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Morgan

8-Apella
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Everything posted by Morgan

  1. Im actually really intrigued by the detail in the city models. I'm also a huge fan of door-to-door, street by street urban CQB (thats what got me hooked on the tactical approach) so if the xpac includes some decent silenced CQB weapons, Im gonna be enjoying the new stuff.
  2. This reminds me a LOT of the Blackhawk Down/Delta Force series....BIS must be trying to cross over to the main stream FPS gamers.
  3. Morgan

    Nightvision

    Pro tip: Dont drop the NV goggles from your kit out of habit and replace them with a laser marker. You will be plunged into immediate darkness as soon as you leave the ammo box and have to try and grope around for 20 minutes trying to re-find the ammo crate... Yes, personal experience can be....challenging..sometimes, in domination.
  4. Welcome to the forums Mailman! Yeah, we are more concerned with mission objectives than personal scores or places on leaderboards. Ya know that feeling you get when the scores come up and you see yourself on top? Thats the exact same feeling we get when that little tone goes off in Domination that signals that the town has been successfully taken and the objective is complete... See ya in game!
  5. Morgan

    Nightvision

    Actually we had a pretty good time with the night server... it was kinda fun and different to work with artillery flares, and just getting the job done in a slightly different environment. Dunno if Id wanna play night missions as a regular diet but changing it up now and then is kewl. Does get a bit wearing on the peepers tho..;)
  6. Hi Steel..welcome to the forums! Good to see you on the website. Thanks for the info, we do like to keep things interesting...
  7. Morgan

    Nightvision

    Durka is a really effective leader on our missions, regardless of mode or type.
  8. Hi Fish! The Domination mission is just one of many different game 'modes' in ArmA2. The idea being that the team works through each objective and is rewarded with more and more equipment as time goes by. The objectives will get easier the better equipped the team becomes. It is a testament to our players that the maps are easy and quick... trust me, on a lot of servers that is not the case at all. There are many, many different game modes out there to try... even Domination has several flavors available with different options (no revive, play as OpFor instead of Blufor, etc). If you really enjoy the small arms combat angle, then I would highly recommend you give our tactical mission team a try. We dont play as often as the Domination folks do, but Tactical missions are all about a small Spec ops squad (usually 3 to 6) working together with limited comms, military style formations and movement, recon, enemy callouts, etc, to complete missions and objectives. It really is quite an experience! Nice to see ya here in the forums....
  9. Perhaps its just me, but it seems like there are some fundamental issues being missed by players. Aircraft are earned... the group has to work together through several missions without air cover to get air cover. Yes, the air cover can be deadly as hell.. but thats the point of all the previous missions. Once you have air support you can grind through the map to completion in short order. Remember, the goal is not to wrack up kills for yourself, the goal is to complete the objectives and side missions, and end the map. The entire team is involved in that effort. Yes, sometimes you hoof in and the town is empty, but thats because the team worked its ass off to get equipped enough to get to that level of competence. Obviously some issues are hard coded into the game and we can't do a lot about those...like deadly AT missiles, hard to kill AI, uber AI that kill from impossible distances, etc. Some things we just have to suck up and deal with. Personally, I think one solution would be to open a 2nd public server but limit both servers to 20 or less players. Perhaps even 15. Smaller overall teams might help make the combat a little more personal and 'extended'. Can you imagine how much fun it would be, if we had 2 public servers, and the regulars to each server would battle each other in a weekly team vs team match of some sort? I think that would be pretty sweet... Server 1 vs Server 2 by invitation only... There are a lot of things we could do to mix up the competition a little with a little imagination, just need to think outside the ammo box, so to speak.
  10. I will check my copy of Dom again but in veteran on my local 'server' I see absolutely no markers at all.
  11. Increasing the difficulty will result in crickets chirping on our servers. The first time players log in and cant find themselves or anyone else on the map they will bail and find a server they can play the way they are used to. More time would be spent trying to find teammates and, in particular, the revive-able than actually killing anything. Where is the MHQ? No one knows. There is no marker. Chopper, fly us to the main objective. Sure, where are you? Dont know.
  12. Not much point in GRAW3 when GR4 is already in the works. http://www.gamercenteronline.net/2009/04/2...-ghost-recon-4/
  13. Heard good things about IL2.. almost bought it awhile back. First game Ive heard of that had a Mosquito in it though, thats kewl! It gets overlooked a lot... Heard you could have a team of guys all sitting in a bomber and do bomb missions and stuff, all in the same plane. That would be uber fun for me.
  14. Hahaha I had a feeling it was something evil and fun!
  15. Okay, at the bottom of the forums it says: Most users ever online was 572 on Jun 3 2008, 05:10 AM So what the hell happened Jun 3, 2008!!?? Inquiring minds want to know...;-)
  16. Were any of the maps released outside of Sparta? Might have to go hunt some down and have a look...
  17. Only thing better would be an actual paradrop into that area...hehehe...
  18. Play-tested an earlier version of this map and it was great fun!
  19. Ahahahaha thats awesome... there is just something so sleek and predatory about the Spitfire's design. Gotta love it...
  20. I think we are going to see some significant changes to the PC gaming industry over the next couple of years. To compete with next-gen consoles, PC games will have to take a lot more advantage of user created content like mods, missions, content packs. This has always been a part of most major shooter titles, to some degree, but I think we will start seeing a shift towards more robust editor programs included with games... easier to use, easier to learn, with enough flexibility that advanced scripters can churn out high quality content and neophytes can crank out playable but simple content. ArmA2's editor is a step in that direction, but could sitll be easier to use. Sad to see a big name go down like that due to economic conditions, but GRIN has struggled with less than stellar projects over the last couple of years. Unless you have a fanbase already, your game must be damned good to make any money these days.
  21. Nice to see ya on the Forums Fish...and as halli says, Welcome to Sparta!
  22. Oh man, I loves me some Spitfires... best little fighter ever. I grew up with tales of the Battle of Britain from my granddad.... he was one of the designers of the Mosquito fighter/bomber/recon/whatever you like plane and was part of the team that designed the Dam Buster bombs.
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