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EMT~SPARTA~

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Everything posted by EMT~SPARTA~

  1. Is the mission replay-able? Or do we need to make something? Just let me know and I will unleash the brain!
  2. Thanks MH6! Keep us updated regarding the server. Let me know if you need my help. Hopefully we can started on a larger scale mission for everyone.
  3. Hey Everyone, Please post your opinions and views of the alpha here. This is primarily for people like me, who are at work and cannot play it all day. For ex: * What are the multiplayer missions? * How is it running with your rig? * Your personal opinion of the new changes. * Did you change any key bindings? * Anything you feel is important to mention. Thank you Also, MH6 - Do you have an update for the Arma III server?
  4. EMT~SPARTA~

    Arma 3

    Speaking of Dyslexci, He is releasing a video of Arma III alpha tonight at 7:00 EST. http://dslyecxi.com/an-arma3-video-surprise-on-monday/
  5. http://forums.bistudio.com/showthread.php?146869-Arma-3-plans-for-2013&p=2304158&viewfull=1#post2304158 So on Alpha release day, Dedicated server will not be available, but the normal server switch will be there. So who/how will we go about this?
  6. I'm sure it will be released around mid day EST. But regarding multi-player servers - We need to figure out if there are provided servers or do we need to setup one. Has anyone found any information regarding this?
  7. Sweet Jesus don't use Digital Storm! They had great shipping, but the quality of parts they used are shit! I would just buy all the components from the website and put them together yourself. I am attempting my first pc build soon for a friend. It really isn't that hard, if you aren't overclocking
  8. The prices listed under Beta and Final Release are the prices set if you choose not to purchase the game now. So more of a minecraft style of purchase.
  9. http://www.arma3.com/ Everyone is invited to play in the alpha! Holy shit guys... Its here.
  10. EMT~SPARTA~

    Arma 3

    http://imgur.com/a/eyrIY New Screen Shots of Arma III
  11. http://dayzdev.tumblr.com/
  12. http://dayzdev.tumblr.com/post/41444643504/this-is-the-first-update-when-i-have-sat-down-and Holy Shit!
  13. Yay! those bastards were encroaching on my Land! I've killed at least 100 of them. BTW still working on my co-workers to get Minecraft! Anything y'all want to say to them that might convince them to get it? Y'all know how persistent I am.
  14. Hey Yankee, Just work your way up the latter. Start with a mining well, then move up to a mining turtle. Those are by far the best ways to accumulate resources. With 2 mining turtles, I am mining out an entire volcano to build a fortified community. While I build my walls, my mining turtles are busy getting more resources for me. Mining wells are very good if you want to dig deep down, but aren't very quick and require a watchful eye. Other things that require much more resources take a long time to work your way up there, if you even want to work up to it. My personal opinion is I stay away from the more complicated items. I only need something to help me mine and for protection (of course farming). Stay away from nukes, unless you want to make 30 people very angry at you.
  15. Damn you all! I will end up buying the game... Soon.
  16. Hopefully I will be on time this week. Tac night can start any time if the numbers are there. Usually, the people turn up around 8-9 pm EST. As a group we will decide what mission everyone wants to play. Also, Kalxen if you could let us know if we are using the WarMod tonight? If so, could you paste the link to the dl and your post how to install it properly. thank you
  17. Happy birthday Tyler! I would post on the forum, but I am at work and I know it is NSFW...

    1. KalXen~SPARTA~

      KalXen~SPARTA~

      Lame, risk it all.

    2. Pringle~SPARTA~

      Pringle~SPARTA~

      Geez, some friend you are! You should go all out on your friends birthday!

  18. Agreed; Could we take it for a test drive tonight maybe? Also, Kalxen I talked to Hajimoto about ACRE and was told that he knows how to set it up without having to have the BETA arma. I know we have coms back on in-game, but I feel it would add another level to the immersion. Again, needs to be tested in order to see if we really want it or its just a big pain in the a$$
  19. http://www.armaholic.com/page.php?id=15379 Adds a lot of things to arma and looks to be pretty cool. Might want to think about trying it out one night to see how it plays? Addon features: AI_Dispersion: Simulates aiming difficulty for AI by restoring the AI shooting dispersion that was removed in 1.09b. Makes AIs less accurate based on the type of weapon used and the AI skill. Anims: Animations of low crouched running and AT launcher lying. ArmA_Voices: Sound definitions for all of the ArmA voices and sounds for SLX_Shout. Cloud: New smoke, fire, and other cloudlets for effects. EngineStart: Makes vehicles have a startup sequence. Player vehicles are stopped while the engine starts. FindCover: Functions for AIs to find cover, move to a position and remember what they were doing before, and return to their previous task. GL3: Group Link 3 adds several features: Group Link: Scans through all groups and detects when they are in combat, then calculates what they should do based on the strength of their forces. Groups share information about enemies and about each other to get a better idea of the size of the friendly and enemy forces. Suppressive fire: The AIs will try to suppress the enemy by shooting at the last position the enemy was seen at. When people get shot at they can be suppressed depending on accuracy, damage potential, and rate of fire. Maneuvers: The AIs will decide what manuvers to use based on the general situation. They can decide whether to use bounding overwatch to attack, or to take cover and defend, or to fall back. If the AIs decide that their forces are not strong enough then they will try to call for reinforcements. KEGspect: Kegety's spectator script built in to MP. Loading(screen): Replaces the loading screens with the SLX loading screen. LoadingBlank: Makes the loading screens blank. Loadout: Changes people's loadouts for SLX. Melee: Knives, shovels and other melee weapons. Makes zombies attack automatically. Misc: General replacements/changes to content. Changed vehicle headlights, street light lamps, clouds, and skies. Mod: Some changes to the HUDs to remove the ammo counter. ModPeople: Changes and fixes some things for people. More hit sounds and changed volume of footstep sounds. Changed zombies settings to have deep breathing and hit sounds, they are a little stronger and are called "zulu." Changed civilian FSM so they don't jump out of their cars all the time. Changed namesounds, threat levels, and added armor for peope that have armor. Stealthier SF. T72: Fixes T72s so they can shoot at aircraft when using NonWonderDog's tank addon. ModVehicles: Changes to vehicles to make them more correct. ModWeapons: Changes to weapons to make them more correct. ModWeapons_Sounds: SLX sounds, can be removed. NWDFixes: Fix for tank armor for NWD tank addon. People: Example people addons. ReloadShout: Shouting when reloading. Shot Effects: Adds effects for shots: Arming distance for RPGs and launched grenades. Effect for launched smoke grenades, and makes AIs reload regular grenades after firing. Smoke grenade view blocker that moves with wind. Hand grenade effects: Throw shout, "Frag out!" Shouting when an armed grenade lands nearby. Throwing away nearby grenades. Shooting placed satchel charges or land mines will detonate them. AI will shoot enemy satchel charges and land mines if they see them. Hiding the explosives behind or under something helps. It also takes time to spot them so putting explosives after a blind turn can make the AIs run into them before they see them. Tank crews turn out when the commander machine gun is fired. When shot at AIs will try to use evasive moves to get out of the line of fire and get to cover. Shot effects: Shock dust. MP and vehicle gun smoke. Launcher backblast. Spent casings when vehicles fire. Barrel smoke/steam when firing. Supersonic vapor trail trace. Tracers with lights. Rocket direction deviation. Tracers and explosives can set things on fire. Tracers and unarmed grenades and rockets ricochet. Shout: Sets up voices and talk function for other SLX addons. Vehicles Effects: Adds effects for vehicle damage: Aircraft crash effects for crashing into water and high speed aircraft crash into the ground. Weapon damage can damage a vehicle's weapons making them inoperable. Helicopter instability when rotors are damaged. Helicopter blades also tear apart on the ground when they crash. Engines can catch on fire. Temporary engine failure. Fuel leak effect. Dripping fuel when on the ground and a spray of fuel in the air. Tail rotor failure effects. Glass break effects. Tire blowout effects. Headlight break effects. Vehicle Smoke: Adds smoke grenade launchers for vehicles. Wind: Sets wind variable for other SLX addons. Wounds: Adds effects when people get injured: Some blood spray from large wounds. People can take more damage. People will bleed from injuries. The bleeding can be bandaged. Bandaging yourself reduces bleeding by 50% each time. Bleeding is stopped when another person helps. Trying to bandage near an AI will get them to help you. AIs will wait until they are out of sight of the enemy to bandage themselves. People sometimes fall down when hit. Falling on back, falling to sit, and falling forward. People can sometimes get stunned and can't move for a while when winded or knocked out. When people can't stand or are critically wounded then they can be dragged. AIs will automatically try to help get someone to cover when they can. Critical wounding: People fall down screaming and unable to move. Wounded people can still throw grenades so be careful. They can be given first aid to try to get them able to move. (Can be disabled with "SLX_NoFirstAid=1;") They still need medical help after they are able to move. When wounded enemies are fixed up they can be taken captive. Captives: Captives keep their hands on their head. Captives can be told to follow or stop. When stopped they can be sent to the rear to remove them from the area if the area needs to be cleared of all people on their side. (To set off triggers that detect the presence of their side.) Ammo crates and medium sized static weapons can also be dragged. Dragging people and objects also works in vehicles. The driver needs to be able to see the action in the menu when getting in, or be looking in the direction of the action when getting in. Then when in the vehicle they can look in the direction of the person to see the action and use it to move the person into the vehicle. The vehicle needs an open seat to take someone. After dragging a dead person for a while they can be burried. When killed at high velocity from an explosion people will be torn apart. Sometimes they will catch on fire from an explosion. Killing wounded people or captives has a penalty. Psychological effects when people can see the person that hits them. They see flashes and flinch and scream when hit. They will take cover when hit by an unknown enemy. When someone is killed while driving a vehicle the vehicle will keep driving for a short distance. When AIs are drowning in shallow water they will stand up. Dropped weapons: People will sometimes drop their weapon when hit in the arms. When dead people are damaged completely they will drop their secondary weapon so it can be shot. Dropped weapons can be picked up, and can be damaged and destroyed by shooting them or from the action menu.
  20. My vote would be to allow 1-2 opfor. But, in the end a vote from the people currently there will determine the final choice. It will add something to the game and make it overall more fun. But I agree with kal on the "don't act like you have a 1000 lives".
  21. Sure thing Lightspeed! It takes place in the city of Zargabad, completely under the control of the local militia group. They are heavily armed and vary in numbers. Intel indicates insurgents are using ammo caches to prolong the battle for Zargabad. Your mission is to gather intel on possible ammo locations and destroy them. The city is divided into 100 x 100 meter squares. Red squares mark "Hostile" areas, while "green" squares are considered safe zones (not 100% safe). Once an area is cleared of insurgents, the square will go from red to green, indicating that it is "safe". Insurgents can not take back the square. You must search every building in that area in order for it to change. Insurgents will be hiding in every nook and cranny (roofs, rooms, bushes). There are civilians mixed among the population, so watch your fire! I.E.D.s are a possibility, so watch where you step. You must work together in order to accomplish your mission. I say this because ACE wound is on! You will need your medics in order to get you back to 100%. If you get shot, you will bleed. If you don't bandage it up, you will faint. In pain? Get some morphine. Did Kalxen just faint? Give him Epinephrine! So I ask everyone, please stick together. If you faint, you could be laying there for 15 min before you die. Make it a priority to get someone back on their feet. Rally together and get to him. Always bandage someone in this order: Bandage until the bleeding stops Morphine Epinephrine ( by this time, your friend will be waking up). Something to note that is different from other nights. We enabled server side voice chat so that teams can communicate more efficiently without clogging the coms. Please use them to talk to your squad. I'll go over this again when we start tonight. Key notes: * Avoid civilian casualties * Find intel (Steel briefcase) * Find ammo cache * Destroy ammo cache (could be located in any house)
  22. This Friday! Tac Night again! Come join us for some great times and fun moments! The Mission for this Friday will be Insurgency 1.50 Ace...with maybe a few surprises The Euros usually start at 3:00 pm EST or 8:00 PM their time. 'Merica will start at 8:00pm EST or join in on any remaining game from earlier. You will need: Spartaace V1.13 Optional (recommended): Blastcore JSRS 1.4 Spartaace can be found in the downloads section, but the other 2 can be found with a simple google search. Hope to see everyone there. -EMT
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