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GRID 2 Modding Support

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http://community.codemasters.com/t5/GRID-2-General-Discussion/Modding-Support-V1-0/m-p/327972#U327972

 

http://community.codemasters.com/t5/Codies-Blog/Introducing-Mod-Support-V1-0/ba-p/327468

 

When we brought you news of the Community Patch there was one item that wasn’t on the list but we’re pleased has made the deadline to be included. So I’m pleased to let you know that the patch will include a feature we hope you’re excited about... modding support.

We understand that there’s a talented, vibrant and creative modding community out there working on our past and current titles, whether it’s new custom liveries or various colours of tyre smoke and other creative endeavours, all accomplished without official support. These things don’t go unnoticed at Codies and the whole team enjoy seeing what you guys come up with.

 

Previously, some of our game's files were protected against modification. This was intended as a defence against cheating, mostly during online play, but also when setting lap times or earning achievements. When the modification of a protected file has been detected the game would disable online access, achievements and would also prevent any saving from occurring.

 

However, we understand that many mods are made with absolutely no intent of inconveniencing other players. These guys want to play the game in their own way, but as it stood the game would not save their progress if they were to modify a protected file.

 

So we’ve decided to assist these players by adding some basic support to the game that allows modified data and when enabled the game will now save your progress. Please note that the save file is separate to the one used by the unmodified game and online play, leaderboards, achievements and RaceNet functionality will all be disabled to protect the integrity of the main game.

 

This is our first step into supporting mods and it’ll be a learning process for us. So we’ll be looking to get your feedback along the way and we’ll make improvements over time where possible. When the tools are at your disposal, do let us know what you think. Above all else we look forward to seeing what you create. For further information, I’ve included a mini-

FAQ below..

 

Q) What about Steam Workshop?
A) No current plans but it is something we are discussing as our support for Modding continues.

Q) What formats will Mod support be on?
A) Mod support will be a PC only feature.

Q) When will mod support be enabled?
A) Mod support will be enabled in the upcoming Community Patch

Q) Will there be a guide available to help get us started?
A) We’ll be posting up a quick start guide once the Community Patch arrives.

Community Patch Update

We’ve been hard at work on the Community Patch and while we don’t have a concrete date just yet I can confirm that next week should be where we start seeing some significant movement. In the mean time, check back and keep your eyes on our usual channels as we’ll be releasing news about the date just as soon as we can.

 

Below you’ll find the confirmed content for the Community Patch:

 

  • Increased rewards in Custom Playlist
  • A new playlist titled ‘Hardcore’
  • Level cap raise to 99
  • Fastest lap times have been included for online play
  • A host of liveries previously restricted to single player will now be available in multiplayer
  • The maximum number of laps allowed in a race has been increased from 5 to 10
  • Veto weighting has been changed and now only requires 51% of the vote
  • Country flags have been included next a player’s name plate online
  • Reward for racing cleanly has been increased
  • A vote to kick option has been included
  • You can now skip the level up graphic
  • Modding Support v1.0 [PC Only]
  • Various bug fixes and background improvements

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