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Crysis Patch v1.1

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- Damage dealt to vehicles when shot by LAW has been made consistent

- F12 (screenshot) now works in restricted mode as well

- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore

- Memory leaks and potential crashes



- Improved SLI / Crossfire support and performance

- Improved overall rendering performance (DX9 and DX10)

- Enabled VSync functionality in D3D10



- Reduced grenade explosion radius in multiplayer

- Clamped water tessellation to avoid cheating in MP

- Reduced LAW splash damage vs. infantry in PowerStruggle mode

- Slowed Rocket projectile speed down in MP slightly

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