Forrester~SPARTA~ Posted May 16, 2013 Share Posted May 16, 2013 the one that spedy linked, might have others on a remote HDD if we used them before (Island Thunder mod?) Link to comment Share on other sites More sharing options...
Lightspeed~SPARTA~ Posted May 17, 2013 Author Share Posted May 17, 2013 Lingor 1.5 out - http://forums.bistudio.com/showthread.php?100135-Jungle-Wars-Island-of-Lingor&p=2396356#post2396356 ACE not required. As someone put so well, at this point in time it's been over-engineered and frustrating more than enjoyable. Link to comment Share on other sites More sharing options...
Lightspeed~SPARTA~ Posted May 17, 2013 Author Share Posted May 17, 2013 If you join in at CiA teamspeak we will have 12 for sure. Easy going players too. Link to comment Share on other sites More sharing options...
Lightspeed~SPARTA~ Posted May 17, 2013 Author Share Posted May 17, 2013 as requested Zeno - 3 missions - http://www.2shared.com/file/BWemCctM/PBmissions.html Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted May 17, 2013 Share Posted May 17, 2013 I have put them on the Tac server. I think your proposed timing may not be optimal. I will try to round up a few people this weekend. Link to comment Share on other sites More sharing options...
Watchman~SPARTA~ Posted May 17, 2013 Share Posted May 17, 2013 I think I'm going to dip out tonight. As my new bits have arrived, I'm going to crack on with the rebuild and hopefully be back up and running for tomorrow. Even plumped for a soundcard in the hope it cures my Grid sound issue. Link to comment Share on other sites More sharing options...
Lightspeed~SPARTA~ Posted May 17, 2013 Author Share Posted May 17, 2013 wot time do you think you will be on for a mission - I will try to get there to join you all Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted May 17, 2013 Share Posted May 17, 2013 I have no idea, I'll have a chat with EMT tonight if he's around to see what he thinks. He has been the Arma champion of late. I will test the mission on the server just to make sure it launches. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted May 17, 2013 Share Posted May 17, 2013 I am struggling to make the mission work locally (before I attempt to make it work on the server) I have Lingor 1.4 lingor units 1.3 tf86 1.2 Dingor I cannot find dingor units I need your help with the precise mods you have used. Cheers Z Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted May 17, 2013 Share Posted May 17, 2013 I managed to get the first mission to work locally by adding Duala v1.97. I have spoken to EMT and he will try to pull a group together tomorrow. Link to comment Share on other sites More sharing options...
EMT~SPARTA~ Posted May 17, 2013 Share Posted May 17, 2013 I will get a group together and try out the mission. i will be on tomorrow at 8pm. Link to comment Share on other sites More sharing options...
Lightspeed~SPARTA~ Posted May 17, 2013 Author Share Posted May 17, 2013 Dingor is not required just Duala + Duala Units + Lingor + Lingor Units + TF86 v1.2 (Lingor 1.5 is out now but only 1.4 needed for the first few missions). Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted May 17, 2013 Share Posted May 17, 2013 copy, but I cant find duala units. Nonetheless mission 1 loads ok. Link to comment Share on other sites More sharing options...
Lightspeed~SPARTA~ Posted May 17, 2013 Author Share Posted May 17, 2013 Ok. What's tomorrow nite 8 pm in time zone plz Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted May 20, 2013 Share Posted May 20, 2013 We managed a little test this evening, there were 4 of us, could have been 5 but Watchy had internet problems A couple of observations The patrol script you are using shows the patrol zones. There was no revive, the parameter was set to 2 revives. I was killed and very quickly turned into a bird. When the medic came to my body he got an option to deactivate bomb, but not revive. I was Bravo team leader. The Bravo AT specialist also could not be revived, he was only injured. The medic was wounded but could not heal himself. We will try it some more tomorrow when Link to comment Share on other sites More sharing options...
Lightspeed~SPARTA~ Posted May 20, 2013 Author Share Posted May 20, 2013 Ok just want to clarify. The way these are set up is you take AI in with you. There should be no respawns. If you're injured you can be healed, if you're dead you can take the body of one of the surviving AI. Leader can command the AI to move so you bring them up with you but not too close to the action. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted May 21, 2013 Share Posted May 21, 2013 LOL, I did disable the AI. We'll try again the next time I see enough people. Sorry I cant set a time and I dont see us getting 8, maybe 6. I was killed, so it makes sense that I could not be sorted, but Idan was injured, he was rolling around on the ground, but Dai san who was the medic had no option to heal Idan or himself. You should be able to hide the patrol zones. Link to comment Share on other sites More sharing options...
DaiSan Posted May 21, 2013 Share Posted May 21, 2013 Wow, thats a bold decision to use AI. Probably count me out of playing these as I've seen so many missions spoiled by dumb AI actions and on a long mission like these then that chance gets higher and higher. Any reason you chose this route? Link to comment Share on other sites More sharing options...
Lightspeed~SPARTA~ Posted May 21, 2013 Author Share Posted May 21, 2013 I chose this route because CiA use it and it seems more realistic in terms of injuries deaths and use of medic. The AI are just kept in the background and players can jump in if they are killed. Link to comment Share on other sites More sharing options...
DaiSan Posted May 21, 2013 Share Posted May 21, 2013 Fair enough mate, your choice, I just hate the thought of spending ages getting into a position only to have an AI spotted by a random patrol or something similar. Link to comment Share on other sites More sharing options...
Lightspeed~SPARTA~ Posted May 21, 2013 Author Share Posted May 21, 2013 yeh I can see what you're saying - I may revise it. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted May 21, 2013 Share Posted May 21, 2013 (edited) Lingor 1.5 http://www.armaholic.com/page.php?id=10792 Lingor Units http://www.armaholic.com/page.php?id=13053 Duala http://www.armaholic.com/page.php?id=9150&highlight=DUALA Navy Seals http://www.armaholic.com/page.php?id=10001 Edited May 21, 2013 by custard~SPARTA~ Link to comment Share on other sites More sharing options...
Forrester~SPARTA~ Posted May 21, 2013 Share Posted May 21, 2013 were to put these babies? steamapps/arma/....? Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted May 21, 2013 Share Posted May 21, 2013 were to put these babies? steamapps/arma/....? I have downloaded them and have the same question mate I have installed a new Steam version of ArmaII and don't know were to put stuff I was just getting prepared Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted May 21, 2013 Share Posted May 21, 2013 Mods always go in the same directory as the .exe So it should look something like this n:\Program Files\Steam\steamapps\Common\Arma2OA Link to comment Share on other sites More sharing options...
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