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Posts posted by XJackerooX~SPARTA~
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You misspelled (se)Xbox.
Oh, is that what does for you? I get mine the old fashioned way Pusssaaayyyyyy lawlz
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SuperJedi is I assume. I dont own a (su)Xbox
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Did some reading on the State of Decay website and they are saying it will be a PC release but effectively saying don't hold your breath for a release date.
Probably Like GTA4. Taking their time to perfect and strain as much out of as they can.
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I would like to imagine so, what with the Xbox essentially going off the market as a viable gaming console (the Xbox -359), and Alienware's new push for console sized gaming PC's with their X51 ($600). I really hope these next years will see some progression for cross platform multiplayer (portal 2 style)...Phisher, that does look really fun, but is it going to be on PC?
A lot of the games mentioned at E3 so far look really good and I hope that they are goign to start coming to PC more.
..I am excite..
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I'm still waiting for the release and my Java is still coffee.
I check out the Multiplayer every few weeks the "showcases" pretty much remain the same, from what i can tell anyways.
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Missed you guys last nite so much was going on in game it was crazy stupid fun I stomped over 300 chosen and 4 tornados I even watched a group lose there med thumper to one tornado even after I did um... Guys maybe you should call your thumper.. Lol
The community event didn't start till today, and ends on the 10th. Plus we've been doing "FireFall Friday @ 5:30 CST" for 5 weeks now..
Wish you woulda been there tonight... I was uhh..
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^ Want these goggles? ^
This is the last Beta Weekend before the game goes open beta.
Let's get our thump on. Let's get our kill on.
Let's crack skulls across New Eden and show these newbs how WE get the job done.
Im still trying to figure out how to achieve, I was on earlier today and I don't see them in my New you station where they should be.. hmm......on another note... The "washed-out" colors of the battleframes are GONE!Bling-blaow -
ahhh... java i get it now lulz
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And yet I must continue to wait.
@ least you have... good.. coffee?
but seriously at least its progress.. they're just being painstakingly tedious about the details.. have you watched their new sniper gear reveal? Extreme meticulous reload animations specific to each rifle o.0
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Bohemia turning out some new stuff before E3. I missed their livestream from prague, gonna see if I can dig it up on youtube.
Either way, here are the specifics.
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Arma 3 Alpha Update ReleasedProduct Update - Valve12:17CHANGELOG
DATA
Added 1 x BLUFOR M320 LRR .408 sniper rifle
Added 1 x BLUFOR ghillie suit sniper and spotter duo
Added 1 x OPFOR GM6 Lynx 12.7mm sniper rifle
Added 1 x OPFOR ghillie suit sniper and spotter duo
Added 1 x Rangefinder binoculars
Added sniper Field Manual records
Added rangefinder hint
Added Stance Indicator
Not yet linked to options, but it will be
Known issue: sometimes shown off-screen - reset user profile or wait for positioning option in Beta
Fixed: Adjusted rotation speed of turrets for Speedboat
Fixed: http://feedback.arma3.com/view.php?id=3351 (BLUFOR Speedboat shouldn't have optics for rear gunner)
Fixed: http://feedback.arma3.com/view.php?id=8558 (adjusted speedometers for Ifrit, Hunter and Offroad)
Revamped hitpoints for wheels in all soft vehicles to destroy correct wheels
Vehicle weapons are now lockable to prevent losing lock during weapon change
TRG now uses correct 5.56x45mm ammunition
Fixed: Ammo for MXM in special ammo box
Combat pace transition from stand to kneel while moving FL fixed
Weapons disabled in running states
Radio Protocol: enlarged Combat Protocol - over 100 lines (additionally recorded and configured)
Radio Protocol: fixed missing Stealth sentences (additionally recorded and configured)
Radio Protocol: 53 new names added for identity usage
Disabled Difficulty tab in Game Options in MP
Fixed: When respawnOnStart was set to 1 in description.ext, death scripts were sometimes executed after respawn scripts
BIS_fnc_addCommMenuItem: Arguments [caller:Object, cursorPos:Array, target:Object, is3D:Bool, itemID:String] are now passed into expression field as _this
Removed doubled onPauseScript execution
Ballistic penetration of bushes (foliage) adjusted
Fixed: Evasive left and Lean left toggle are not conflicting actions
Adjusted default friction material to allow vehicles to slide a bit over the rocks and boats over terrain
Fixed: http://feedback.arma3.com/view.php?id=8414 (particle effect was always generated on the ground)
Fixed: http://feedback.arma3.com/view.php?id=4620 (light of vehicles’ destruction is disabled under water now)
oxygenCapacity parameter of all units changed
Fixed: http://feedback.arma3.com/view.php?id=8589 (OPFOR squad leader was named "Rifleman")
Fixed: Number of group members of motorized groups
Changed: Minefield Site now rotates all mines in the direction of the Site module
Added: Dialog for custom init code for virtual providers in Supports module
Added: Dialog for custom supply crate init code for supply drop in Supports module
Fixed: broken Showcase Helicopters texts
ENGINE
Fixed: Incorrect reloading while in optics
Fixed: Crash on exiting the game (audio-related)
Fixed: Crash while ordering subordinate to fire artillery same time as having Hunter selected to receive orders
Helicopter AI improvements (e.g. diving too much during attack runs)
Improved ship AI path planning
Added: Reveal action reveals mines
Decreased mine reveal angle
Dynamic light influence on AI visibility tweaked further
Changed threshold for when AI puts on NVG
Decreased flashlight influence on side recognition
Terrain decal fix (Stratis runway)
Fixed: Stabilize car turrets
Fixes to refreshing of difficulty indicator in Campaign and Scenarios displays
Fixed: Selection of first RscTree item after opening Scenarios dialogue
Added: UI controls validator (inventory can recognize which UI controls were not properly initialized, and show some error information)
Fixed: Visual representation of broken wheels not matching the correct wheel for wheels destroyed using scripts
Fixed: Tree destruction animation
Sprint now overrides Combat Pace in all cases
Aiming down in combat pace doesn't make player start running anymore
Added config multiplier of damage that crew receives when vehicle crashes to object
MP score table properly integrated into debriefing display
Fixed: Ragdoll could interfere with cargo poses in multiplayer
Fixed: Ragdoll launching into air by destroyed objects
Fixed: When user tries to pick an item from a corpse to a slot and that slot already contains another item, linked item would disappear
Non-local objects shouldn't collide with ground (breaking joints - http://feedback.arma3.com/view.php?id=7884)
Fixed: Random rotation of the submunition pattern (artillery)
Fixed: Setting of full-screen gamma
Fixed: markerDir return value type
Improved loading of scenario overview images from PBOs (one known issues to do with subfolders remains) -
If you guys missed the upcoming Jetball PVP game mode here was the Map/gameplay reveal vid.
Oh and Jedi, this ones for you,
Tigerpaw LMAO!
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What that banner says is all I know so far.. I actually thought open beta wasn't for another 40 days..
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I know I'm double posting but we all need to make sure we hit up Firefall this weekend as a final salute to "closed beta". Also these items will be up for grabs.
The NVG (that oddly enough we were talking in jest about the other day) will be given to attending players automatically! I wonder if they are functional or just for show!? -
Forecast shows heavy plasma cannon fire for the next 3 minutes. Lol would've made a cool gif if you had fraps-ed it.Well shit...
Pkewwww *dodge dodge dodge*
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I could have kept it a secret while you guys wonder why I always find the highest %.
I BEG FOR FORGIVENESS! WE'RE NOT WORTHY WE'RE NOT WORTHY!
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+Epic beard... lawlz
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Iiinteresting..Well this should save some time:http://www.reddit.com/r/firefall/comments/1fgxkc/tip_finding_the_mineral_epicentre/
Lol phisher is in for like 2 days and goes resource/thump master on us!
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I'm definitely going to double check mine.
Thanks for the heads up!
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HEY HERE'S NOT HOW TO THUMP!
this moron threw down his thumper and (im guessing) paid zero attention to it, either that or died and had to make his way back. When i ran across this sucker
it was @ 30 something percent and i said in local... "you might wanna send that". Aaaand of course, being a much more knowledgeable and experienced player he ignored then this happened..
Bwahahahahahahahahahaa... served him right..Moral of the story, watch your percentages namely your condition. If it starts getting below 30 you may want to think about sending it, or trying to, as its not always an easy task!Best of luck, see you guys around New Eden today -
I would like to point out a few things that I have not heard the devs mention.
In our first continent of New Eden, we see the Accord picture with a couple peeps.
In the second, we see the Chosen. And most likely lands that they hold.
The third?
Is this a mysterious third race or species?
I believe it is.
My proof?
Look at the silhouettes advanced battleframes. .... A few of those do not appear to be human.
Who are these mysterious figures? Are they allies to the Accord?
Do they fight the Chosen?
I... must... know....
My guess is Alpha... Prime-ians?
I'm really impressed with the look behind the scenes they gave everyone yesterday, the history of Red 5 Studios, and their epic journey with FireFall thus far. They are some inspirational, creative, and well rounded guys. I just cant believe those idiotic kids sat in there with NO QUESTIONS after winning the chance to be there... I was a bit jealous to say the least lol
Yesterdays broadcast was interrupted by SuperJedi's connection issues but we can make up for lost resources by hitting those little bug bastards hard today! The downside of the medic battleframe is the materials to upgrade are so freaking rare its hard to get to Tier 2.. and Tier 3? ...forget about it...
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I'm pretty sure Superjedi has the best idea (that i've heard) for an AWESOME firefall shirt... I don't believe I'm at liberty to say lol
I'm rallying the Army.
in General RPG Chatter
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