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Batwing~SPARTA~

5-Spartiates
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Posts posted by Batwing~SPARTA~

  1. Big Question...

     

    I do believe as Crysis limitation, we need to install the map on our clients, no workaround. If a map start and you dont have it, classic kick out server.

     

    Is it possible to give someone Admin rights to eventually skip the map if majority of players crash?

     

    IMO who is following MWLL should know about this new Map so it should not be a problem but .. I think we need to try and test how ppl response is..

     

    However, thank you very much Zeno ! :)

    NOTE:

     

    Cool thing on the final version when it will be ported on Warhead, that is downloading maps automatically if you don t have it :) neat stuff :)

     

  2. Hi all,

     

    I am in touch with a group of players from Europe and they have just shifted their TS 2 server to a 3 one.

     

    I had to install the TS 3 client and, surprise, I was quite amazed... it looks better but most importantly sounds better and has a lot of neat options, friendly and easy to use.

     

    I didn t dig into it too much but the first look was quite positive.

     

    Anyone else did try it yet? Comments?

  3. Heheh YEAH !!

     

    glad we got you intrigued MH6 :)

     

    however, remember is still a beta, there will be some pain in the neck about some stuff but is extremely promising and most importantly Devs are working hard to fix and check issues, a Kudo to them :)

     

    A game as Mechwarrior can be played in several ways but is the player 's maturity making the difference. If you want to play it as "run n fire" you can, but really.. better if you choose another game :)

     

    I know you like mature play-role and you will not be unsatisfied with MWLL :)

     

    See you around :)

  4. I just discovered you can purchase extra ammo for your weapons and store them on the free tons available on some mechs.

     

    When you run out of the conventional ammos, it will automatically switch on the new ammos, till full expenditure.

     

    This is pretty good to know especially for Cannons and Gausses, usually coming with a short amont of shots.

     

    I hope this can help :)

     

  5. @ Halli,

     

    MW is not really a "run 'n gun" game. To be honest, possibly it was on previous versions of this game, where they made Mechs way to fast and easy to drive. Last MW Mercenaries was exactly that. Compromised to the majority of public looking for "shoot 'em up", lowering the "sim" side and enhancing "arcade" experience.

     

    MWLL comes back to the good standards, where Mechs are difficult to drive, you "feel" the weight of you machine, where a Light 20 -30 tons mech is"easier" to control while Heavies 70,80 and 90 tons are a pain in the butt to move 'em on the battlefield.

     

    With that said, MW involves a lot of team-play to make use of brawlers short range mechs, medium and long range and missile boats coverage.

     

    Correct use of Radar (active/passive) allows a good chance of "stealth" action and can be very useful on correct tarrain/maps

     

    I played for years the previous versions on competitive environments. NBT League created a long term ongoing war involving invasion of several planet on a large scale Universe. Spaceship travelling was simulated, money management was simulated to reflect what your faction had or not had available for a specific combat... and when you where on the battlefiled, usually it was a fight between 8 vs 8 players (mostly due to multyplayer game limits) and you had to engage using good tactical skills to anniihilate your opponent.

     

    This game involves way more than a bare-bone ongoing server. It needs mature players to enjoy the "sim" side of it and enjoy the large view of facts going on the Battletech universe.

     

    The game allows many different styles of play, but that is up the the players. Devs said they are working on another game mode called "Planet Assault". There are no info aboput it but i m pretty sure it can be extremely interesting.

     

    Not saying this game can get so realistic as Arma, but in its own way can be a very intriguing combat simulator as well :) I hope you'll enjoy it and if you need any info or tips to better understand how Mechs workk, let me know :)

     

    See ya :)

     

     

  6. See u around AJ :)

     

    The MWLL server is working pretty well and we r there often.

     

    If you like to fly on Lock-On gimme a shout, I fly sometimes on it but I would like to have some training with a solid wingman to test and enjoy some real combat manouvers.

     

    Good luck with the AF BMT !

  7. So, if that is working, most probably you can also create several profiles just coping and pasting the full folder with different names.

     

    This way at the start game you can choose if you want to play with the "SPARTA" profile or a profile without Tag..

     

    I did not tested, but it should work.

  8. I never tried this config, but your specs semm good enough to try.

     

    You should be able to have that playing the game in "Windowed mode" I do believe, because 1 window will be your game on main monitor, leaving the rest of desktop visible on the second monitor.

     

    About the Map visual, you may try a work-around. If you take a snapshot in game about a map and save it as a JPG, then you can keep that JPG open on the other monitor to have a look at the map, however it is just for terrain in ARMA, because of course is not updated with real data (it s just a jpg). I don t think that would be really useful tho.

  9. I was playing on a server the other day and I found this very interesting.

     

    Unfortunately I was not on TS with my Teammates so coordination was not the best, but worked decent.

     

    On the desertic map ( can t remembr the name), where missiles are a must, I got a TAG as BA, I jumped on a Tank to be carried quickly to the hot spot on the battlefield, then I infiltrate behind enemy lines and I started Tagging stationary enemy mechs from a distance of 400 - 500 mtrs and calling targets for my missile launchers when my TAG was solid.

     

    I chose big targets as priority, as Maulers, Madcats, Catapults, so they were slow enough to not dodge missiles too easily.

     

    That worked out very well, I saw showers of missiles hitting my targets and I was getting good points too.

     

    It may sound boring, considering you are not really killing anyone, but I found it very intriguing tho ! On a Squad of 4, with 2 launchers, 1 Medium range (cannons or lasers) as launchers escort and 1 BA as forward Tagging unit, I can see this having a pretty good result on open maps :)

     

    Anyone is up to testing this next time we get together ?

  10. I have been playing as a test on european servers pinging steady 317 and I had no lagging nor warping at all. It was surprisingly very enjoyble.

     

    I was hitting where I was supposed to hit almost without lag leading. Of course I do believe having a ping below 100 is always better, but instead I think playability is mostly due to the Host machine.

     

    Getting crowded, probably it becomes a server limit more than a connection limit.

     

    I also noticed that trying to play on some local US server, with great ping, I was crashing and warping all over, which support my idea that enjoyment is Server related, some what.

  11. They implemented the MASC in a very nice way.

     

    Some Mechs are coming with MASC, you can see it in their description, which adds the ability to "sprint".

     

    It will give you about 20 km/h on top of your max speed, generating heat for the time you'll use it (left shift to engage it and hold it).

     

    Useful to reach a location quickly or disengage quickly from a bad fight. Keep an eye on the Heat meter and use coolant "C" when need it :)

     

    I really like this MOD :)

  12. None of the above,

     

    I checked for extra activity, there was nothing running, i checked for internet issue and my connection was at full speed, 10Mb down, 1 Mb up

     

    I tested right now a game on a european server I was used to crash several times, my connection was steady at 171 ping and i never creashed...

     

    I ll search for servers with higher ping and I ll test there.

  13. Hi,

     

    I never had a crash till yesterday. Now is crashing just after few minutes playing, but I noticed it is happening if for some reason connection deteriorate.

     

    I have no problem playing on local servers with ping below 100, but possibly there too I may crash if my ping spikes over 180 something.

     

    Although some servers may have a ping capping, I should be kicked in that case, instead Crysis just stop working.

     

    I ve been playing a lot on Matchbox Gold, good ping, always below 100 but then yesterday I noticed a spike in my ping up to 240 and there started crashing, 5 crashes in a row after just connecting to the server.

     

    Today I tested some european Server, pinging 185, I can connect and after less than 5 minutes playing I crash. Solid.

     

    If I connect to a good pinging server i have no issues.

     

    Anyone else noticed this, is a know issue or it s just me ?

     

    Thanks.

     

  14. I didn t suffered any crash so far and the game MWLL is pretty solid and this hotfix is also very welcome.

     

    Funny thing, this MOD works better than Crysis itself. Crysis is crashing on me in single player campaign quite often, no apparent reason, while MOD is solid rock.

     

    Oh well, I don t care about Crysis that much so i m pretty happy so far :)

     

  15. Here I found 2 very interesting pages to let you know more about the mech configs you are using on MWLL.

     

    Nomenclature can be different sometimes, but I noticed that Devs in MWLL used to build real Battletech configs, so here you will find any possible config for any possible Mech.

     

    Enjoy

     

    Inner Sphere:

    http://www.sarna.net/wiki/Inner_Sphere_%27Mechs

     

    Clan:

    http://www.sarna.net/wiki/Clan_%27Mechs

  16. Alright, I am TOTALLY IN ! got the game, installed everything and it was a breeze !

     

    Working perfectly on my secondary PC, e6750 OC 3.3 Ghz, 4 Gb ram Win 7 64, Nvidia 250.

     

    Not an hitch so far, some minor bug in game but system is solid.

     

    About Win 7 64, it does not requires any compatibility mode. Installed Crysis + 1.2 and 1.2.1, tested to see it was working fine, it was all good, then installed MWLL and all nice and smooth.

  17. Why don t you try the Torrent? It is working great, I am downloading at 1.1 Mb per second ! (megabits not kilobits!)

     

    I would never be able to get that speed on a normal mirror, where usually max speed is somewhere around 650 Kb/s

     

    In 14 minutes my download will be done.

     

    give it a try, if you need, install Utorrent (one of the best clients out there) and you are set to go :)

  18. @CyLawyer:

     

    oh I see what you say.. but you r confusing the "virtual XP Mode" with the normal compatibility troubleshooting.

     

    Home Premium does not come with the "vitual XP", which is a mode creating a virtual machine running a full XP copy. That has been created for business mostly to allow to run specific old applications on XP. However that "virtual" mode is not for gaming. It does not support gaming at all, so it does not make any difference to you.

     

  19. I onestly don t understand about issues related between patches in 32 or 64 bits.

     

    First of all, majority of games are 32 bit and also majority of applications are 32 bits. Windows OS in 64 bits just install and use any 32 bits program seamless.

     

    Some games allows a choice running in 32 or 64 bits, using a different executable, so just be sure to run the 32 bit version for full compatibility.

     

    Most of problems are either "operator's error" or driver issues. Win 7 also solve a good 90+% of issues through the compatibility mode, so i would not be afraid about having the game working at all.

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