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StrongHarm

8-Apella
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  1. Mando has some great ideas. Helmet mounted HUD is really the reality on most aircraft these days. Just a few years ago computer technology couldn't break the latency barrier that made helmet huds unreliable. I do remember in the early 90s seeing 'certain' aircraft pilots in spacesuits with mobile computing systems that looked like suitcases and vented liquid nitrogen steam. Funny. This mod alters the core code too much. This isn't adding a dynamic to existing code but replacing core instruction. He's replacing the trajectory and ballistics math. This is too bold for a mod, it belongs in a patch from BI. Each person has to run this mod client side. It creates a latency between pickle on the client and contact on the server. The AI doesn't have access to free angle targeting, so this creates a balance issue. The return is not equal to the investment.
  2. Yep.. didn't put my delwreck script on that bird. Thanks Halo. There are some issues that I hope BI will fix soon with their core code. You'll find d3d9 errors in your app events concerning this. This map just irritates an existing condition since there's so much going on. Rolling back to Nvidia driver 182.6 cuts the CTDs down.
  3. The M61 was developed in the '40s. It's old tech that was created to put out a huge rate of fire rather than precise controlled fire. The later models had better cooling and fire control and were much more accurate: http://www.fas.org/man/dod-101/sys/ac/equip/m61.htm The blu82 can be dropped by MOUSEWHEEL>C130MENU>DROPBLU82(spamclick)
  4. 3C notes: -Doubled frame rate and performance - 31 SUs no longer respawn.. that was eating the servers lunch. - Smoke and fire decreased - some scripts streamlined - less persistant triggers and conditions - respawned aircraft were leaving dead crew behind - aircraft out of 'lives' for respawn were still spawning crews -Fixed patrol script and SU34 pooling at edge of map -Su34s are much meaner -Decreased skill of friendly airfield AI AA -Added mousewheel loadout script - F35 : combat air patrol (no AT) - A10 : missile AT (no AA) - AV8 : bomb AT (no AA) -Loadout not regulated to one use.. in air rearming for more instant blowshitup gratification -Added vulcan cannon (already in game but not used on any vehicle.. no script required) -Decreased time to drop BLU82s further -Tripled effectiveness of BLU82 -Added new soldier to list MRLS Operator (spawn there) -UAV still not working properly-bleh. You can spawn a UAV now from MHQs and UAV trailer.. it's just not controllable yet. -Added 'ammo depot' box that gives stats for all aviation ordinance. Mousewheel > chooseBomb > see direct/indirect/proximity damage stats.
  5. Zeno, it's true that there's just a map marker on the other service points, but if you decide you want to provide a fixed size proximity indicator, I think that using a trigger would be the easiest thing.
  6. Incentive may be the key. I've been on pub and taken charge of 90% of the people playing, regulars or no, and performed tactical assaults to great effect. It's a pain in the ass getting people on board at first, but once you do they scream for it every time they see you. Cooperative effort takes 'work' but has great reward, few people want the work part though. I think the best coarse of action would be to have a ranking system as an incentive. If player x is in charge add his name to this text file. People vote him in as commander. If they don't stay within a proximity of him they lose points. Provide points to the commander for proximity of other players, map markers, accomplishmentX or whatever. Text file is persistent and the points are cumulative. PlayerX, as a skilled commander now has tag [authPilot] on his name in said text file. As an authorized pilot (or other incentive) he can now use aircraft or something else juicy. It's a cold hard fact that we're not dealing with all xmilitary here. There are a good number of people more attached to their water bong than honor and duty, but love blowing shit up in a military simulation. We all love blowing shit up.. this we have in common.. but jackass needs a carrot. BTW.. sorry I haven't seen you guys around much. In the limited time I've had to game lately, I've spent it on modding AirDom. AirDom isn't a carrot, it's a glue factory hah.
  7. Thought you might be interested in this class for campaigns with fewer people: Repair trucks become ammo trucks as well. From http://www.arma2.com/comref/comref.html
  8. I don't think running addons would be a problem, even in pub, if there were an easier way to manage the addons. I sent either Durka or Zeno a link to an AddOn manager that one clan uses. It's a little GUI that allows a person to connect to a webserver and sink their @clanName folder. I can't seem to find it again. If nothing else, have you considered putting all addons in a single file and make it available for download? I wouldn't mind having a @sparta addons folder with all the addons that Sparta servers use.. even if I was doubling up for addons I use on other servers.. i.e. @vop,@sparta.
  9. All future updates will wait for MH6 Dom. Sparta Air Domination Beta3 includes the following updates: -Urban Patrol Script implemented for AI aircraft -Increased skill level of all opfor pilots -All wrecks disappear after short interval (decrease CTDs, increase FPS) -Removed buggy UAV scripts -31 SU34s attack the Airfield autonomously -Each of the SU34s in the initial base attack respawn randomly for a second attack -Three flights of three Su34s randomly patrol Charn (2min respawn) with a very high skill rating. -opfor Patrol aircraft call other wings for backup if within 2500m -Added HMMWV/M2s on patrol at the base (2min respawn) to lure in the enemy and kill TKers -Moved AA around a bit -Moved Helos around so they wouldn't be as crowded -Added reload missiles command to MLRS action wheel, this fixes a bug and gives unlimited ammo (MLRS at MHQ2) -Altered paths of friendlies on base I appreciate the feedback and kind comments. I'll be working on B52 and F16 specific scripts while I run the vanilla through beta. Once AirDom is stable and complete, I'll be testing 'Sparta Airforce Domination'. If we're nice to Zeno he may put it up on a US server. Thanks for your assistance with scripting MH6. I appreciate your time and knowledge.
  10. Halo, I do have the same map with F16s and B52s in it, but it's not suitable for pub. Everyone has to install the mods on their client, then put the mod@ switches in their shortcut targets. Zeno said he might like to put it on a locked server though. I think I'll work out the beta of AirDom then make a variant called AirForce Dom with F16s and B52s as well as the marine aircraft. Some bugs I'd like to work out on airdom: -Make wrecks disappear after interval. They're causing lag and untidy runway. -Try to fix the UAV script or just remove it from the map. -Some people said they'd like to see more than 21 SU34s in the beginning sequence. -Try to find out what is causing the increase of CTD if it's not just increased vehicles and AI -Change the ammo on the MLRS -Fix the 12 enemy CAP pilots.. no one can find them.. they may be crashing into the ground on spawn or something.. Thanks for your feedback all.
  11. Everyone please read the overview above, it's relevant. Take note that the date is Jan 9, 2008. This was the best full moon of the year. You can play the night mission without NVGs. (Fact: Chern is modeled after a real area in the Czech Rep. and all moon and star phases are true to RL) The initial base attack looks really sweet at night. Please try it and see what you think... #vote me admin> #missions > Sparta Air Dominance Beta2 > Params > 22:00 > start > NVGs off.... view 3k.. watch helos fly past. #vote me admin should be #vote admin (yourname)
  12. Quick overview: You're a marine pilot based at NAS Vybor. You've just woken to alarms and an announcement that a wing of 21 SU-34s are inbound. There are only three F35s on CAP right now. As you run onto the field you see troops running in a panic for static AA and bunkers. There are plenty of aircraft on the field for you to choose from, but can you even get off the ground? The initial base attack looks killer in the dark (4am works) but will bog the best system down. This is an instant gratification aviation version of SpartaDom2a. For those who want to pound an AO with bombs, guns, rockets, arty, or a MOAB, you'll be well pleased here. Features: -AOs and side missions to clear just like in regular Domi -All vehicles respawn after 15 seconds, no wreck chopper necessary -Several fixed and rotor wing aircraft waiting to be flown, including KA52s (B52 and F16 variant available but in work) -No timer for attack vehicles -21 SU34 attack base -ZU and AA Launchers setup on base -Attack drone and UAV station available and respawnable -Highly skilled AI on base ready to shoot anyone who TKs -12 Highly skillled pilots (90%) roam the map in SU34s, 2min respawn after splashed -3 SUs spawn on every AO for backup when spotted by enemy -More jet service pads -MLRS (15,000m range) setup outside of map near MHQ2 with its own vehicle service pad for instant reload -No timer on dropping BLU82 from C-130 I've altered what MH6 has already done with Xeno's Domination, so this is just an aviation variation of his hard work... I take no credit. If anyone has any questions or suggestions feel free to contribute and I'll do what I can.
  13. What you're referring to about steam is the parameters section. It's been discussed here correctly, but is still unclear.. here's the clarification: NOSTEAM: Properties of the desktop shortcut have a target of something like: C:\BI\Arma2\Arma2.exe -mod=@nakedchickens -nosplash STEAM PARAMETERS(launch options): Launch parameters of the game are found by going to: STEAM>MYGAMES>RIGHTCLICK ARMA2>PROPERTIES>SET LAUNCH OPTIONS In the launch options dialog that comes up you would type something like: -mod=@nakedchickens;@dogfarts -nosplash STEAM SHORTCUTS(mix of shortcut and launch options) To create a typical desktop shortcut for the steam based game you would: STEAM>MYGAMES>RIGHTCLICK ARMA2>CreateDesktopShortcut This will create a shortcut on your desktop that has a properties of: "C:\Program Files (x86)\Steam\Steam.exe" -applaunch 33900 \\this is hitting the steam executable and telling it to run the application number that designates Arma2.. this is part of their copywriting and anticheat system. You can add your parameters directly to the desktop shortcuts target, making it: "C:\Program Files (x86)\Steam\Steam.exe" -applaunch 33900 -mod=@nakedchickens;@dogfarts -nosplash So, in closing, you can create multiple desktop shortcuts via steam, add mod switches, and name them based on their mod contect. Although this clarifies the whole steam shortcuts and launch options issue, don't forget the simple and direct option of using an Arma2Launcher. Cheers
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