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XJackerooX~SPARTA~

5-Spartiates
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Everything posted by XJackerooX~SPARTA~

  1. I forgot to mention I'll be kickstarting ALL of these devices over the next few months. 1st: Oculus Rift, 2nd: Delta SIX 3rd: ARAIG 4th: Omni Crawler... If all goes according to plan, ill be a cave dwelling hermit and ill have to tether myself to the ground to keep from getting blown away from strong gusts of wind lol.
  2. This already exists http://www.legionofspartans.com/forums/index.php?/topic/10693-im-rallying-the-army/page-6
  3. I won't ruin the surprise, but YES you are coming home to goodies from Red5 Studios!!!! I apologiiiiiized.... I said im saaaaaaarrry lmao you know you logged in and was tapping alt+x like your life depended on it!
  4. Ok... I gotta get it out and confessed before mass confusion ensues... NVG mode, Thermal mode, nothing other than the good ole flashlight works.... however nice of an optional (expensive) upgrade that would be..
  5. You remember the NVG's? Yeah I gots em.. ..and the activation only works in 1st person with the ALT+X (alternate Flashlight key)
  6. Oh, is that what does for you? I get mine the old fashioned way Pusssaaayyyyyy lawlz
  7. Probably Like GTA4. Taking their time to perfect and strain as much out of as they can.
  8. I would like to imagine so, what with the Xbox essentially going off the market as a viable gaming console (the Xbox -359), and Alienware's new push for console sized gaming PC's with their X51 ($600). I really hope these next years will see some progression for cross platform multiplayer (portal 2 style).....I am excite..
  9. http://www.legionofspartans.com/forums/index.php?/topic/9571-new-forum-for-music-etc/ ..just sayin
  10. I check out the Multiplayer every few weeks the "showcases" pretty much remain the same, from what i can tell anyways.
  11. The community event didn't start till today, and ends on the 10th. Plus we've been doing "FireFall Friday @ 5:30 CST" for 5 weeks now.. Wish you woulda been there tonight... I was uhh..
  12. Im still trying to figure out how to achieve, I was on earlier today and I don't see them in my New you station where they should be.. hmm... ...on another note... The "washed-out" colors of the battleframes are GONE! Bling-blaow
  13. @ least you have... good.. coffee? but seriously at least its progress.. they're just being painstakingly tedious about the details.. have you watched their new sniper gear reveal? Extreme meticulous reload animations specific to each rifle o.0
  14. Bohemia turning out some new stuff before E3. I missed their livestream from prague, gonna see if I can dig it up on youtube. Either way, here are the specifics. Arma 3 Update Page -OR- Arma 3 Alpha Update Released Product Update - Valve 12:17 CHANGELOG DATA Added 1 x BLUFOR M320 LRR .408 sniper rifle Added 1 x BLUFOR ghillie suit sniper and spotter duo Added 1 x OPFOR GM6 Lynx 12.7mm sniper rifle Added 1 x OPFOR ghillie suit sniper and spotter duo Added 1 x Rangefinder binoculars Added sniper Field Manual records Added rangefinder hint Added Stance Indicator Not yet linked to options, but it will be Known issue: sometimes shown off-screen - reset user profile or wait for positioning option in Beta Fixed: Adjusted rotation speed of turrets for Speedboat Fixed: http://feedback.arma3.com/view.php?id=3351 (BLUFOR Speedboat shouldn't have optics for rear gunner) Fixed: http://feedback.arma3.com/view.php?id=8558 (adjusted speedometers for Ifrit, Hunter and Offroad) Revamped hitpoints for wheels in all soft vehicles to destroy correct wheels Vehicle weapons are now lockable to prevent losing lock during weapon change TRG now uses correct 5.56x45mm ammunition Fixed: Ammo for MXM in special ammo box Combat pace transition from stand to kneel while moving FL fixed Weapons disabled in running states Radio Protocol: enlarged Combat Protocol - over 100 lines (additionally recorded and configured) Radio Protocol: fixed missing Stealth sentences (additionally recorded and configured) Radio Protocol: 53 new names added for identity usage Disabled Difficulty tab in Game Options in MP Fixed: When respawnOnStart was set to 1 in description.ext, death scripts were sometimes executed after respawn scripts BIS_fnc_addCommMenuItem: Arguments [caller:Object, cursorPos:Array, target:Object, is3D:Bool, itemID:String] are now passed into expression field as _this Removed doubled onPauseScript execution Ballistic penetration of bushes (foliage) adjusted Fixed: Evasive left and Lean left toggle are not conflicting actions Adjusted default friction material to allow vehicles to slide a bit over the rocks and boats over terrain Fixed: http://feedback.arma3.com/view.php?id=8414 (particle effect was always generated on the ground) Fixed: http://feedback.arma3.com/view.php?id=4620 (light of vehicles’ destruction is disabled under water now) oxygenCapacity parameter of all units changed Fixed: http://feedback.arma3.com/view.php?id=8589 (OPFOR squad leader was named "Rifleman") Fixed: Number of group members of motorized groups Changed: Minefield Site now rotates all mines in the direction of the Site module Added: Dialog for custom init code for virtual providers in Supports module Added: Dialog for custom supply crate init code for supply drop in Supports module Fixed: broken Showcase Helicopters texts ENGINE Fixed: Incorrect reloading while in optics Fixed: Crash on exiting the game (audio-related) Fixed: Crash while ordering subordinate to fire artillery same time as having Hunter selected to receive orders Helicopter AI improvements (e.g. diving too much during attack runs) Improved ship AI path planning Added: Reveal action reveals mines Decreased mine reveal angle Dynamic light influence on AI visibility tweaked further Changed threshold for when AI puts on NVG Decreased flashlight influence on side recognition Terrain decal fix (Stratis runway) Fixed: Stabilize car turrets Fixes to refreshing of difficulty indicator in Campaign and Scenarios displays Fixed: Selection of first RscTree item after opening Scenarios dialogue Added: UI controls validator (inventory can recognize which UI controls were not properly initialized, and show some error information) Fixed: Visual representation of broken wheels not matching the correct wheel for wheels destroyed using scripts Fixed: Tree destruction animation Sprint now overrides Combat Pace in all cases Aiming down in combat pace doesn't make player start running anymore Added config multiplier of damage that crew receives when vehicle crashes to object MP score table properly integrated into debriefing display Fixed: Ragdoll could interfere with cargo poses in multiplayer Fixed: Ragdoll launching into air by destroyed objects Fixed: When user tries to pick an item from a corpse to a slot and that slot already contains another item, linked item would disappear Non-local objects shouldn't collide with ground (breaking joints - http://feedback.arma3.com/view.php?id=7884) Fixed: Random rotation of the submunition pattern (artillery) Fixed: Setting of full-screen gamma Fixed: markerDir return value type Improved loading of scenario overview images from PBOs (one known issues to do with subfolders remains)
  15. If you guys missed the upcoming Jetball PVP game mode here was the Map/gameplay reveal vid. Oh and Jedi, this ones for you, Tigerpaw LMAO!
  16. What that banner says is all I know so far.. I actually thought open beta wasn't for another 40 days..
  17. I know I'm double posting but we all need to make sure we hit up Firefall this weekend as a final salute to "closed beta". Also these items will be up for grabs. The NVG (that oddly enough we were talking in jest about the other day) will be given to attending players automatically! I wonder if they are functional or just for show!?
  18. Forecast shows heavy plasma cannon fire for the next 3 minutes. Lol would've made a cool gif if you had fraps-ed it. Pkewwww *dodge dodge dodge*
  19. I BEG FOR FORGIVENESS! WE'RE NOT WORTHY WE'RE NOT WORTHY!
  20. Iiinteresting..Lol phisher is in for like 2 days and goes resource/thump master on us!
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