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Lightspeed~SPARTA~

3-Developers
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Everything posted by Lightspeed~SPARTA~

  1. ill be there with bells on and the blue face of pride of course
  2. i posted that b4 i had time to watch the video - in hind sight i should have watched the video glad to see it or i just couldnt enjoy this game as much. even Ghost Recon irritates me now after playing Arma2 bcoz there is no bullet lag or drop - just put the cursor over enemy and they are dead. love bullet drop adds a new dimension to fps tactical. and this video looks good - just reaffirms to me that this game will be good with the potential for awesome a real possibility.
  3. only suggestion add more RAM - 12 gig is not enuff
  4. plz can we post links to the downloads here too so we are all getting the same version of mod - VOP sounds good to me - where plz? and just quickly, the cover in arma2 has been fixed pretty well i think - they completely redesigned the way the AI viewed the trees and seems to be effective. i dont feel like its an unfair fight now.
  5. in the same vein as Arma2 i'd really like to see 14 keys for communication and 7 different channels per player - hey you want tactical comms? anyone who can master that is a tactical genius.
  6. i like - but yes only give to Team Leader or FAC perhaps - i dunno. Sounds exc for tacdom nights.
  7. To be honest I think the separate channels was working at least when I used it - as long as the Team Leader says "Clear Comms" when the Commander is communicating then shouldnt be a big issue. Worked well with me - team just needs to know when to shut up and leader can raise voice if necessary to stop the chatter. If necessary, he says to Commander plz repeast last messg. Then he relays this to team and chat is clear to go again.
  8. yeah i meant the paraflag jumps from towns and also at main base i would have thought? catch a chopper or wait for mhq to set up at the new town LZ.
  9. I vote remove all paradrops - still too many ppl who just enter villages and clear them b4 main force arrives. Spoils it for the majority.
  10. yeh TP - personally, I'd be happy to pull back and give advice on the game if you need it to work out whats going on - so I'll look out for you in the server. I could have given up on Arma2 when I first started playing bcoz it does feel a bit different and theres a lot to take in - but once you get it it's tasty! Back on Topic - I don't think we're far away from getting it sorted - just need to enforce the comms and team discipline - I think it will get there soon. Just need to shout down the line if you are commanding to pull the strays back in line.
  11. i still see the same lone wolf (wolves) going ahead at times which pisses me off a little - anyone can go in on there own and be a hero (or try to be) but its not the point of this at all. My feeling - anyone who does this should not be revived. in terms of leading i think we can still get the format sorted more quickly so instead of taking 20+ minutes to get teams organised it should only take 10 max and then be heading to next target. i think there should be steps which everyone becomes familiar with - 1. Head to Extract and re-arm immediatley (a Team Leader to make sure an ammobox has been dropped several minutes earlier so theres no waiting around) 2. Line up together, take a knee and just wait! for the Commander to plan his attack, mark waypoints and then walkover to the line up and break the line up into the teams he wants - direct them to a chopper or whatever transport vehicle. Those ppl just move there and again - just wait and not talk. 3. Commander selects squad leaders and communicates with them. 4. Noone else should talk unless they have to - mark maps or type text - that's it. Only speak unless it's critical. And announce it by saying "Clear Comms!". This means imminent danger / situation critical! I would say you can talk to your team in bursts if Comander or Squad Leader isnt but again only if necessary to report. One of the frustrating aspects is how long it seems to take between completing one mission and heading to next - I'm sure we can cut this time down dramatically. Part of that comes from commanding to - you don't need to overcomplicate things - simple instruction is often best. If you want it more complex then say Alpha head to this waypoint and await further orders, then you update plan at that stage, but not 4 different stages of the assault beforehand or players will get confused. another thing we should lock all enemy vehicles. i think at this stage experienced commanders should command so that newer players can see and understand how it works b4 they end up in the deep end. if we have a thread to explain the process they too will understand how to coordinate. obviously this is still very much a learning process for us - but i know given a little time and tweaking we will have a good system in place. i played the Alpha Squad servers which would regularly have 12-20 ppl in one TS server and missions would last one hour. Comms were clear and quiet, everyone took a knee b4 mission commenced and listened to instructions. Squad leaders kept comms with their team and communicated to Commander - typing was used where ever it could be used instead of speaking and cluttering comms. And......it worked beautifully. thats my two cents
  12. thanks - im still at 6.12 wondering if its worth the update for Arma2 and then OFP:DR
  13. Lightspeed will be ready for action - after having firefighting commitments last week he is itching for some tactical. Not sure exactly what your timezone is Medic but i will be on bright and early in Oz so if im in channel plz drag me over to tac server. Can we try to do missions not more then 1 hour so ppl can get jumping in after missons are complete. While longer missions are good - I think they should probably be held back for special occasions but I think if you're trying to build this tactical server stuff you should have missions which rotate reasonable quickly - 1 hour is about the max or ppl wont wait around - if they come into server and see that theres only about 20 - 40 minutes left they will wait around, 1 hour 20 minutes and they are gone.
  14. MH6 just want to say thanx - without modders/scripters like you the games we play would not be near as good as they are. cheers.
  15. g'day that was my Australia plug - seriously, nice to hear your story and look forward to seeing you ingame. i will look out for soldier wielding paper. FP love the video work - quality and humourous at times - v nice. yep - that need for speed review was brilliant - not sure if you do this professionally but if theres a market for it and money to be made then step up - you are the man for the job.
  16. EMT what card(s) are you running at the moment? and how much video memory? To be honest with the game release just 2 weeks away, I would wait and test the game with you current card and see how it performs - then you'll know if it's worth an upgrade. I've heard the engine is smooth and graffix incredible and you may find it's perfect as is - but if not then you look for the upgrade and make sure you have 1 gig of video memory so that you can run textures at highest quality.
  17. I dont know what happened on comms this week but the week before it seemed ok. As long as Team Leader shouts hold comms to his team or tells commander to hold if in a firefight then it should work ok. As for grass - if I am sniper I turn it off so it is a fair fight and I can go prone. If Im assault then I leave it on bcoz it looks better and I will tend to stay crouched over prone and use cover before assaulting.
  18. ill be into next weekend - had firefighting duties this weekend.
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