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Lightspeed~SPARTA~

3-Developers
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Everything posted by Lightspeed~SPARTA~

  1. Required mods are: Lingor with units, current versions. Dingor with units, current versions. TF86 units. I will provide links to all later today. ACE not required.
  2. Going by GMT time - I think 9pm start. That will be 7am for me in Oz.
  3. We really need minimum 8 to have a chance. Also a nice medic system in place and if player dies you can respawn in AI body who will join us in the mission and controlled by leader. I will list required mods tonite.
  4. Hi guys I have been hard at work on new campaign, 12 player coop on lingor. New missions but very island thunder feel. Would like to run at least one this weekend, my Saturday morning, your fri nights. Who's in?
  5. Colin from Blackfoot Studios and GR.Net also tried to sign up but no joy.
  6. yes there was a mod made on Arma2 a couple of years back which worked ok on straight tracks but around corners - not so good
  7. ive been using a 21" wide screen Benq for the last decade - never any issues. I think most monitors are good and probably can't see much difference with any of them. only thing is to avoid reflective surface.
  8. So how does it feel MH? I have seen some ppl reporting motion sickness particularly with driving sim.
  9. Lol, maybe the replays bit?
  10. yep looks v interesting. I wonder how much it will be modded over time.
  11. Well iirc, there is a check box to enable/disable dload of beta in Six.
  12. I want to play on Hajis, what's it called?
  13. Add the Tao Folding Map - it brings up folded map in bottom left of screen. Allows you to keep visuals and fire if required. http://forums.bistudio.com/showthread.php?148517-Tao-Folding-Map-2-1
  14. I'm wondering what the general consensus is about using Play with Six Updater for the server and mod updates going forward. The old updater used to be a bit of a pain in the ass - but the new version is getting easier to use and will allow us to stay up to date with all of the mods which is important at this time becoz a lot of the mods are being updated regularly with enhancements or as new parts are released or tweaked in the Alpha. I'm happy to put together a tutorial to explain how it works and then its just a matter of entering the Sparta server through Play with Six and it will pick up and install any mod updates.
  15. Did some cloud quality testing. Seems to be no Fps hit between low and high, but visually, much better 3d clouds.
  16. where is your server? not playing with LOSC anymore? i miss you haji
  17. I found this link on BIS - I found better visuals and more FPS. The lines of code gave me an extra 4-5 FPS straight up - http://www.day0.com.au/forum/arma/70-arma-3-alpha-performance-tweaks-and-settings-guide Also, you absolutely must use the midtexture replacement (new version - use Sharp2) - http://forums.bistudio.com/showthread.php?150645-midrange-terrain-texture-replacement Note: You must not use Landtex or you won't see the Midrange, and once you see this you won't miss Landtex at all!
  18. think i might slap together a quick mission where you actually have to look in the remote areas for enemy camps and patrols maybe a few static objectives here and there.
  19. main thing i would like to see while we're stuck on this small map is more enemy randomly outside the red zones, maybe some IEDs, ambushes, etc its too predictable and repetitive at the moment would also like to see opfor leave their red zones more frequently to engage.
  20. Just went into editor to check out the lighting improvement at night. Totally different look now - vastly improved - it's a joy to play night missions.
  21. yep it worked nicely mate - really happy with it. over 40 fps in the main villages and up to 70 in the hills - average 50 fps. and looks nice too thanx.
  22. What I would like to do on the weekend is test the original in arma 2 if you're interested
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