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AJsarge

8-Apella
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Everything posted by AJsarge

  1. Based on "The Greatest Escape" posted earlier, I'm trying my hand at creating a similar mission. You start in the Northwestern corner of Chernarus, with a small amount of vehicles at hand to get out of the immediate area. It relies on the Ambient Combat Module (small init.sqf included to adjust settings on the ACM) to create opposition to your escape. I've got a few options already in place (refuel the helo at your start outpost, blufor-controlled Skalisty Island Helipad, and a few others), but I don't have the creative juices to create the amount of options and situations that I want. So... I need ideas for... -Escape Options -Escape Aids -Constant Roaming Enemies -Constant Static Enemy bases You can submit as many as you want, or any other ideas to add to the map. They can be reallyreally hard, or they can be a "random" freebee. I'll pick the ones that appeal to me, and you'll find out which ones they are when/if I finish.
  2. It would be nice if you could edit the attack planes/choppers back in (plus the Apache, normal and with sidewinders if you can do that) with the advent of the fixed-wing list. The other option if we do that is to institute a "Combat aircraft" section instead of fixed wing to include the AH-1 and AH-64. Restrict combat aircraft to those who have proven (in front of an admin on a private/empty server) that they can handle flying the aircraft, know the always-effective aircraft ROE, and that they can follow orders without whining. Change some of the messages on the server to "You need to be on our TS server and talk to an admin if you want to fly any aircraft or drive the MHQs. We will not hesitate to kick/ban you if you grief because you get auto ejected by the system." and I think we'll be set.
  3. Ah, changed it. At the moment, the thread is turning into the discussion thread for the movie. You guys don't have a option on the forums, so it's hard to mask something like that. Oh hey, you do. [spoiler"]spoiler here["/spoiler] (without the " marks) Changing it again to a full spoiler.
  4. AJsarge

    Mod Requests

    I will say that it works exactly the same for steam. The only difference is where your Arma 2 folder is located (...\steamapps\common\arma 2\). And instead of using the PMC apache, why not just use the 1.05 one? You can set it to use sidewinders (see EW post for how) and it requires a gunner to use the hellfires. I think...that may be ACE2, but I was trying it with my tacdom shortcut.
  5. AJsarge

    EW

    As a replacement for the Sidewinder Harrier in TacDom, how about using the AH64 from 1.05 with the sidewinders instead? this removeWeapon "HellfireLauncher"; this removeMagazine "8Rnd_Hellfire"; this addMagazine "8Rnd_Sidewinder_AH64"; this addWeapon "SidewinderLauncher_AH64"; This will work in the init field of the game (dunno if the repair pad in domi will reload the sidewinders *JUST TESTED* , It says that it is reloading Hellfires, but it actually reloads the sidewinders) so it's a simple drag-n-drop. I'm currently looking around to see if the only color is brown, or the green that you see in the EW picture is available.
  6. *checking Crysis version now* At worst, buy the game and play through the single player. It's more open than Warhead (and harder on your system, less optimizing) and follows the storyline a bit better. I was wondering when they would release this. I've got a few alpha-version videos from the beginning and was looking forward to playing. I might actually spend more time outside a mech (power armor!) than I do inside. I'll leave it to the mech jocks to fight over them.
  7. !!!SPOILER HERE! !SPOILER HERE!!! I just watched it in 3D. Not IMAX though...my parents got stuck in the 2nd row, and I managed to find a seat in the top. Amazing movie, worth watching even without the fancy 3D, but go the extra mile and do it anyways. I'd love to see it again in Imax, but there's no IMAX theatres that are within a 1 hour drive of me. I had no issues, but my parents said that they had just a few cases of vertigo (the spaceship in 0-grav, and looking down the tree). They even ran a few 3D movie ads. The next (and last?) shrek, and 1 or 2 others. They look like they're running 3D just for the production value. Go see it! NAO!!! (or tomorrow at least)
  8. AJsarge

    1.05 Released

    Honestly, I am LOVING the new campaign, and I'm only on the second level. Just a note, when the enemy air patrol is incoming, just land and spool down your engines. Once HQ says it's clear, take off again.
  9. AJsarge

    Screenies.

    I'll see if I can take a few pics of the Apache when I finish updating Arma. In the meantime, I'ma go mess around with switching my Blufor Utes base over to Opfor.
  10. Sorry about stirring up a hornet's nest here. I was a bit cranky when posting originally (still am, and sore too, but for a different reason) and wanted to get it out of my system. But the original intent was about people (anyone BTW, not just one or two guys) being overly "tactical" on TS (even beyond the tac-dom friday level) to an absurd level. It's a part request, part discussion-maker on the topic, post. Example: "[sender] to [Receiver], [request]" "[Receiver] Clarify?" "[clarified]" "[receiver confirmation]" "HQ to AJ, can you EVAC troops out of the AO?" "This is AJ, where is the EVAC marked?" "Just south of town" "Roger, on my way." or even just... "HQ to AJ, can you EVAC troops out of last AO?" "This is AJ, Roger. Mark an EVAC for me please" I'm sorry for stepping on any toes in the process.
  11. As the topic title says...Do we really need to use "Tactical" coms during non-tac days? I know it's important to be clear and concise when trying to tell someone something, but some of us are trying to relax by playing Arma 2. When I get someone yelling at me for keeping a holding pattern around the main base (expecting the AO to flip at any moment, and knowing that I'd be yelled at for keeping my rotors spooled up on the ground) I have a hard time relaxing. Hell, moments before I was trying to warn of an enemy SU-25 inbound from the south to the main AO, only to get "CLEAR COMMS!!!" yelled in my ear and to have the whole thing repeated by someone else just seconds later as the yeller doesn't say a word. Give it a rest, just keep it short and simple. "HQ to AJ, are you headed to EVAC?" "Yeah." "Thanks AJ" is much preferred over "AJsarge this is Headquarters, spool down your engines, I can't hear myself. I don't care that you're leaving for the AO in 5 seconds." *I start lifting off with passengers* "I'm going to Main AO with two passengers to..." "AJsarge, where are you taking that helicopter? I need you to go to the EVAC marked..." etc. etc. Please, some of us are trying to have fun, and it's hard with people yelling in our ears who think that their snippet can't wait 5 seconds while we finish our snippet. I'd rather not need to have to find a new server to play on. You're a great bunch who run a good ship, and I don't want to spoil that.
  12. If I had that happen to me, I'd laugh my a$$ off! That's an awesome prank. Non-destructive, and very obvious.
  13. Sorry, that was Bravo that you killed. Alpha had to come in and rescue them. And it was an experience being a squad leader for the first time. Thanks to Alpha for being awesome during that time. And sorry that I dropped out in the middle of an AO. I'm dead tired right now, and it gets just that bit more tedious. I think we've got the setup down pat. Come into the AO, kick the crud out of the OpFor Commander's stuff, and steal all his camps. Now we just need to work on making it faster. The map should be ready at least an hour beforehand, and we need to get moving right away. From there, it's just a matter of refining the way the command structure works and how we go about doing things. Seems to me like it takes 15 times longer to take an AO during Tac nights than in regular domi. But, the teamwork was amazing, coms were clear (mostly), and messing around was kept to a minimum. I still say that we should change some of the engineer slots into pilots (keeping the repair/refuel capabilities!) just so that it looks better. And possibly rearranging the spawn setups so that we've got them all set. Alpha, Bravo, Charlie are standard UMSC, Delta is Spec Ops, Echo is Engineer, and the MC and 2IC are SF Commanders. I've got a spreadsheet with it all lain out.
  14. I'm just going to specify here. It's the up/down keys on your keyboard. And there's a pile of different markers available for use. When doing LZs, I use the V-like mark in blue. Enemies outside of AO - red checkmark with description LZ - Blue V. usually it's my LZ, so it's named "LZ AJ" anything else it dependent on the situation and my mood.
  15. -Skazbr Castle Rock, actually. That one town with the outlet mall between Denver and the Springs. -Behemoth Yamaha FZ6 About June/July It uses a miniaturized version of the same engine used in your automobile. Linear, gasoline-fueled, motion is transformed into a rotary action (at approximately 1.5K RPM idling. I keep it at about 6K when cruising), which (through specific gearing) turns a sprocket connected to a chain. This chain is attached to another sprocket which turns the rear wheel. The rotary motion of the wheel is then transformed back into forward motion, thus moving the bike. Or, i can just say that it runs amazingly. 600cc's, about 100 horsepower, zipping me along the road. The best bits of roads are actually left turns (or a double-right on the outside lane) while getting through a yellow light. Or this one bump in this one intersection...
  16. Does anybody live in the Denver area? I've been looking around for a track to take my bike to, but internet searches haven't turned up much besides one track in Pueblo. I know there's Bandemere, but that's a drag track and I think I'm after a road track (the circuit one that isn't an oval, but circles back on itself). Bonus pictures of my bike taken from my FB page. It's got all of the bags on it, but I only use either the tail bag or the saddle bags. Currently the later on it right now.
  17. Who - Audioslave What - Shadow on the Sun (Partial) Why - This is what Arma 2 should be like, and why I'm looking for that "perfect" CH-53 mod. Too bad many of the videos here have been removed by user/Usage violations.
  18. If we update the OpFor Com mission (maps are what you play on. Cherno and Utes are maps, Domi is a mission) to use the assets from the TacDom mission, you'll need to download the LittleBirds addon. But that's because there's models/sounds/etc. in there that aren't included with the game. Most of the mission variants are done not with mods, but with scripts that don't require any external assets.
  19. You might also try sticking a helo on the map in the editor and trying from there. The boot camp mission may prevent you from leaving the heli/shutting the engines down. Surprisingly, you'll start to fly better once you get into 1st person flying. Easier to keep steady, you can judge distances better, and you've got the artificial horizon for those autorotation landings (Arma2 is probably way off reality here. Start with some height, >20m. Zero out your throttle. Keep the nose at 5-10 degrees (first/second notches on AH). Set it down gently. You may need to keep some forward speed). Give it some time, and you'll get used to it. Oh, and reset your controls from the defaults. I've got the "turn" disabled and am using bank/yaw separately now instead. And for those that don't know how RL helis control, you're missing the collective (how much the blades "bite" into the air, right?) and the rudder pedals (at least on my RC, you've got to use the tail rotor to counteract the difference in torque when ascending/descending. But Arma is an infantry sim with combined arms. Don't expect too much reality from anything other than the ground pounders.
  20. Haha. If you notice, when carrying an M2, you can see the ALICE support that it's attached to when the frame isn't clipped inside your body. And they could use some aligning on some characters. The SpecOps guys always seem to have the entire bag shifted a bit to the right.
  21. The packs are kinda odd. you have the medic packs which only distinguish you by having a medic symbol (and they actually have less space than a standard pack), the MOLLE packs (different paterns for you to match with your wardrobe!), the few SpecOps packs (MOLLE packs which liike different), and the black bag that's got about 3.5x the capacity of the other bags. And glow sticks only work at night. Equip them like a grenade, and you can throw them (hit Shift+H to change throw modes like you can with grenades). Once thrown they light up. You can also attach them and use them as a hand-held light. Either removing the glow stick or switching weapons it will go back into your gear.
  22. Peter, there's a few of us (and apparently a lot just before I got on) who couldn't get past that. Zeno will hopefully be resetting the server here shortly. Lightspeed - We're in the backup TS server. You'll have to get a hold of someone who can tell you the password.
  23. So can we at least mark them with something so we can find them later? This isn't for tac-dom, but rather the public server, where vehicles have a tendency to walk off when an admin isn't around or not looking. And I kinda got annoyed that I needed an avenger (since I rarely use any sort of launcher) and there wasn't one at base. Someone managed to come across one at the current AO, but that still left one which might have been in the farthest corner of the map for all we knew.
  24. Err, kinda. But the longer respawn time is there in case the driver/riders want to get out and shoot some guys without worrying that their ride is going to disappear on them. Maybe not a 10 minute timer, more like 20-30. That, or, attach some dots on the map (like the ammo/fuel/repair trucks now) maybe blue player markers without any text next to them?) so that the people looking for them have an easier time finding them. And if you go that direction, maybe adding a yellow mark to reward vehicles like tanks and APCs. The purpose of this is so that we don't eventually run out of HMMWVs because they're scattered about the map and we can't find them.
  25. The motorcycles do. And I think there's a 30-60 second timer on those. But I was playing on the server an hour or two ago, and there were maybe 4-5 humvees still at the base (the ones which people don't want to take, ie. not the Avengers). With enemy aircraft in the air, I went back to base looking to grab an avenger. Lo and behold, there's none there, and there is no way that I could locate one in a timely fashion in order to kill the jet without using assets that I wanted to keep open for others to use at the main AO or side mission. But basically, there wasn't an avenger there, and I don't know where they were (except the vehicle service stations, which no one really goes to). By making them actually have a timed respawn (they do respawn if destroyed) we don't lose humvees all over the place.
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