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Everything posted by Hunter~SPARTA~

  1. You're a beast, Zeno. The hard work is much appreciated. Good stuff. - JHunter
  2. Hey batwing, welcome to the forums. Halli and Zeno already laid out the general idea of the Spartan community, so I won't go over that again. But as you can see, I am not a tagged member of Sparta, but I still consider this place home. I've only been on Arma 2 for about a month now, but all the guys in the server are great about getting you up to speed about the game itself and how to integrate yourself into this community. As Zeno said, I have not seen any real formal training going on, but if you're having a problem figuring something out, there are plenty of people willing to step away from the action, take you to a separate channel in TS and show you the ropes. All you have to do is ask. As for the game, Arma 2 itself offers endless possibilities. It has one of the better and more skilled modding communities I've seen. If you're looking for more information to help guide your decision on whether or not to buy the game, I would recommend searching on YouTube for some game play videos. The videos may not demonstrate the "community" environment that the Spartans provide, but they can show you the vast amount of features provided by the game and the mods that have been created for the game. Also, I know on Steam there is a demo you can download (for free). I, myself, have not tried this demo, but it may be worth checking out before dropping $50 on a game you're still not sure about. If you have any specific questions, you can always try to catch someone in the TS or post it up here on the forums. Between all the people here, we have a lot of knowledge about a whole lot of stuff. Again, welcome and I hope to see you on the server soon. - JHunter
  3. I'm running 64 bit Windows 7. Just downloaded AA3 through Steam last night and played today. No issues. Besides me massively sucking at the game. Never was any good at that series. Can't figure it out.
  4. I dunno if you guys have heard about this before, but its a really good cause. Basically what it is, is a charity that provides toys and games to kids admitted to children's hospitals. It was created by gamers, for our little gamers. Check it out. www.ChildsPlayCharity.org
  5. Oh ok. well, I'm fairly sure they're not military. My best guess would be camel pens, but I really don't know.
  6. I'm not entirely sure what you're asking. Maybe post a link or an image of what you saw?
  7. I'm playing on an i7 and I don't seem to have half the problems other people do. I've only been playing Arma 2 for a little over a month now, but I think I've on CTD 2 times in that period.
  8. Hey Kal, just wanted to first off give mad props on your modifications. I toyed around in the editor a bit myself and could not get a good grasp on it. Great work. Anyway, I definitely fall into the "side mission junkie" category. So I definitely appreciated the change from getting a F-35 every time to a larger variety of land vehicles. Discussing ways to regulate pilots has me interested, though. I played in another server where they had dedicated roles for pilots (like Sparta has for engineers, etc). Its a good idea in theory, but it really ends up being very annoying. On that server people would sit idle in their pilot slot for hours so they wouldn't loose it. So I like Halli's idea about the password, if thats even within the abilities of Arma. I think someone else mentioned there had been a whole other discussion about ways to achieve pilot regulation, but I couldn't find it so I don't know what all else has been suggested. A few ideas I had, though: 1. Some sort of management through the "Team Status". a. All incoming personnel assigned to one team; Additional teams for Chopper 1, Chopper 2, Chopper 3, Wreck Chopper, Fixed Wing, etc. You have to be in that air asset's "team" to be able to pilot it. Wouldn't completely solve the problem, but could limit random people running up to the first vehicle they see and flying away in it. b. Having a team slot for a "Mission commander", which can be by default be the admin, admin appointed, voted in, whatever. This slot would be able to govern variable things that are appropriate, perhaps in ways similar to the idea in my next point. 2. Giving the logged in admin a "Personnel Management" dialog. Could be used to allow/restrict abilities to fly, drive, etc. I don't like putting more burden on the admins, but really its not much different than the frantic pleas of people asking them to kick for flying/driving off in . Thats all I can remember now. I was just thinking about this the other day, but I can't recall now what else I thought up. Like I said, I didn't get much grasp on the editor myself so I don't even know whats possible. Again, excellent work Kal. If you ever need a beta tester for anything, give me a shout. I'd be glad to help out in anyway I can. - JHunter
  9. The artillery uses the term "battery", in case you were wondering. He was in an Artillery Battery.
  10. Sup guys. I've been playing on yalls server for a week or two now, finally just got around to stopping by the forums. I've only had Arma 2 a short while, but you guys have the best server I've been on. I've been a life-time gamer (FPS, RTS, RPG), but new to the "hardcore military sim" scene. Counter-Strike has been my previous poison of choice for several years. Currently serving in the Army at Fort Bragg in an Air Defense Artillery unit. But I'm an E-4 25F. Reclassing to 25S starting this November. Just came back in July from a 15 month deployment to Iraq. Looking forward to gaming with everyone. - JHunter
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