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Trexian

9-Helots
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  1. Ah - right. Just looked it up and remembered what I was thinking. Although, that may be outdated and may have been updated in A2. For your purposes, it should be fine, since the vehicles are made local to whatever machine the driver is using, so the _vehicle driver will be the local player. Looks like a great implementation! (Will keep that code snippet in mind.)
  2. Have you tried this in MP yet? It was my understanding that "player" doesn't work in MP environment. I believe there would be a workaround, though, if it doesn't work.
  3. hehe When doing anything dev-like in ArmA, incrementalism is your friend. Change a little something, see if it works, and if it does, change a little more. ;) And Stang, if you get impatient, you may try this quick to limit the speed of the A-10. Just copy/paste into an empty config.cpp (in a folder that doesn't have anything else in it) and then use Kegetys cpbo util (or whatever you want to use to create a pbo as long as it isn't the BI tool). class CfgPatches { class STG_Fantasies { units[] = {}; weapons[] = {}; requiredVersion = 1.00; requiredAddons[] = {}; // you had CAA10, but isn't it CAA1? }; }; class CfgVehicles { class Plane; class A10: Plane { maxSpeed = 400; landingSpeed = 125 }; }; That'll just impose the limits on the A-10. OH - and don't forget to create a new folder, or drop it into whatever your sparta addon folder is. You *may* want to create a new one for dev purposes. Something like: <ArmAroot>\@Stangishness\addons And drop the pbo in there. And don't forget to then also add it to your command line, or your launcher parameters. And you thought dancing with F4 was fun.... ;)
  4. Depends on how late you all stay up. ;)
  5. hehe Sorry to resurrect, and hijack, this thread, but Stang invited me (and dude named DMarkwick) here. Rather than spam with a new thread, I figured I'd glom onto his. In a former life I was heavily involved in flight sims - particularly Falcon 4.0 - and community dev of it. It was in that context I met and... uh... interacted with Stang. ;) I guess you could say we hit it off right away... sorta.... eventually I was known as T Rex or some variation of it in those forums. Anyway, I missed out on OFP, but was caught by ArmA, and now ArmA2. DM and I and another guy have a slow-paced, narrowly-focused, quality-oriented mod group called JTD. He's the main one - his Fire and Smoke Addon is incredibly good, I highly recommend it. I've never formally been in the military (for various reasons), but spent several years of my youth as a Navy brat, as my dad was a naval aviator. Many of my family have been different branches of the US military, but not the Marines. (Everyone scored too high on the IQ tests.) ;) In terms of gameplay, I like tactically-driven, though not necessarily military precision, type experiences. Part of the reason for my appearance here is that from time to time, JTD may need some help with MP testing of stuff. Always good to have a group of people to reach out to for that. Well, it looks like a nice site you have here, and I look forward to hanging around a bit with ya'alls. T
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