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adder360~SPARTA~

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Everything posted by adder360~SPARTA~

  1. More hill climbing from zenos rover. you some times not realise how steep a hill is until you fly back.
  2. Compact 5X5 wheels and wheel mount points: A mod that Adds a new suspension for the large grid. 3x3 size suspension (1x1x2 block size) with a 5x5 wheel. and mount points on the wheels so you can have all sorts of fun! https://steamcommunity.com/sharedfiles/filedetails/?id=1804669769
  3. Yes, I didn't get to see any of the update but it sounds like it adds quite a lot that moves away from what the game originally was/ is now. I do think there's a whole exploration and encounters side is still not explored. maybe with the introduction of skins and dlc blocks they will be going more down the micropurchase line of income.
  4. If you do wanna check out some weapons, this is a cool mod with some energy weapons I use https://steamcommunity.com/sharedfiles/filedetails/?id=1727383494 And then this is a cool mod that gives a bubble shield https://steamcommunity.com/sharedfiles/filedetails/?id=1365616918
  5. Hi guys, ive been playing about making some new mods/ updating my old ones. Vanilla Seeker Missiles: Someone made some really cool code to allow making seekers missiles. I've just made a missile that uses that code and fits into the vanilla launchers. https://steamcommunity.com/sharedfiles/filedetails/?id=1796699196 check it out and let me know what you think. feedback and suggestions all ways wanted and welcomed!
  6. Nice work Z! liking the habitat pod looks reminds me of Thunderbird 2! I wonder if you could bridge the rotors with merge blocks so it would allow the whole design to be printed and then the merge blocks cut off? yer i look back and the pic i put up had a couple of things going on. on the left, i was trying to build a tank track with rotors and blast doors but had no success. and on the right was the mod im playing with. adding an option to have a smaller 3x3 suspension with a 5x5 wheel, also planning a variant where instead of the suspension you have a rotor with a wheel and doesn't has any steering and suspension, so would be a more compact option for a drive wheel. also adding mount points on the wheels so you can double up the wheels
  7. Quick sneak peek. that's a 5x5 wheel on a 3x3 suspension and mount points on the face oh the wheel to double up. although i don't think adding more wheels would give more grip in the game as the value for friction is dealt with in the suspension block. more to follow when time allows!
  8. nice good job looks very impresive! i was playing around trying to make tracks with rotors and blast door but with little non explosive success. i will update on any progress. im currently having a lot at the data files to see if i can mod something!
  9. yes i had started to play about with the offset layout for a bogie to get it a smaller profile but i only had a short go and wasn't getting thin enough in the time i spent playing with it (was only like 5 mins. the 3 wheels set up you have there on the small one looks interesting. it looks like they are slightly offset? that's impressive for a small rover to get all the way to the top! (any rover really) i guess one of the main benefits of a small rover is the fact you are more maneuverable and can pick the best route. the next thing I want to try is change from using the wheel control script to just toggling it manually. this is partly due to when using a large number of wheels it hammers the sim speed due to im guessing the script adjusting all the wheels individually. the last large ship attempt was getting to about .4 but also if toggling works ok i want to try using wheels on the rotors instead of suspension and then toggle control.
  10. Mk2 version of big vehicle ended badly due to driver error/ trying to adjust setting on the fly. World save if you want to have a go or see this beast. beacons set up at the top of the hill and on the ice
  11. Me and Zeno had a mess about trying to drive up the mountain First had some impressive displays from Zenos creations. the most successful being the one i think looks like it has lots of ribs. getting all the way to the top with relative ease. After playing with a few designs we tried to attach 4 of these together (merge blocks rotors connectors and positions I'm sure you can imagine the explosions.) After a few attempts and the sim speed taking a hammering with all the rotors, we weren't getting much success. so we took what we learnt and applied it to one of the earlier designs i had worked on (the huge thing you can see in the background of the above picture. using 4 Bogies on separate scissors arms as suspension allowed adjustment of the ride height and keep ing max wheels on the floor. and when the terrain got difficult was able to get moving by playing around with the individual legs. it didn't do it with the ease of Zenos ribcage car but did the best for a vehicle of its size. its large block and the wheels are the 5x5 to give a sense of scale. we had to add a container of steel plate for ballast taking it to nearly 700,000kg. Thanks for your help Z
  12. Looks good mate. I was having a little play making a simular vechle. It does take quite a while building the legs all seperatly. Are you using the torsion spring script or seting them up your self?
  13. https://steamcommunity.com/sharedfiles/filedetails/?id=1674257102&searchtext=Solar Somone has re worked that mod. Maybe with more power output. But compared to other forms of power genration it still might not be worth it
  14. https://steamcommunity.com/sharedfiles/filedetails/?id=491331020&searchtext=Solar Somone has all ready made some solar windows you can check out. Im not sure the state of function as the modder has retired from modding. And looking like making good progress with the the rover! The orignal big wheeled one did look very higg and monster trucky!
  15. I saw this is action today and i was very impressed. Fucntion and design wise. I will probs be making some sort of rover using simular design throght. Maybe when i finish the 4 differnt mods im mucking about with and fleet of ships im trying to build. Or maybe before ha ha https://steamcommunity.com/sharedfiles/filedetails/?id=1728457223 If you were intrested in using more modded parts that has a thin rotor that would make it very compact
  16. Yer they changed the model name of it. it has been updated, so everything should be back to normal. do you use it for the refineries etc? or just for ore range? I had been intending on separating them for a while and having the ore dectors as a separate mod?
  17. Yes that was my thoughts on it, when an item makes something in space engineers it effectively has a blueprint list of things an item is allowed to make so if they introduced the new items they probs changed the blueprints that the assemblers/ refineries point to. Right, I have updated it so it should be working now. (updated the existing entry on the workshop so just use it as normal) it was the blueprint from the tool was now called "Elitetools" also uploaded an update for my hydrogen mod giving higher output hydrogen engines.
  18. My intentions for the final ship/ mobile base were much larger so i plan on it getting much heavier. currently, use thrusters on a toggled override to provide assistance for lifting. then canlift and lock the rotor and turn the thrusters. and as the weight and load increases increase the override.
  19. Thanks chaps had a nice day despite my looming exams!
  20. I started work on a large wheeled vehicle after your post got me thinking. went with the idea of having wheel pods mounted on suspension arms made of rotors giving some flex. also allowing it to sit down and then raise up for driving. Made the wheel parts and then copied and merged it onto a base it was working well. a script allowed control of the wheels from the cockpit as if there were normal. I then ran into weight issues when I made the base into a solid platform and the rotors weren't able to lift the platform. so I had to add some thrusters to aid.
  21. yes it was pulled purely by the connector (the strength was whacked all the way up.) and the friction and power on the wheels of the trailers were adjusted so it was just getting pulled. it did suffer a lot from wheels flying off and then trying to rebuild them. was a case of driving it very slowly. look forward to seeing how a huge wheeled vehicle would work. looking forward to picking it back up again, with the hydrogen power generators allowing you to make electrical power from ice os very interesting. just got to get all my homework done first! ha ha.
  22. https://steamcommunity.com/sharedfiles/filedetails/?id=1457681786 https://steamcommunity.com/sharedfiles/filedetails/?id=1457685277 Its interesting seeing different approaches to similar issues. above are links to the blueprints for the rover and trailer for mining ICE. I made in our earth like planet last year. they are small block based and is quite the challenge to manoeuvre with the trailer and can get a bit strange when its full of ice (depending on difficulty settings /creative and how much ice it can hold weight wise)
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