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Jef

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  1. Ok, It has little to do with your filename, and much more to do with the encrypted contents of the file. Only the author of the addon has the specific private key to create addons with that encrypted signature, nobody else can create bisigns or bikeys with the identical encryption unless they are some kind of super hacker. If the encrypted contents don't jive, no joining happens. If you are saying a Sparta member could manually load a .bikey into the keys folder that was created by a hacker under the disguise of another modname, yes that could happen, if the person who moved installed the bikey was dumb enough to download it from somewhere that isn't legitimate. Also you would probably figure that out when everyone running the legitimate version of that mod is unable to join.
  2. That wouldn't work the bisign wouldn't verify against the server's key file and you wouldn't be allowed onto the server.
  3. Nope you are dead wrong, that is not how signature checking works, if the player alters the original pbo file in any way the signature won't verify. BIS isn't that dumb. The bisign and pbo files have to be original, the only way they could fool you is if a hacker released a mod disguised as a sound mod or something and had hacks embedded in it. In that event I'm sure the community would catch on very fast. From bis
  4. Cool, which addon signatures are you allowing. If not already I'd recommend VOP and RH helicopter sounds.
  5. And no I'm not a hacker, I do find it interesting that you and Phoenix both left around the same time after the little "jeff stop hacking" game, the same crap I see TKC do on other servers. And I also found it interesting someone locked my keyboard shortly after I started talking to Morgan. However I do know where the hacks came from, the same douchebags that have been at it since arma1 www.tkc-community.net I don't know who TKed you a few days ago and I have seen other players with the same name, usually the hackers wont blatently TK though, they like to watch people try to figure out whats happening.
  6. I came on to post the same thing, since I'm apparently not allowed to ask about it ingame. Yes the server was hacked.... again. Same douchebags from TKC........ again, all they are doing is running simple scripts as addons, if you don't allow their addons then they are SOL. Here's how you do it, for tutorial's sake we will say you want to enable your clients to join with @xxx mod. 1) In the server.cfg, look for and edit or add this line: 2) Download xxx mod from a legitimate site, and look for a file or files that end with .bikey ie "xxx.bikey" 3) Move the bikeys to the "keys" folder in your server directory. 4) Make sure players joining have the bisign files in their addons directories (there are often multiple of these per addon) Also note: With VOP mod the 2.1 version was released to the major sites with keys, then the author made a small update which he only released on the BIS forums with more keys, make sure you decide which one to use and the bikey and bisigns coorespond to the correct version. 5) Join game with chosen mod and see if it kicks you. For more server.cfg variables look here: http://community.bistudio.com/wiki/server.cfg and : http://community.bistudio.com/wiki/ArmA:_Addon_Signatures
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