Jump to content
Spartans Home

MH6~SPARTA~

1-Gerousia
  • Posts

    1,977
  • Joined

  • Last visited

  • Days Won

    12

Posts posted by MH6~SPARTA~

  1. Nice!

     

    So long as the server supports custom sounds, everyone will hear them, as it uploads the sound files to everyone. That's why I reluctantly deleted my Fortunate Son sound clips, it made loading take 10x longer :(

     

    But damn if it didn't make helicopter infils that much more epic.

  2. There's really nothing much to see when you're strapped in one. If you're lucky (like I was, or maybe it was unlucky) you'll be beside a porthole near the back. They're beautifully ugly machines, though, and I love watching them fly.....when I'm on the ground lol.

     

    :P

    I'd love to parajump out of one, personally.

     

    Edit: Ran across a Tow Tractor script someone posted on the BI forums, so I threw it in the map. Has the exact problem I mentioned a few posts ago, in that its like the C130 is welded to the tractor instead of rotating freely about the connection joint. But ah well, works well enough.

    User posted image

     

  3. Yeah I remember watching a C-130 in Mosul do this combat landing manuver where he came in really high, too high and we were yelling all worried he was going to crash. He then dipped down to close to 45deg angle (this being at leass than 500ft up), then pulled the nose back just as he was about to hit the ground. Landed like a feather. The next time I saw it I was in the back of one of those damned things. I still love flying somehow :)

     

    Damn, wish I could ride in one. That'd be badass.

     

    New bug fix: Airdrop choppers should no longer freeze in mid-air, and on the off-chance they do, it will reset their position to over the drop zone and force them to drop.

  4. I have to echo Durka's "helluva job MH6"!!!!

     

    Though I would like to ask about something Zeno mentioned. Can the C-130 be adjusted to have reverse thrust?

     

    Real ones do through the method mentioned by Zeno. It not only allows them to back up on the ground, but after landing enables them to slow down faster. Feathered pitch props on the turboprops, don't recall if they have reverse thrust deflectors at the back of the turboprop, but definetly pitched props could be feathered to back them up.

     

    I worked on trash haulers for a number of years and they used to have a demonstration at the yearly airshow in Rhein Main AB, Frankfurt, Germany (West Germany at the time). Combat air assault landings, plus they take off over a short runway and can use a dirt landing strip. hmmmm, I see combat engineers erecting a dirt airfield (bet that could be done as a placeable runway).

     

    Anyhow, just curious, great job, keep up the interesting work.

     

    I'll see if it's possible, but I think that's something that can only be done in a full-fledged addon as opposed to some map scripts. Would love it though, so I'm hoping I can figure something out.

     

    I'm sure ya'll are tired of all the aircraft changes, so if anyone has something they'd like to see for infantry/ground vehicles, let me know.

     

    P.S- I removed the password from my test server so anyone can hop on if they'd like. I thought it was a LAN only server but I guess not :P . Keep in mind it is a test server that is constantly being changed, and it's hosted on my shitty second PC so it may be a little unstable.

  5. Love those angel flares. I wish I could make the in-game ones look a bit more like those, but I'm afraid so much smoke would cause some insane lag.

     

    Oh, I actually found a way to destroy trees using script commands, so I lowered the explosive power of the BLU-82. This should help eliminate client-side lag but still allow it to fulfill its purpose. It could still be used as a weapon, but it's nowhere near as lethal anymore. At the moment it's akin to a couple Mk82s. The end result is a nice circular clearing in the middle of a forest. Since the BLU-82 is not so devastating anymore, I'd like to include it in the Sparta server's map, if that's cool with you guys.

     

    I've also setup a system for flares so they'll deploy automatically whenever they detect an incoming missile. Though they can also be fired manually if needed. That way you have some protection when trying to airdrop cargo and can't actively fire the flares.

     

    I'm also thinking about adding green/red lights and a message signifying when to parajump. Basically the pilot would be flying towards the target, and when the plane is over the drop zone, he hits the Jump button. Red light goes green, cargo ramp opens, and the script writes "Go, go, go!" to chat. Once the plane has passed the drop zone, ramp closes, light goes red.

  6. Personally, for me, I'm still not convinced I want a carpet-bombing scenario in Dom, but I'm more than welcome to have an open mind and talk to the other moderators to get their input.

     

    Think we can take it down to only one C-130? That should be sufficient for all our needs, which is really a troop/vehicle transport anyway. The only other use I see for it is for dropping Ilum at night, which will come in handy soon...

     

    Yeah I can delete one of em.

     

    I wouldn't really consider a BLU-82 a carpet-bomb; though I do have to create multiple explosions in order to take down trees effectively (why they took trees out of the 'nearObjects' function is beyond me...if that method still worked I could have one relatively weak explosion but still clear out a lot of trees). Still, it's only real combat use would be to take out stationary targets, such as D-30 installations or structures. Or were you referring to the MLRS?

     

    My ultimate goal with the C-130 was to be able to deploy an entire Forward Operating Base, anywhere.

     

    Since, personally, I would like to see less "park the MHQ outside of town and run in one by one" and more "deploy an FOB a couple clicks out, and assault in co-ordinated groups using ground transport with armored vehicle escorts and manually operated artillery as support"; but that's just me.

     

    Is it possible while you have the MHQ in the C-130 to spawn in it? Jus thinking about having a mobile spawn you can HALO jump out of sounds intriguing.

     

    Thanks for mentioning that, as I had forgotten to set 'mr1(2)_in_air' to true when the MHQ is being transported by C-130. I could just leave that variable to false and see how it works, though. I have a feeling it will leave you plummeting to Earth without a parachute. :P

     

    If ya'll really do want to HALO out of a MHQ in a flying C-130 though, I can easily add the functionality.

     

    P.S.- Nice videos Morgan. I use that attachTo command for sticking vehicles in the C-130 cargo bay, but attaching weapons on the outside is kind of ugly looking tbh. Otherwise I may have made an AC-130 Spectre already.

  7. Excellent MH6, these Ilum flares will give our pilots something to do on night missions. How's the performance on a dedi server for all this stuff being added on?

     

    Runs fine here, and I'm hosting my ded. server on an old ass Pentium4. Since there will only be two C-130s at any given time, nothing I've added can occur in such a frequency or amount as to strain the server. Even dropping a stream of 10xBLU-82s doesn't hurt anything. There is a minor FPS drop on the client side of things though--that's quite a number of explosions happening simultaneously, after all. Still, if I include them in the live version, they will be restricted to a few times per hour.

     

    Also, the M270 MLRS is fucking badass (it's working now).

     

    Still need ya'lls input about whether you want the daisy cutters in the live version or not. I'd love them personally, if for no other reason than to be able to clear a forested area.

  8. I had a go on the C130 on a training mission that Fenrir is working on. If you are on the left taxiway and try to turn, it will not complete its turn on base. There is no reverse thrust (I think you can change the pitch on a prop plane to achieve this effect, but I am not 100% sure)

    Yep, that's why I added the ability for the pilot to manually rotate the C130. Basically it just spins on the spot like a tank. It's lame I know, but it works well enough, and you only ever really need it for the 90-degree taxiway turns. The only way I know of to truly fix the C130's turning is to change 'wheelSteeringSensitivity', which can only be done by an addon, not a map. Let's hope Bohemia might actually change that one variable themselves next patch...

     

    I could try to make a tow tractor or something but I doubt it'd work very well, as there's no way to attach an object to another and allow rotation at that point (like a trailer hooked to a truck). So, when the tractor moved, the aircraft would kind of swing out behind it like it was welded to the tractor instead of hooked to it.

     

    Edit: Oh and I added illumination flares. It dispenses three flares at three second intervals, and they're quite a bit brighter than the regular M203 flares. The end effect is pretty sweet looking.

  9. Dno if it was suggested or not (so many posts ^^ ), but for rewards, could you perhaps find a way of making them build up? Instead of having the chance of getting an A 10 after the first side mission you do? Might be good if it starts of with lav's, AAVP's etc, and then builds up to MBT's and Air support.

     

    That could work.

     

    Oh, and I had an interesting idea today. Here are the results.

     

    BLU-82 ("Daisy Cutter") deployed over target from a C-130J Hercules

    User posted image

     

     

     

    Moment of impact

    User posted image

     

     

     

    Smoke begins to clear

    User posted image

     

     

     

    A 328ft-diameter clearing

    User posted image

     

     

     

    Plenty of room for an LZ! (The two X's mark the edges of the clearing)

    User posted image

     

     

     

    I would like to include this in the Sparta map (with a time limit restriction, say, once per hour), but I know some of you guys dislike air support. Still, it'd be useful for creating an LZ where it'd be otherwise impossible to land. We could even deploy the C-130's cargo after and setup a FOB. True, it could be used on a town, but aside from killing infantry it doesn't really do much damage (and again, it'd be once per hour or so). Whatchu' guys think?

     

    Edit: Oh, and I also added the option to HALO jump instead of ejecting normally (normal eject = immediate opening of a parachute that you can't steer--sucks when you're above 600ft). So now the pilot can fly the C-130 above 10,000ft to protect itself from AA fire and the troops won't be stuck parachuting for 20 minutes. :)

  10. Anyone got any experience setting up Arma2 dedicated servers? 'Cause I need one for testing purposes and it's being a right pain in the ass.

     

    Edit: Nevermind got it working. Had to put the ded. server on a separate PC, just wouldn't work having both client and server on one.

  11. so i heard requests for urban maps and how do i get the city buildings what do i need and mh6 if you can, can you step up the map for domination since you said your a programmer and i would like to enlist your help for this little project.

     

    If you want to make urban maps, you'll need to make your own buildings--or import old ones from Arma1, or maybe find some to download. I hope you understand this won't be easy. However, if you can show me a finished map, I can set it up for Domination.

  12. C130 modders early in game were talking about the turning radius and used a truck to turn it.

     

    Yeah I tried that, didn't work too well. I may try a different method later on though.

     

    As for the ammo boxes; that's because they're client side.

     

    I also agree with Morgan about the AI causing instability. Seems like whenever I have an AI for my squad leader, weird shit starts happening.

  13. Welp' made some progress. I gave the C-130 pilot the ability to rotate the C-130 in small increments to compensate for the fact that it can't really be steered manually. I also added HALO support to the cargo drops, and will soon add it to the players as well. The pilot can set the altitude he'd like the cargo parachutes to open at; this way the C-130 can stay up high, out of range of the AA guns, but still be able to get the payload to the ground quickly. There are some restrictions to what you can load into the C-130 though; you can load a single vehicle and up to five additional static weapon emplacements (howitzers, mortars, etc). The vehicle will be visible in the cargo bay but the static weapons will not.

     

    So, with a single C-130 we could quite easily deploy an entire Forward Operating Base wherever we need it.

     

    The cargo can also be dropped selectively, one at a time (you choose what to drop), or rapidly, where the game picks for you. The latter option is for deploying your entire payload over the intended target without having to click a bunch of times.

     

    I think I'm addicted to modding ArmA now.

  14. Yeah I guess we will have to Figure it out..... :D

     

    Is you new Stuff ready yet?

     

    Yes and no. At the moment I'm trying to figure out a work around to fix the C-130's horrible turning radius. I don't know what BIS was thinking when they made it, but it can't turn for shit (and is nowhere near realistic). Can't even taxi onto the runway. It can easily be fixed with an addon but I'm trying to fix it in the map (and the addon fix won't work if I try it in the map code).

  15. MH6 the current SM fx Has been crashing Today so Get us another one or the one you have been working on.

     

    Why would it start crashing all of a sudden? All I did was remove a few elements from an array; I'm guessing it's either the server or just Domination.

     

    Oh, and the map was changed to an older Domination map last night. Has it been switched back?

     

    Edit: Also, the Sparta Veteran server (which is using SMFix map) looks like it's been up for quite some time.

  16. And now you can see the vehicle in the cargo bay (and the vehicle crew can ride in it, like when getting transported by a chopper)

    User posted image

     

    I'm pretty sure it won't interfere with the troops either since i think the troops are in the front portion of the airframe, but I can't test it to be sure. It just puts me in the co-pilot seat when I try to ride in back. <_>

  17. True true. I think that would still work. Will troops be able to still fit inside while a tank is in? Man, you're conjuring up old memories. I once spent the night in Kirkuk on a helipad and heard this faint noise over head...pulled up my NVGs and a freakin monster C-17 was taking off directly above me. I almost fell back on my butt lol. I don't have much love for them, haha, but I do love watching c-130s fly. They're beautifully ugly machines.

     

    Heh, bet that was a sight. I haven't yet seen either plane in person, unfortunately. I have gotten to sit in the pilot seat of a Blackhawk though (the very same Blackhawk in my avatar). I would love to fly one of those beauties.

     

    And yes, troops will still be able to ride in the C-130 while cargo is loaded. They won't see the actual cargo in the plane, unfortunately; it'll just look like an empty C-130 to them. I may see if I can change that, but I doubt it.

     

    One big advantage with this though is that you can load multiple vehicles into a single C-130, so for instance you could airdrop both a MHQ and a M1A2 simultaneously to the battle zone.

     

    Edit: Er, avatar isn't showing up. Would have to view my profile.

×
×
  • Create New...