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KalXen~SPARTA~

5-Spartiates
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Everything posted by KalXen~SPARTA~

  1. I agree.. my main is a 46" Samsung LED TV and its crystal clear and very easy to read.
  2. 3840 x 2160 DPI.... ? http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=8430969&SRCCODE=LINKSHARE&cm_mmc_o=-ddCjC1bELltzywCjC-d2CjCdwwp&utm_source=Linkshare&utm_medium=Affiliate&utm_campaign=9eASk0x48lo&AffiliateID=9eASk0x48lo-TdTOZzhVlp4a7d7EgTa9Ag
  3. Hunter, too bad we don't have a like button cuz I would agreed.
  4. LOSC Minecraft community server minecraft.legionofsparta.net:2403 Same rules apply as always.
  5. Will do. I'l look at it this weekend when back in town.
  6. This is on minecraft.legionofsparta.net:2403 It is an AMPED island, pretty crazy setup found.
  7. Make 46" LED tv your primary pc monitor. Win
  8. Thanks Cy, good idea. Lets see how many we can get going on the 10.1 map.
  9. Hell, I'm 39 and I have it. Damn the weird.
  10. Release v10.1 FIXED: Bug squashed so MHQ's get renamed and load VAS script/Teleport commands. CHANGE: Only pilots can enter AIR asset pilot seats. New Intro Warning. CHANGE: Disabled Copilot seat. CHANGE: 40 player slots for map.
  11. I merged the map fixes from 9.22d and my development copy for a stable release. It has been uploaded to the new Public US server, which is also now utilizing the SpartaLib. There are some extra assets as well, but you must be a member on forums to use them.
  12. Yeah, I'm just needing to set up my access, thats all. Tyler sent me details, but I lost them.
  13. I'm cool with the commander and artillery guy having UAVs, but I'd rather hold off on having any more. The scripts already allow for everyone to have a personal UAV view of their area once the radiotowers are down. As for the random spawning bugs, I haven't seen these bugs yet - and since I'm unsure what MH6 all did in v 9-25, so I blame him for all new bugs and he can fix them this weekend. While you are at it, the MHQ code is broken down into 2 parts: Respawn is tied into the Revive code (not vehicle.sqf), and thats a matter of just giving the target vehicle a name and putting that name into the mobile respawn vehicle array. /scripts/aw_unitSetup.sqf file are the options to add in the ability to move back to base, and add the Virtual Ammobox. This script is used by vehicle.sqf and the BTC revive system when vehicles are respawned. You can likely use the same for the UAT. I'll set up git hub later this weekend. Its a busy one, so may not be around til Sunday.
  14. Confirm that bug for me. I thought it was fixed.
  15. The restrictions scripts are just going by the unit classes in game. Can always add in more playable slots (Commander, Scout, etc) and align to specific vehicle restrictions.
  16. And now this: http://store.steampowered.com/livingroom/SteamOS/ SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen. It will be available soon as a free stand-alone operating system for living room machines.
  17. Will take a look at that tonight. Working out a bug wiyh the respawns making double copies. Nearly fixed
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