Hey Kal, just wanted to first off give mad props on your modifications. I toyed around in the editor a bit myself and could not get a good grasp on it. Great work.
Anyway, I definitely fall into the "side mission junkie" category. So I definitely appreciated the change from getting a F-35 every time to a larger variety of land vehicles.
Discussing ways to regulate pilots has me interested, though. I played in another server where they had dedicated roles for pilots (like Sparta has for engineers, etc). Its a good idea in theory, but it really ends up being very annoying. On that server people would sit idle in their pilot slot for hours so they wouldn't loose it. So I like Halli's idea about the password, if thats even within the abilities of Arma. I think someone else mentioned there had been a whole other discussion about ways to achieve pilot regulation, but I couldn't find it so I don't know what all else has been suggested. A few ideas I had, though:
1. Some sort of management through the "Team Status".
a. All incoming personnel assigned to one team; Additional teams for Chopper 1, Chopper 2, Chopper 3, Wreck Chopper, Fixed Wing, etc. You have to be in that air asset's "team" to be able to pilot it. Wouldn't completely solve the problem, but could limit random people running up to the first vehicle they see and flying away in it.
b. Having a team slot for a "Mission commander", which can be by default be the admin, admin appointed, voted in, whatever. This slot would be able to govern variable things that are appropriate, perhaps in ways similar to the idea in my next point.
2. Giving the logged in admin a "Personnel Management" dialog. Could be used to allow/restrict abilities to fly, drive, etc. I don't like putting more burden on the admins, but really its not much different than the frantic pleas of people asking them to kick for flying/driving off in .
Thats all I can remember now. I was just thinking about this the other day, but I can't recall now what else I thought up. Like I said, I didn't get much grasp on the editor myself so I don't even know whats possible.
Again, excellent work Kal. If you ever need a beta tester for anything, give me a shout. I'd be glad to help out in anyway I can.