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Morgan

8-Apella
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Posts posted by Morgan

  1. Pro tip:

     

    Dont drop the NV goggles from your kit out of habit and replace them with a laser marker. You will be plunged into immediate darkness as soon as you leave the ammo box and have to try and grope around for 20 minutes trying to re-find the ammo crate...

     

    Yes, personal experience can be....challenging..sometimes, in domination.

  2. Welcome to the forums Mailman!

     

    Yeah, we are more concerned with mission objectives than personal scores or places on leaderboards.

     

    Ya know that feeling you get when the scores come up and you see yourself on top? Thats the exact same feeling we get when that little tone goes off in Domination that signals that the town has been successfully taken and the objective is complete...:)

     

    See ya in game!

     

     

     

  3. Actually we had a pretty good time with the night server... it was kinda fun and different to work with artillery flares, and just getting the job done in a slightly different environment. Dunno if Id wanna play night missions as a regular diet but changing it up now and then is kewl.

     

    Does get a bit wearing on the peepers tho..;)

  4. Hi Fish!

     

    The Domination mission is just one of many different game 'modes' in ArmA2. The idea being that the team works through each objective and is rewarded with more and more equipment as time goes by. The objectives will get easier the better equipped the team becomes.

     

    It is a testament to our players that the maps are easy and quick... trust me, on a lot of servers that is not the case at all.

     

    There are many, many different game modes out there to try... even Domination has several flavors available with different options (no revive, play as OpFor instead of Blufor, etc).

     

    If you really enjoy the small arms combat angle, then I would highly recommend you give our tactical mission team a try. We dont play as often as the Domination folks do, but Tactical missions are all about a small Spec ops squad (usually 3 to 6) working together with limited comms, military style formations and movement, recon, enemy callouts, etc, to complete missions and objectives.

     

    It really is quite an experience!

     

    Nice to see ya here in the forums....:)

     

     

  5. Perhaps its just me, but it seems like there are some fundamental issues being missed by players.

     

    Aircraft are earned... the group has to work together through several missions without air cover to get air cover. Yes, the air cover can be deadly as hell.. but thats the point of all the previous missions. Once you have air support you can grind through the map to completion in short order.

     

    Remember, the goal is not to wrack up kills for yourself, the goal is to complete the objectives and side missions, and end the map. The entire team is involved in that effort. Yes, sometimes you hoof in and the town is empty, but thats because the team worked its ass off to get equipped enough to get to that level of competence.

     

    Obviously some issues are hard coded into the game and we can't do a lot about those...like deadly AT missiles, hard to kill AI, uber AI that kill from impossible distances, etc. Some things we just have to suck up and deal with.

     

    Personally, I think one solution would be to open a 2nd public server but limit both servers to 20 or less players. Perhaps even 15. Smaller overall teams might help make the combat a little more personal and 'extended'.

     

    Can you imagine how much fun it would be, if we had 2 public servers, and the regulars to each server would battle each other in a weekly team vs team match of some sort? I think that would be pretty sweet...:) Server 1 vs Server 2 by invitation only...:)

     

    There are a lot of things we could do to mix up the competition a little with a little imagination, just need to think outside the ammo box, so to speak.

  6. Increasing the difficulty will result in crickets chirping on our servers.

     

    The first time players log in and cant find themselves or anyone else on the map they will bail and find a server they can play the way they are used to. More time would be spent trying to find teammates and, in particular, the revive-able than actually killing anything.

     

    Where is the MHQ? No one knows. There is no marker. Chopper, fly us to the main objective. Sure, where are you? Dont know.

     

     

     

     

     

  7. I think we are going to see some significant changes to the PC gaming industry over the next couple of years.

     

    To compete with next-gen consoles, PC games will have to take a lot more advantage of user created content like mods, missions, content packs. This has always been a part of most major shooter titles, to some degree, but I think we will start seeing a shift towards more robust editor programs included with games... easier to use, easier to learn, with enough flexibility that advanced scripters can churn out high quality content and neophytes can crank out playable but simple content. ArmA2's editor is a step in that direction, but could sitll be easier to use.

     

    Sad to see a big name go down like that due to economic conditions, but GRIN has struggled with less than stellar projects over the last couple of years. Unless you have a fanbase already, your game must be damned good to make any money these days.

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