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andrewman~SPARTA~

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Posts posted by andrewman~SPARTA~

  1. It took nearly two hours to take the first town, and we moved agressively after the initial counter-attack from the town.

     

    The first house inside the town became an Alamo, very entertaining. Good squad work and great comms saw us through, some nice touches with re-loading at the air-drops prior to pushing the assault forward.

     

    Agree with Panic, as there were a couple of downed friendly helicopters, and one enemy helicopter that shouted Banzai, prior to wiping out 80% of the team, and our death rate would have been very low for the time spent fighting.

     

    Great squad work all round, I do feel that the guys that joined late were left at base too long, and I think they may feel it too, not certain what the answer is here, as it can be a distraction. I appreciate what the 2IC now does on a Friday, may be helpful, and it's a thought, to have another squad form at base, be provided with a leader from within and an insertion point on the AO by the 2IC. Only when they are landed and secure on the AO do they make contact with the MC who then directs them onto target. This would then present the MC with a squad on the battlefield, without the concern of logistics

     

    Last night was unexpected for a Monday, and enjoyed greatly because of it - Ta Zeno

  2. If this is possible - in real time - that someone could control AI movement and attack/defend, that would add another dimension to the game - forcing realistic approaches to the AO and ........I can think of so many improvements that would be required to our attacks.

     

    It would certainly elongate each town, as there would be the element of surprise and cover for each movement that the team would need to consider.

     

    Worthwhile exploring?

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