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XJackerooX~SPARTA~

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Posts posted by XJackerooX~SPARTA~

  1. Phisher, that does look really fun, but is it going to be on PC?

    A lot of the games mentioned at E3 so far look really good and I hope that they are goign to start coming to PC more.

    I would like to imagine so, what with the Xbox essentially going off the market as a viable gaming console (the Xbox -359), and Alienware's new push for console sized gaming PC's with their X51 ($600). I really hope these next years will see some progression for cross platform multiplayer (portal 2 style)...

    ..I am excite.. :)

  2. Missed you guys last nite so much was going on in game it was crazy stupid fun I stomped over 300 chosen and 4 tornados I even watched a group lose there med thumper to one tornado even after I did um... Guys maybe you should call your thumper.. Lol

    The community event didn't start till today, and ends on the 10th. Plus we've been doing "FireFall Friday @ 5:30 CST" for 5 weeks now..

    Wish you woulda been there tonight... I was uhh.. 90e7c5b3-9cd0-40c2-a8ce-0f24416ef9c8.jpg

  3.  

    goggles.png

    ^ Want these goggles? ^

    This is the last Beta Weekend before the game goes open beta.

    Let's get our thump on. Let's get our kill on.

    Let's crack skulls across New Eden and show these newbs how WE get the job done.

     

    Im still trying to figure out how to achieve, I was on earlier today and I don't see them in my New you station where they should be.. hmm...
    ...on another note... The "washed-out" colors of the battleframes are GONE!
    8979749880_7e3b0eb253_b.jpg
    Bling-blaow
  4. And yet I must continue to wait.

     

    coffee.jpg

    @ least you have... good.. coffee?

    but seriously at least its progress.. they're just being painstakingly tedious about the details.. have you watched their new sniper gear reveal? Extreme meticulous reload animations specific to each rifle o.0

  5. Bohemia turning out some new stuff before E3. I missed their livestream from prague, gonna see if I can dig it up on youtube.

    Either way, here are the specifics.

     

    Arma 3 Update Page

     

    -OR-

     

    Arma 3 Alpha Update Released
    Product Update - Valve
    12:17
    CHANGELOG

    DATA

    Added 1 x BLUFOR M320 LRR .408 sniper rifle
    Added 1 x BLUFOR ghillie suit sniper and spotter duo
    Added 1 x OPFOR GM6 Lynx 12.7mm sniper rifle
    Added 1 x OPFOR ghillie suit sniper and spotter duo
    Added 1 x Rangefinder binoculars
    Added sniper Field Manual records
    Added rangefinder hint
    Added Stance Indicator
    Not yet linked to options, but it will be
    Known issue: sometimes shown off-screen - reset user profile or wait for positioning option in Beta
    Fixed: Adjusted rotation speed of turrets for Speedboat
    Fixed: http://feedback.arma3.com/view.php?id=3351 (BLUFOR Speedboat shouldn't have optics for rear gunner)
    Fixed: http://feedback.arma3.com/view.php?id=8558 (adjusted speedometers for Ifrit, Hunter and Offroad)
    Revamped hitpoints for wheels in all soft vehicles to destroy correct wheels
    Vehicle weapons are now lockable to prevent losing lock during weapon change
    TRG now uses correct 5.56x45mm ammunition
    Fixed: Ammo for MXM in special ammo box
    Combat pace transition from stand to kneel while moving FL fixed
    Weapons disabled in running states
    Radio Protocol: enlarged Combat Protocol - over 100 lines (additionally recorded and configured)
    Radio Protocol: fixed missing Stealth sentences (additionally recorded and configured)
    Radio Protocol: 53 new names added for identity usage
    Disabled Difficulty tab in Game Options in MP
    Fixed: When respawnOnStart was set to 1 in description.ext, death scripts were sometimes executed after respawn scripts
    BIS_fnc_addCommMenuItem: Arguments [caller:Object, cursorPos:Array, target:Object, is3D:Bool, itemID:String] are now passed into expression field as _this
    Removed doubled onPauseScript execution
    Ballistic penetration of bushes (foliage) adjusted
    Fixed: Evasive left and Lean left toggle are not conflicting actions
    Adjusted default friction material to allow vehicles to slide a bit over the rocks and boats over terrain
    Fixed: http://feedback.arma3.com/view.php?id=8414 (particle effect was always generated on the ground)
    Fixed: http://feedback.arma3.com/view.php?id=4620 (light of vehicles’ destruction is disabled under water now)
    oxygenCapacity parameter of all units changed
    Fixed: http://feedback.arma3.com/view.php?id=8589 (OPFOR squad leader was named "Rifleman")
    Fixed: Number of group members of motorized groups
    Changed: Minefield Site now rotates all mines in the direction of the Site module
    Added: Dialog for custom init code for virtual providers in Supports module
    Added: Dialog for custom supply crate init code for supply drop in Supports module
    Fixed: broken Showcase Helicopters texts

    ENGINE

    Fixed: Incorrect reloading while in optics
    Fixed: Crash on exiting the game (audio-related)
    Fixed: Crash while ordering subordinate to fire artillery same time as having Hunter selected to receive orders
    Helicopter AI improvements (e.g. diving too much during attack runs)
    Improved ship AI path planning
    Added: Reveal action reveals mines
    Decreased mine reveal angle
    Dynamic light influence on AI visibility tweaked further
    Changed threshold for when AI puts on NVG
    Decreased flashlight influence on side recognition
    Terrain decal fix (Stratis runway)
    Fixed: Stabilize car turrets
    Fixes to refreshing of difficulty indicator in Campaign and Scenarios displays
    Fixed: Selection of first RscTree item after opening Scenarios dialogue
    Added: UI controls validator (inventory can recognize which UI controls were not properly initialized, and show some error information)
    Fixed: Visual representation of broken wheels not matching the correct wheel for wheels destroyed using scripts
    Fixed: Tree destruction animation
    Sprint now overrides Combat Pace in all cases
    Aiming down in combat pace doesn't make player start running anymore
    Added config multiplier of damage that crew receives when vehicle crashes to object
    MP score table properly integrated into debriefing display
    Fixed: Ragdoll could interfere with cargo poses in multiplayer
    Fixed: Ragdoll launching into air by destroyed objects
    Fixed: When user tries to pick an item from a corpse to a slot and that slot already contains another item, linked item would disappear
    Non-local objects shouldn't collide with ground (breaking joints - http://feedback.arma3.com/view.php?id=7884)
    Fixed: Random rotation of the submunition pattern (artillery)
    Fixed: Setting of full-screen gamma
    Fixed: markerDir return value type
    Improved loading of scenario overview images from PBOs (one known issues to do with subfolders remains)
  6. I know I'm double posting but we all need to make sure we hit up Firefall this weekend as a final salute to "closed beta". Also these items will be up for grabs.

    8951809410_8c201080bc_z.jpg
    The NVG (that oddly enough we were talking in jest about the other day) will be given to attending players automatically! I wonder if they are functional or just for show!?

     

  7. HEY HERE'S NOT HOW TO THUMP!

    this moron threw down his thumper and (im guessing) paid zero attention to it, either that or died and had to make his way back. When i ran across this sucker

    8914824669_cb168b05d9.jpg

    it was @ 30 something percent and i said in local... "you might wanna send that". Aaaand of course, being a much more knowledgeable and experienced player he ignored then this happened..

    8914824293_7184ec0479.jpg
    Bwahahahahahaha
    8914823849_a17c293b31.jpg
    hahahaa... served him right..
    Moral of the story, watch your percentages namely your condition. If it starts getting below 30 you may want to think about sending it, or trying to, as its not always an easy task!
    Best of luck, see you guys around New Eden today

     

  8.  

     

    I would like to point out a few things that I have not heard the devs mention.

     

    In our first continent of New Eden, we see the Accord picture with a couple peeps.

    In the second, we see the Chosen. And most likely lands that they hold.

    The third?

     

    Is this a mysterious third race or species?

    I believe it is.

     

    My proof?

     

    Look at the silhouettes advanced battleframes. .... A few of those do not appear to be human.

     

    Who are these mysterious figures? Are they allies to the Accord?

    Do they fight the Chosen?

    I... must... know....

     

    TomsMindBlown.gif

    My guess is Alpha... Prime-ians?

    I'm really impressed with the look behind the scenes they gave everyone yesterday, the history of Red 5 Studios, and their epic journey with FireFall thus far. They are some inspirational, creative, and well rounded guys. I just cant believe those idiotic kids sat in there with NO QUESTIONS after winning the chance to be there... I was a bit jealous to say the least lol

    Yesterdays broadcast was interrupted by SuperJedi's connection issues but we can make up for lost resources by hitting those little bug bastards hard today! The downside of the medic battleframe is the materials to upgrade are so freaking rare its hard to get to Tier 2.. and Tier 3? ...forget about it...

    Fcwdrorvw027mEDBVQ_y-w2.jpg

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