Jump to content
Spartans Home

rEbel

8-Apella
  • Posts

    13
  • Joined

  • Last visited

About rEbel

Profile Information

  • Gender
    Male

rEbel's Achievements

Newbie

Newbie (1/14)

  1. Ya I figured out the triggers problem. I found out thru experiment that if you have more than one "final" "mission-ending" trigger they can't all have the same trigger type "End1". They each have to have their own end number, so I have two game ending triggers now. Here's another question: Is there an equation I can put in my script that will count the number of players playing the mission and then generate a certain number of enemy AI so that the ratio of player to enemy AI is always the same?
  2. Well I didn't know until just now how to make one trigger with both pilots included in the script. So I had two triggers lol, but now I have one. I used the first line of code you wrote.
  3. To answer your question Dai-San: I already set all those specifications in my trigger. I have a trigger that makes the mission "Fail" if both of my pilots die, and I have "End1" set as the type, but when they're killed it doesn't end the mission. And the final trigger is the mission ends when a vehicle moves inside the trigger. I have all those options selected properly and it is also set to End1, but it doesn't end either. And I know each of these triggers is being set off, because I made music play when each of the triggers was set off. I guess I'll do some more tweaking and experimenting. Lightspeed- Thanks for the info man. I've already put about 20 hours of studying into it, that's why this whole mission-ending trigger nonsense is frustrating. I'll get it though.
  4. I have a small problem for now: I can't figure out what line of code I need to put into the final trigger of the mission in order to end the mission and take me back to briefing. Tips?
  5. Hey lightspeed, Jeff and I are currently in need of some mission scripting tips... Get back to me when it's convenient at ********* <-----that's my secondary email, not my primary. I'll reply to your email with my primary email address and let you know when Jeff and I are usually online in Teamspeak. Thanks bro EDIT: Hey that email isn't working right now lol so I'll just post my questions when I have them.
  6. This all sounds good to me, Brer. I agree that a custom forum sig would be a great prize. I'm excited to get started!
  7. And HOLY CRAP DUDE. I can't get anything lower than 1:53. Very nice.
  8. Hey guys I've had the game for a few days now... instantly fell in love with it. I play a lot of Arma and I'm usually in the "Ace" mod channel, but I have a feeling I'll be in the F1 channel more often now I've played with BrerRabbit a bit and I can't wait to acquire a few more friends here while playing F1. Hope to see our little F1 community on Sparta grow to maybe 10 or 12 players. Thanks for the fun so far, hope to see you guys around soon!
  9. Good idea, except 2 weeks might be a little long in my opinion. I guess I'm a noob or something cuz I'm not sure what you mean by "Stig". I get the jist of it... just don't know what Stig is haha.
  10. Ya I understand the rules and regulations as to when to use and when not to use airplanes and attack helo's. I never intended on joy-riding in the F-35 or the Wildcat or any other aircraft... I would just like to be able to use them when we need them. That's all
  11. Hey guys it looks like i made it on the list. However I'm not allowed to fly fighter helo's nor airplanes. Is there any way we can fix that? My id # is 2805638. Thanks Xeno!
  12. Hey guys, I've played a few rounds with you guys. I've been practicing flying helicopters for hours so I think I'm ready as long as you guys think I am. Thanks for the fun and for the help! My ID---> 2805638
×
×
  • Create New...