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Stang~SPARTA~

4-Game Moderators
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Everything posted by Stang~SPARTA~

  1. Thanks Guys Man...I can't believe someone else found another picture of my wife floating around on the internet again....Geeesch, whats the world coming too???
  2. Flight "Dick" 4 is for all trans-gender homosexual squid gay Navy / terrorist pilots and/or the name of a perverted homo infested non talented, no acting, hamster abusing gay porno flick I have Flight "Deck" 4...like all real Macho ex-Army, Red Blooded, Ass Kicking, Liquor Drinking, Foul Mouthed, Chick Chasing, Fast Car Driving, American Pilots
  3. LOL Yup...When only the best will do...it has to be 30mm It's an A-10 Cannon Shell (inert) a friend of mine who fly's A-10's, sent me a couple of years back. The "Bullet" comeS out of the Casing and it weighs about 4 pounds by it self. The pilots on base use the casing for "shot" glasses There's a 25mm beside the right monitor
  4. I have a Thrustmaster Cougar that I use for LOMAC and Falcon 4(x) Graphics Card wise, I have an nVidia GeForce GTX 295. What makes the three monitor setup work though is a Matrox THTG (Triple Head to Go). You just plug in a cable between your video card and it and it has outputs for the 3 monitors. My system is running at 5040 x 1050 overall which gives each monitor a resolution of 1680 x 1050 ...did I mention I love my wife???
  5. I wanted to share my Christmas present with you guys as I have a REALLY Great Wife (she's NOT for sale) Makes flying just a "tad" easier... Chopper Landing are easier with this view too and don't be trying to flank me anytime soon What can I say... I Love My Wife...Kids for sale though... buy 1 get 1 FREE
  6. Hi Jason Glad you tried out ARMA 2 as we're enjoying as well See ya online
  7. Scratch the last post Air Dom is now back with all the aircraft
  8. Please understand...I'm not suggesting we replace anything with anything. I like the other DOM servers just the way they are now. Each provides a specific environment where users work to accomplish certain task. My only intention here is put something on the Air Dom server that is actually fun. Right now there are no certain task and it's very buggy and prone to crashing. Just enabling TvT would do nothing more than make it a Frag Fest for Air to Air. No one wanting to fly Close Air Support or other aircraft, would have anything to do...much like it is now. Secondly...who is on the Air Dom server anyway? Every time I log in it either crashes me back out to desktop or if I'm lucky, there's one other person on it, who is doing nothing more than wondering what its for. If you want nothing more than to remove the intro Zeno made and fix the bugs, you sure don't need my help for that. If your worried that a Combined Arms server with Air and Ground assets might take people away from the the other servers...I don't know what to tell you then. Forget this idea I guess. Maybe finding the "right" way to implement Air and Ground force together is the key...no matter what server its on. Currently on Big Dom Air Transport is a key asset and it works well. In the mission it runs you really don't need any other Air Assets. In a different mission set, you would. Can it be made where its not a Admins nightmare, frag-fest team killing shootem-up or simply boring as hell...I don't know but I thought that's what this was all about...guess I was mistaken. Zeno...we need some guidance here please.
  9. Kal, We already know that having a bunch of aircraft available to simply fly around is not working...intro or not. For pilots to feel a part of the action, they need to be involved in "something" with actual mission goals. Otherwise we simply have a prettier version of what we have now, that nobody uses.
  10. Great idea T1, I am thinking the Air Assets will be limited in more than one way. Aircraft may have limited amounts of ammunition like only 2 dumb bombs (MK 82's) and 250 rounds of Mike Mike. This would help keep them from obliterating a whole AO in a single pass. Secondly, the Air Assets them-selfs would need to be limited as well (we don't need 25 F-16's patrolling the map). If we use a diverse "specific" set of Air Assets then there should be plenty of Aircraft for people to fly. You may not always be able to get the exact aircraft you want but thats OK too. Limiting pilots time in a certain aircraft models (say 30 minutes) may be something else that is an option and would allow everyone to fly everything sooner or later. Another idea may be, to assign the aircraft to a "Ground Team". This way each ground team would have specif air assets assigned to them. As that Ground Team achieves specif goals, they get additional Air Assets (similar to what we do today). If we locked the aircraft to a specif team and gave the team leader the ability to "remove" a "non-team player" member from their Team, this would entice the Air Jockies to work together with with a ground team members. The more I think about this, the more I feel that one of the major items needing to be addressed, is Aircraft Numbers & Weapons. a Fully loaded F-16 can completely destroy most every target on an AO in several passes...not to mention what many F-16's can do. If we limited first the number of F-16's (for example), their Fuel and Weapons, this would contribute greatly to how they are used. Loading up an F-16 for CAP means it only needs nothing more than Limited Fuel, 2 Sidewinders and limited 20MM. This would ensure that it could loiter for a very limited time before having to RTB. The same is true for CAS missions, 2 hellfire / maverick missiles and a small amount of 20mm along with a "properly" heavily defended AO and all of a sudden you either have a very surgical strike or a VDP (very dead pilot), very quickly. Another idea may be to setup a "Skill Limit" for Pilots. If you're killed 3 times in the same aircraft type, over a certain period, then you're locked out of that type for a time period. This would promote people getting better in an aircraft type, which would mean actually working with ground troops (Gasp ) and thus making it more enjoyable for all. Thoughts?
  11. Guys, Right now, I am just gathering ideas and trying to figure out what is do-able and what is not. I agree with Zeno here, what has been missing is interaction with the ground pounders in a meaningful way, that allows an environment where "both" have to work together to accomplish a mission. We can easily add "MODS" and additional AI everywhere to give us "more" to shoot at but this is not the goal. We do not want this to become a "Quake" style frag-fest with every one shooting wildly at everything. To do this right, I'm not so sure we can only use BLUE Forces and AI. I am starting to think that there needs to be a human controlled OP Forces with AI help. Two realistic "high level" ideas are: Attack Take & Defend or Search & Destroy While there are a "myriad" of specific mission types that go along with either of these (CAP, CAS, SEAD, DEAD, FAC, TAC, SUPPORT, TRANSPORT, MEDIVAC, RECON, BLA, BLA, BLA, etc, etc, etc, etc); these are simply the "high level" goals for the overall mission structure and planning. Once we establish exactly what it is we want as mission goals, then we can get started on building the specific mission types and ancillary items to go along with them like; (Side Missions, Para-drops, Flagpoles, etc) The first one (Attack, Take & Defend), seems to imply that BLU Forces would start as far outside / away as possible; like from a Carrier or another island, (if that's even possible). They would fight their way into a heavily defended AO "with very limited assets" (both Air and Ground, like in real life), take that AO, then get additional assets and finally have to defend it successfully against major attacks for a period of time...all the while accomplishing other smaller goals like side missions including: resupply, transport, CAP, CAS, Recon, etc, etc) The second one (Search & Destroy) seems to imply that BLU Forces would have to "hunt down" OP Forces in an ever changing or "mobile AO (if that's possible). Similar to finding a convoy and destroying it as it moves through the map and what would be heavily defended territories. This opens the door to having BLU Forces split up on many different fronts, thus providing many different mission types. Both of these are just working ideas that give us the basics for designing overall campaigns with "winnable attributes". As these fully develop then we can decide what specifics are needed and what "assets" (MOD's), we may consider adding to achieve the overall mission goals. If we make the highest level rules to include, that Ground and Air forces will have to work together to accomplish all the task at hand to be successful, it will draw both player types and thus make for a more enjoyable experience for all. This can simply be done with using the idea of "Combined Forces". For example "Special Forces" working closely with "specific" Air Assets to achieve overall mission goals for success. This could lead to several "SEAL Teams" (DELTA, RECON, RANGER, etc, etc), operating in several small AO simultaneously. Each team having specific assets for their mission type (Recon, Demolition, Interdiction, S&D, etc) I really think that when we get this figured out and worked out, it will make for a much more enjoyable experience on the Air DOM server all together. Please let me know what think and what your ideas are. Thanks for all the help Guys
  12. AVATAR OMG... Its incredible in IMAX 3D One of my all time favorites
  13. Hi Guys, Zeno has asked me to either "Refresh or Re-think" completely, the Air Domination Server, thus providing propeller heads like me, a more enjoyable place to get in some serious aviating. I am in the beginning stages of collecting ideas and thoughts, that will ultimately go into the new Air Dom Server. If you have some good ideas and or would like to help, please let me know. My goal with this is a hefty one. I would like to create a server environment that is not entirely aviation related, but aviation as whole, plays a "key" and huge role in the overall battles and outcome. This will require some deep thought and good ideas to be implemented BUT we have to limit it to things that we "can do". (no we're not re-writing the source code to include X-Wing battles on Hoth) Also too, I do not want to make this into a "Quake" style environment where everyone jumps into an air vehicle and shoots at everything in sight. I want to have BLUE Forces and OPPOSING Forces, Missions, Assignments, Task, Side Missions, etc etc. When you join, you should be in the middle of a battle that has specific mission goals and allows you to contribute to those goals for the battle to be won or lost. We may even allow for some of the community based mods, if they are stable, enjoyable and add to the "playability" of the server as a whole. If you would like to be involved and help, I would love the company. Please let me know your thoughts and ideas.
  14. As far as the aircraft go, can the flight models be enhanced via Mod'ing?
  15. Awe crap... installed it before I saw this... Am I screwed now? (Stang runs and puts on flame suit)
  16. Well actually....you Guys thinking I'm serious could be the Duh huh moment of the year. I have been a fan of TrackIR for about 5 years and I already know you need hardware to make freetrack work...I was just pulling Durka's chan because he didn't say you did... Duh....LoL
  17. what tracks your head movement and is it included in the patch???? Other than the cat?
  18. Report...it SUX I downloaded it, configured it, ran it and then....NOTHING. I was swinging my head around like a bottle of gin at Courtney Love Hewitt's house...and nothing happens...natta, nothing, nope O....The screen just sits there looking straight forward. The program must still be in BETA (see my other post) HERE
  19. Does this still require " The DANCE" to install...? You know,...I mean are you still downloading multiple files, editing multiple files, reconfiguring multiple files, running multiple files and having to stand on 1 foot while holding your left ear and swinging your nuts in a counterclockwise rotation....to get it to run properly? Is it still in Beta be⋅ta   [bey-tuh or, especially Brit., bee-] Show IPA ?noun 1. the second letter of the Greek alphabet (β, . 2. the consonant sound represented by this letter and the excuse used by millions of nerds worldwide for everything...program code, add-ons, girl friends, masturbation failure, etc etc. 3. (initial capital letter ) A liken to Astronomy. a star that is usually the second brightest of a constellation: The second brightest star in Taurus is Beta Tauri....and or A likened to ASSHOLE, referring to the problematic issues associated with trying to create program code wile jerking off to fake porn feeds. 4. Chemistry. a. one of the possible positions of an atom or group in a compound...typically associated with SUGAR in low quality high fat protein-less diets consisting of candy bars and cheapo pastry. b. one of two or more isomeric compounds....made from stale coffee and compound sugars. 5. the second of any series, as in chemistry or physics... Alpha, Beta...Ooh...Augh... made famous by the movie "Revenge of the Nerds". Fiction....Extreme Fiction Real Meaning Origin: < L < Gk bêta < Sem; cf. Heb bēth BETH = Translated... Nut job prolific programmers who overdose on too much sugar impregnated pastry and fake Brittney Spears Porn, while trying to finish the random line(s) of code needed to make a semi-virtual computer language actually provide something, somewhat similar on the display screen, to what the media department box pictures imply. (Note)...not achieved very often or not at least on purpose. Naming Convention Breakdown by Letter B - E - T - A B = Broken E = Everything T = That....was A = Almost....working
  20. Hi James, Glad you're here and look forward to seeing you online with us.
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