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Borderlands 2 legendary list + other stuff


Zeno~SPARTA~
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A little list of gold inventory

 

Mods

 

Slayer of Terramorphus (lvl 50) for

 

Siren

Mechromancer

Commando

Assassin

 

Grenades (lvl 48-50)

 

Homing Bonus Package 50990 x 10

Rolling Thunder 42713 x 10

Longbow Bonus Package 63892 x 8

Longbow Bonus Package 64501 x 8

Sticky Longbow Bonus Package 63892 x 10

 

Shields

 

Neogenator (lvl 50) 13869 (cap) +22284 health

Impaler (lvl 30) 3029 (cap) 2754 Spike Damage

Flame of the Firehawk (lvl 34) 5796 (cap) 9873 nova damage

Alkaline the Bee (lvl 48) 13860 (cap) 32800 amp damage (restists corrosive)

Alkaline the Bee (lvl 50) 15938 (cap) 46678 amp damage (resists corrosive)

The Bee (lvl 50) 18732 (cap) 39827 amp damage

Evolution (lvl 50) 22190 (cap) +22681 health (matches the last elemental resistance of damage received)

Hoplite (lvl 50) 152601 (cap) -30037 health (capacity increased by 20% for each hoplite in the party)

 

AR's

 

Wild Kerblaster (lvl 48) 24836

Wild Kerblaster (lvl 50) 32241

 

Pistols

 

Double penetrating Unkempt Harold (lvl 48) 10844 x 2

Earnest logan (lvl 50) 7347

Maximised Fibber (lvl 50) 46151 +3000% damage (corrosive)***

Redundant Fibber (lvl 50) 60958x2 +3000% damage ***

 

Rocket Launcher

 

Gaa Dunk la Nukem (lvl 48) 292560

Large Bunny (lvl 31) 16532

Wako 12 pounder (lvl 50) 335709***

 

Shotgun

 

Casual Flacker (lvl 50) 15708 x 5

Scalable Conference Call (lvl 50) 5788 x 5

Critical Conference Call (lvl 50) 5220 x 5 (shock damage)

Practical Slow Hand (lvl 50) 18418 x 3*** (fire Damage)

Filled Hydra (lvl 50) 9123 x 20***

 

Sniper

 

Operational Pitchfork (slag lvl 50) 12972

Sublime Volcano (fire lvl 50) 17516

 

 

*** not gold but noteworthy

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Strategy for killing Pyro Pete the Ultra Invincible

 

 

 

 

 

The battle against Pete is fairly straightforward, if particularly lengthy due to his high health and strong shield. Keeping a good distance between Pete and the player is vital, both to avoid his sweeping flame/acid attacks, as well as maximizing the small chance that the player will be outside the range of his periodic nova explosions. Axton's Sabre Turret, Zer0's Decepti0n hologram, or Gaige's Deathtrap can be useful for this purpose, as like other raid bosses Pete will prioritize attacking these targets when they are present rather than the player.

 

Management of the Burn and Corrosion status effects Pete inflicts must be done carefully. Immediately extinguishing the status effects using the nearest valve will cause the enemies spawned by each valve to level up three levels at a time. Rat or Spiderant level increases are capped at 66, and at such high levels can even pose more of a threat than Pete himself. Allowing the corrosion or fire effect to last long enough for Pete to set off a second nova explosion is recommended if possible, as one use of the valve will extinguish both status effects, as well as providing appropriately leveled targets for getting Second Winds. A Booster Shield with even a trivial chance to drop a booster can help with this, as the damage from the status effects qualifies for triggering a booster drop. Alkaline/Inflammable shields will also prevent status effects from occurring outright if worn during the nova. If frequent use of the valves cannot be avoided, spawning high-level Spiderants is preferable to high-level rats, as the player need only keep their distance from the former.

 

While avoiding the status effects entirely is desirable, it is also usually impossible owing to the large blast radius of each nova explosion. Players must be nearly on the other side of the arena for Pete's nova explosions to miss them, and if they occur near the center of the arena then it is unlikely that there is any safe area. A nova explosion cannot be avoided except by putting distance or an obstacle between Pete and the player; even the Phalanx Shield from Axton's Sabre Turret will collapse before the explosion is finished.

 

Pete is fully vulnerable to being slagged, which can dramatically reduce the time it takes to kill him. Shock damage is also recommended during the first portions of the battle to drop his shields quickly. Although Pete uses Corrosive and Fire attacks, he is only directly resistant to Corrosive damage during his Caustic phase, though Corrosive damage is reduced during all other phases. He is fully resistant to Fire during all phases.

 

 

Map exploit

A slight collision error in the map is present which can allow the player to avoid most, if not all, of Pete's attacks. When first entering the arena there are two vertical pipes located to the right. If the player holds forward jumps at an angle towards the intersection of the ledge and the furthest pipe they will become wedged between the two, at which point it will be possible to rapidly press jump and "climb" onto the ledge. Once on the ledge, the pipes can be used as a shield from Pete's nova blasts. Sticky and/or Longbow explosive grenades, or even grenades without a grenade mod, can also be used for a quick jump.

 

Further exploration of the arena is possible from this point, using grenades to grenade jump onto the upper scaffolding; this works best if the player removes their grenade mod first. The scaffolding areas contain numerous ammo boxes and one outhouse which can be used to aid the player in the battle. Once on the higher levels it is even possible to summon Pete using the raid post, as the entire height of the raid post, including the top, can be interacted with.

 

In rare instances, Pete may jump and follow the player onto the ledge or scaffolding. If this occurs the player can simply jump down and attack Pete from the ground, as he is unlikely to follow the player back down to the ground level. If he remains on the scaffolding or ledge, Pete's nova attacks will not affect a ground-level player.

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