempting.

 

Difficulty
  • Much harder OVERKILL! Yes you got it - now dont cry.
  • SWATS now have much better flashbangs - use the shades!
  • More balanced single player sessions
  • BULLDOZERS are now EVIL

 

Police AI
  • Added more and better run and walking animations for our dear enemies.

 

Crime.net
  • Improved Payouts!:

     

    The Crime.net economy has got a major upgrade. After looking at massive amounts of data and collecting player feedback we have implemented and tested a new economy system.

     

    Each contract now has reward dependant on the mission specifics. Some contract amounts can seem low but the REAL value is in stealing the LOOT BAGS. If you sling a lot of Coke for Hector he will compensate you greatly. The reward is different depending on the number of coke bags you clear. On the other hand, if you hit Big Oil + it is not at all about bags and more about completion. If you get the engine to the helicopter and escape you get a hefty contract pay. This makes the game more tactical and you have to fight greed on almost every map.

     

    Thanks to everyone who helped out with this!

  • CrimeNet is now balanced so you can chose to play for XP or Money or a middle way. Learn this by playing the heists on different difficulties. There are some anomalies to be found and taken advantage of!
  • NOTE: If you are in a BAG focused mission, go for the additional bags - they pay out several 100% more than the mandatory bags (for which you get the contract pay). BUT remeber - GREED KILLS!
  • Multiday jobs pay out greatly and are very rewarding once you figure out how to move additional bags through them.

 

Presentation
  • Crime.net has reduced its somewhat cluttered info when counting the PAYDAY and contract money for you. You will be presented with a PAYDAY number that shows the amount of money the contract is worth EXCLUDING the LOOT BAGS. This is the offshore account money and 10% of that becomes you spendable cash. Look into it. it is simpler and more straightforward.
  • All cash numbers are now presented as Offshore money until converted to spendable cash.
  • The Contract filter is back!
  • Kick Filters. You can now set Kick enabled and filter on that on Crime.net.

 

HUD
  • We now display mission bags value on PAYDAY for both mandatory and additional bags in TAB stats screen during gameplay.

 

Skills
  • Boosted Aced Combat Medic revive bonus from 25% to 40%.
  • Enemies more affected by ECM feedback and civilians are no longer affected.
  • Added Inside Man Assets on almost all levels so that you can buy a EXPERT DRIVER that 100% takes away the Escape.
  • Made sentry gun tier 6 more effective.

 

Loot Drop
  • Added EXP cards in the loot drop for fast leveling
  • Added much better cash cards!

 

Weapons
  • New reload animations for the Deagle!
  • Texture fix for the "professional" sight.
  • IZHMA 12G Shotgun damage is buffed.
  • M308 Rifle has had its damage adjusted correctly.
  • Kobus 90 Submachinegun got a damage increase with long barrel weapon mod. added.

 

Sounds
  • Improved the ambient sounds to loop seamlessly.
  • Added more and cranked up existing the car sounds.
  • Gun sounds improved and allowed to be 100% more at the same time

 

Masks customization
  • Added four new masks!
  • Added four new patterns!
  • Added four new materials!

 

VO
  • Added VO to the Sniper in Watchdogs! He is awesome.

 

Escapes
  • Changed how escapes work, now civilian death increases chance and not time. Also a no alarm hit gives you NO escape.
  • Fixed minor graphical issues on Street escape.

 

Nightclub
  • So many fixes... and Dmitri has changed up the club. There is tons of more variation and evil russian thugs around.
  • There is a rumour of a fight club, but we are not supposed to talk about that.

 

Watchdogs
  • Watchdogs number of bags now depends on difficulty.
  • Tweaked chances of random events and walls.

 

Big Oil 1
  • Completely new layout!

 

Rats
  • Fixed collisions on Rats 1&2

 

Mallcrashers
  • Balanced property damage values.

 

Art
  • Endless updates and fixes, just enjoy.

Thanks all and enjoy the diamonds - but watch out for the TITANIUM safes!

 

Almir

OVERKILL - a Starbreeze Studio.

 

well I noticed change when I went to do a quick Ukrainian job and was greeted by this

 

http://cloud-3.steampowered.com/ugc/635295181765195474/B3FEC5607F26EA94CDDE8ABFB6A210E112172BDA/

 

and was just left standing there with my useless c4

Edited by adder360~SPARTA~
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Just had a go on Rats........

 

Got totally mullered, the multi-story building mission is deadly

 

The gangsters down in you 2/3 shots and that's with full armor.

 

Armor doesn't seem to do anything now...so basically if your hit your down.

 

as Zeno would say........HOLY BALLS!

Edited by Krambo
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