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MH6~SPARTA~

1-Gerousia
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Everything posted by MH6~SPARTA~

  1. And now you can see the vehicle in the cargo bay (and the vehicle crew can ride in it, like when getting transported by a chopper) I'm pretty sure it won't interfere with the troops either since i think the troops are in the front portion of the airframe, but I can't test it to be sure. It just puts me in the co-pilot seat when I try to ride in back.
  2. Heh, bet that was a sight. I haven't yet seen either plane in person, unfortunately. I have gotten to sit in the pilot seat of a Blackhawk though (the very same Blackhawk in my avatar). I would love to fly one of those beauties. And yes, troops will still be able to ride in the C-130 while cargo is loaded. They won't see the actual cargo in the plane, unfortunately; it'll just look like an empty C-130 to them. I may see if I can change that, but I doubt it. One big advantage with this though is that you can load multiple vehicles into a single C-130, so for instance you could airdrop both a MHQ and a M1A2 simultaneously to the battle zone. Edit: Er, avatar isn't showing up. Would have to view my profile.
  3. True, but there aren't any C-17s in-game, so we have to make do with what we got.
  4. Yep, it's pretty sweet. I've done some mass para-drops out of a C-130 before (in-game, not real life ), it's fun. I've added the ability to load cargo into the C-130 and airdrop it mid-flight, by the way. Or the cargo can be unloaded on the ground (say if you want to fly something from one airfield to another). This gives us a way to realistically transport tanks without exploiting! Edit: Pictures! It's fun airdropping vehicles around the map.
  5. Well Domination has a built in mode called Two Teams (TT), where instead of AI defending towns the players do. So it's certainly possible. Just need to add some of the regular AI code to the TT code.
  6. Alright I'll take a look, thanks!
  7. Could have it setup like the attack aircraft: Have to wait 30min upon joining a server before you can fly it. That rule seems to fend off the impatient pubbers.
  8. Quite the discussion going on in here. Would anyone be against me adding a few C-130s and UAVs (either armed or not - mostly for recon) to the airfield? I'd also like to see if I can give C-130s the ability to load a vehicle and unload mid-flight so it'd be like a player-operated air drop.
  9. Yeah I agree, but I think everyone is kind of sick of getting nothing but tanks each game. How about keeping the aircraft chance the same (or maybe slightly increased), but instead of having only M1A1/M1A2s below that threshold (75% chance to get a tank!), we can have all ground vehicles. Diversify our force a little bit. Then we set this up for both main and side missions, so we should end up with a nice mix of aerial and ground vehicles, but more of the latter than the former. As for the player count, I can look into increasing it.
  10. Alright. I was also thinking that instead of having one type of vehicle come from main missions and another from side missions, why not just have main/side missions both randomly choose from the same list, so we get some more diversity? That way we don't get 12 tanks from side and 8 humvees from main (like it seems now), but might instead get a AV-8B, M1A1, and UH-1Y from main and a LAV-25, AH-1Z, and AAV from side (just as an example). So it's still useful to complete the side missions because there's a chance it'll net you a powerful vehicle, but we also get some good vehicles from main mission. Does that make sense?
  11. I felt like trying to improve the Domination map a little more, such as fixing some annoying bugs and adding some beneficial features. Here's what I have so far: DONE Two M119s now spawn at base with multiple ammo types (for coordinated spotter-artillery operations during Durka's tactical Friday nights--can remove if necessary) Note: They function like choppers, in that they have markers on the map showing their location and will respawn when destroyed Fixed friendly ammo trucks (so they actually rearm) Two C-130Js now spawn at base and can be used to transport and airdrop cargo, such as vehicles. Fixed MLRS so it can be used indirectly Fixed M119s so they can be towed in Salvage Trucks Anyone have any other suggestions?
  12. I had a few hours to kill before class today so I hopped into the ArmA editor and started dicking around. Took some short video of both me in a F35 vs. 4xSu34 and me in a Su34 vs. 4xF35. It's unedited because I have no ruttin' hard drive space. I'd like to make an actual edited video (which would be a lot nicer...) if I can clear some space up though. Didn't even add the music in, it was just playing in the background. The flight AI isn't very good (even turned up to full), so it wasn't very sporting, but it's kind of silly how easy it is in the Su compared to the F35. For instance, how the R-73s give an insta-kill but the AIM-9's just damage. If the AI didn't bail instantly they could probably still fight. I also had to constantly fight against the stupid auto-rudder so my gunning is pretty horrible. Without further ado: (Might want to watch it fullscreen on YouTube in HD so you can actually see the enemy planes)
  13. I'm currently trying to find a shooting range near Richmond, VA that rents out AR-15s and other rifles. If anyone knows of one, let me know. I've asked around, but no luck yet.
  14. Downloading both the map and the CAA1 mod now. I want to see what the FPS difference is between the two maps.
  15. Ah, didn't know BFG was a Euro company. Or are you based in Europe? If so, don't think you get a lifetime warranty. (As Halli mentioned) As for the 1Gb 4870...I advise against buying a Sapphire 1Gb 4870. Maybe I just have bad luck, but that's the card I bought for my current system, and it worked for all of two days before it died. I then switched to an Nvidia 280 GTX and haven't had any problems with it.
  16. If you want quality customer service, buy EVGA. Other than that, all I can recommend is that you be persistent. Have you called them, or are you doing this all through e-mail?
  17. They added FLIR, awesome--and they brought the MH-6 back! Apaches, chinooks, littlebirds; this expansion will rock. US Army > USMC
  18. I can do that, but it'll need to be re-uploaded. Edit: OK changed the name to "co30 DomiA2! SMFix West Revive [1.03]". Filename is the same, though. co30 DomiA2! SMFix West Revive [1.03]
  19. I've packed the changes so far up into a .pbo. I can of course take out more side missions if we find any more bugged ones. co30 Domination 1.03 West Revive SM Fix
  20. Thanks, you guys run a great server. Reminds me of the SEALZ server, except not a ghost town. I'm actually a programmer (almost exclusively game programming, such as for the Nintendo DS), so if ya'll Spartans have any other gripes about the map you want changed I can probably help ya' out.
  21. Alright cool. I just tested it and everything seems to work just fine. Ended up removing four side missions so far. I'm sure there are some more bugged missions but I don't remember what they were.
  22. Please let me know of any bugged side missions you encounter. I am removing them from Zeno's revision of Domination 1.03 and will upload the final map when finished. Now of course I can't make the Spartan guys use this map, but I'm hoping they will, as I think everyone is getting sick of the bugged side missions. Edit: I've removed all Capture the Flag side missions as well as the Destroy the Artillery piece before they attack Chernogorsk mission. (Which we just got 10min ago and was bugged)
  23. I just tested it on Expert (highest difficulty setting) and the choppers and MHQs show up. My player marker however, does not. Not sure about revives though. Mind I tested it with co30 Domination AI or some such, so maybe it handles difficulty settings a tad differently than Revive does.
  24. Well even in Veteran, the MHQ, choppers, and even people needing a revive all show up on the map. The only things that don't show up are friendly and enemy targets I believe. So it would be harder to stick with your teammates if you don't have line of sight on them. It's also slightly more difficult to determine your own location. I understand, however, that a lot of people don't like veteran, and personally, I'm perfectly happy with any difficulty setting.
  25. Well one thing I've noticed, which of course makes sense, is that towns become substantially easier to take as the player count increases. Trying to take a town with 5-10 people is hard. With 30--it's a bloody cake-walk. The Domination towns are not dynamic; they do not determine what spawns based on the amount of players on the server, so the more players you have, the easier it will get. Personally I'd like to see more full-out assaults by the enemy on a massive scale. The roaming convoys are nice but hell one soldier with a SMAW can generally make short work of them. We're fighting Russians, after all. Where are the endless lines of tanks blazing across the open plains? Maybe we'll have some of that in the expansion, since that's what the AH-64D Longbow was made to prevent.
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