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MH6~SPARTA~

1-Gerousia
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Posts posted by MH6~SPARTA~

  1. i have heard many of you talk about arma 1 having little birds in it and here is a mod for arma 2 for little birds. I just found it at armaholic so i dont know if it replaces the huey and would it also be possible to change the rewards back to main missions get jets and tanks nad side mssions get humvees becuase it seems like there aren't alot of side missions now.

     

    http://www.armaholic.com/page.php?id=5953

     

    Yeah I have that addon. Unfortunately it's client-side only unless the server supports it, so won't be able to fly it around in the Sparta server any time soon. It doesn't replace the Huey though, it just adds the AH6/MH6 into the game.

     

    I'm glad the good vehicles come from the side mission now, as they're much easier to complete. Then said vehicles can be used to assault the main mission, which is always a lot more involved. Makes a lot more sense than having the good vehicles come from the main mission in my opinion.

  2. And no I'm not a hacker, I do find it interesting that you and Phoenix both left around the same time after the little "jeff stop hacking" game, the same crap I see TKC do on other servers. And I also found it interesting someone locked my keyboard shortly after I started talking to Morgan.

     

    However I do know where the hacks came from, the same douchebags that have been at it since arma1 www.tkc-community.net

     

    I don't know who TKed you a few days ago and I have seen other players with the same name, usually the hackers wont blatently TK though, they like to watch people try to figure out whats happening.

     

    My game crashed. I'll give you the benefit of the doubt that you weren't the same Jeff who shot me with a Stinger/SMAW while I was in the Harrier, though, in light of your recent postings. I just hope ArmA2 saves server logs so we can find out who the actual hacker is.

  3. I came on to post the same thing, since I'm apparently not allowed to ask about it ingame. Yes the server was hacked.... again. Same douchebags from TKC........ again, all they are doing is running simple scripts as addons, if you don't allow their addons then they are SOL.

     

    Here's how you do it, for tutorial's sake we will say you want to enable your clients to join with @xxx mod.

     

    1) In the server.cfg, look for and edit or add this line:

     

    2) Download xxx mod from a legitimate site, and look for a file or files that end with .bikey ie "xxx.bikey"

     

    3) Move the bikeys to the "keys" folder in your server directory.

     

    4) Make sure players joining have the bisign files in their addons directories (there are often multiple of these per addon)

    Also note: With VOP mod the 2.1 version was released to the major sites with keys, then the author made a small update which he only released on the BIS forums with more keys, make sure you decide which one to use and the bikey and bisigns coorespond to the correct version.

     

    5) Join game with chosen mod and see if it kicks you.

     

     

    For more server.cfg variables look here: http://community.bistudio.com/wiki/server.cfg

     

    and : http://community.bistudio.com/wiki/ArmA:_Addon_Signatures

     

    Thanks for the post. I'd rather they just disable addons entirely personally but I know some people like to have them.

     

  4. Please either turn on addon signatures or disable addons entirely, because the server got assaulted by a hacker(s) today (12:25AM EST). The addons are also probably the cause of a lot of the instability.

     

    It was 100% a hacker, because they popped up a GUI message box on the screen saying something like "It's party time...let's blow something up with dynamite!" or something to that effect. This was after all the friendly AI in base went rogue and began firing on friendlies (abandoning their AA posts in the process). There was also some rogue friendly AI spawned west of the base. No, the men they were shooting had not TKed. They were not red on the map. They fired at anyone and everyone regardless of who they were. Any Blackhawk hovering in base was also shot with Stingers by the AI.

     

    If possible, and if ArmA2 keeps server logs, please check them and see who joined with addons around 12:00/12:15AM EST.

     

    Thanks

     

    Edit: A guy named Jeff was rambling on about the hacks, even spouting names of hacker groups, and blaming both me and another player for them (Pheonix). This is probably the same Jeff that intentionally TKed me a few days ago too, so it'd be nice if someone kept an eye on him from now on. Not saying he's the hacker, but it does seem kind of iffy.

  5. Ive tried calling an Artillery Piece to be dropped, on several occasions, and nothing has ever appeared. Any idea what I might be doing wrong?

     

    Ive seen a few successful drops before (one inadvertent drop right into the middle of the enemy when we thought we were calling in an arti STRIKE...hahahah)... so I know it does actually work...:)

     

    It generally takes a long time to appear. 10-15 minutes, I reckon. Other than that, dunno.

  6. You have to be a squad/team leader to call in an M119 arty piece

     

    and an FAC to use this feature of the arty otherwise line of site only?

     

    Good post MH6

     

    You have to be the team leader of either Alpha or Charlie squad to call in an M119, yes. And the only class I know of so far that can operate it in indirect fire mode are the regular soldiers (i.e. Team Alpha Soldier). There may be more, but I don't know of them. I do know that the MG, GL soldiers, artillery operators, FAC operator, and team leaders cannot, however.

  7. Here's a copy of a post I wrote as a reply on the ArmA forums (which was quickly buried). For those who would enjoy firing artillery manually, here's a quick diagram of the aiming reticule and how it's read.

     

    User posted image

     

     

    The middle blue line is your current altitude in the artillery piece. The closer line is your altitude + 1000m, and the further line is your altitude - 1000m. Therefore, the distance between each red hash mark equals about 200m. By reading the topographic map, I can see that my target's elevation is around 135m. So if I aim with the first red hash mark after my current altitude, the shell should land within 5m (since that hash is the 140m mark).

     

    I fired the round when the second-hand struck 12 o'clock on my watch. The round will have a 43.16s flight time (41.8+(48.6-41.8)/5), so should arrive two seconds before the second-hand strikes 9 o'clock.

     

    Observing the target area...

    User posted image

     

     

    Kaboom. (Watch reads exactly 43 seconds)

    User posted image

     

    Accuracy was within 5-10m, at near maximum range of the M119.

     

    That truck is toast.

    User posted image

     

     

    Another good thing to do is setup a game controller to manipulate the artillery piece with. This way, you can aim using the larger map (see first picture) instead of that pansy minimap. This will make you much more accurate. You still have to close the map to actually fire, however.

     

    God, I love artillery.

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