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Zeno~SPARTA~

1-Gerousia
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Everything posted by Zeno~SPARTA~

  1. Finally I got to play with my supercarrier module. Here are the deck crew preparing the BarCAP for launch And here is the first Draft of the SPARTA livery, thanks Panic!
  2. I thought it would be useful to note down an abbreviated startup procedure for the Hornet. At the end you will be ready to taxi to the runway and take off. I will modify this as I learn more LC - Left switch panel (beside left arm) there is also an angled panel at the front RC - Right switch panel (beside right arm) there are 5 panels of switches and knobs You can hide the joystick by moving the cursor to its base, the cursor will change, when you click on it the Joystick will disappear MFP Main front panel , the dashboard 01 RC first panel middle switch right click Battery Switch 02 LCTRL+C close Canopy 03 LC behind Throttles right click APU (wait for green light to turn on beside switch) 04 LC just behind APU right click Engine Crank (Right Engine), wait for RPM 25 05 Uncage throttle Rshift+Home, wait for engine to stabilise around 300 degrees/65 RPM The Right Engine Provides power to all the onboard systems, which is why you start it first. 6 Front panel left MFD top center right click to day 7 Front panel right MFD top center right click to day 8 Front panel centre MFD top center click on rotary knob and drag to rotate 9 Front Panel left click rotary knob under IFF under the NUMPAD to illuminate HUD 10 RC 4th panel Right click INS to GND (CV for Carrier), See 23 11 When the Centre MFD is active click on the button under STD HDG (second button from left, bottom row). Does not apply for CV 12 LC 3rd switch from rear left click OBOGs 13 RC 3rd panel left click on each rotary and drag to rotate illuminates cockpit 14 RC 4th panel Right click Radar to OPR 15 LC left click Engine Crank (Left Engine), wait for RPM 25 16 Uncage throttle RAlt+Home Wait for engine to stabilise around 300 degrees/65RPM 17 LC a bit behind engine crank left click on FCS reset 18 LC left of FCS reset TO Trim 19 LC near front unlock Parking Brake 20 LC front Flaps to Auto 21 RC front near right knee yellow lever left click on Seat Arm lever 22 Look for the ALR - 67 power push button below and slightly right of bottom row of center MFD buttons 23 At this point check INS on Centre MFD (will show QUAL 0.6 OK), when OK switch INS to IFA if STD HDG (<2 mins) used otherwise NAV (+/- 8 Mins) After take off MFP left right click Master Arm switch to Arm Below center MFD, below red and grey striped panel right click on Dispenser switch twice to "Bypass", enabling manual control of chaff (E) and flares (D
  3. There have been a bunch of updates to the F18, F16 and the only way to play the super carrier (which I have) is with the openbeta - Public beta versions. Right click on DCS World, go to the Bets tab and click on openbeta - Public beta versions It is 18GB so I will not be switching back and forth.
  4. Nice video. Did I see an RSI Ferrari GT3(?), surely that didn't finish! Nice AMG GTR!
  5. Permission to buzz the tower.........Denied Oops Permission to land......Granted That'll do...
  6. I wanted to see if I could set up my 2 monitors more usefully for DCS. They are not the same dimensions or resolutions, so I wanted the left and right MFDs on the second monitor. This how it came out
  7. I think its really cool to be able to multi crew aircraft and I will definitely get the module, but only when its on sale. Things didnt go to well for goose as I recall, in any case I am no Maverick! Interestingly when I was practising in the SU27 I pulled back on the stick too harshly and I lost control of the plane, I think I stalled the compressors and crashed into the sea. At first I thought I had the same problem as Maverick but I think he had a flame out in one engine. Apparently the plane is unstable on one engine due to the distance from the centre line and can get into a flat spin.
  8. I have watched quiet a lot of it. It is quite useful to see where your focus is. You did really well. I have added a carrier for us, a small fighting ship amongst the ships and some 23mm anti air around the tanks..
  9. I watched the harpoon excersize and have the follwoing helpful tip. FLT Low Term Skim UFC click Srch button, if no friendly ships click 0 then hit Ent click destr button, type 50 the hit Ent click BRG button, type heading to ship from plane then hit Ent. In the mission you were typing the number then hit BRG as an example.
  10. Sorry you had problem keeping the plane level, The only thing I noticed was that you switched from Norm to Nav too quickly on the INS. A lot of the systems are dependent on the INS. Nothing looked wrong other than that. Its great to be able to watch it again. There were some frustrations given that the blind were leading the blind. I am very confident with the Harpoon, but need a lot more practice with the Mavericks. I almost bought the F14 Tomcat, my idea was that someone could fly in the WSO seat, but I found out that both players have to buy the module, so Thats a non starter.
  11. A successful day of sorties. We splashed the Backfires even as they tried to run away. All fuel trucks, MBTs and even some bridges were eliminated However when I returned to my parked plane after a stint of AWACS Duty I found it in this state. Obviously a bad neighbourhood.
  12. Cent and I had a lot of fun in the f18s, we were successful in our air to air role, hitting the Backfires before their attack and another time after to see if we could chase them down from the ramp (parking lot). Chasing them on full after burner was troublesome as we nearly ran out during the pursuit, but we succeeded anyway and landed afterwards. The warehouses were cooking off for ages we must have been storing ammo there.
  13. We tend to work our way through the tracks. Usually we do 3 lap races, no qualifier or practice. We change tracks every three to 5 goes. Penalties are turned off, but that depends on what people prefer, so long as its not abused. The racing is a lot cleaner than the grid days. We have had close racing with few impacts.
  14. ok done. SU25 CAS 1 has been stripped for take off and landing practice, no weapons and 20% internal fuel, she is at 64% max weight. SU25 CAS 2,3 and 4 are armed with 2 x Kh-29T and 4 x Kh-25ML, they are at 95% of their maximum weight. I am sure you know this but just to note it, these are the target designator movement controls Left , comma Down . period Right / Up ; Semi colon Center Rctrl I Display zoom in = Display zoom out - I will try to have a practice with these before we do some more training.
  15. Sunday 8pm uk time. I Look forward to it.
  16. Another good evening of races. A lot of very close racing, very enjoyable!
  17. Thanks for the info on the bombs, I will reconfigure the SU25s accordingly, I am in the process of modifying the scramble mission adding more targets and increased the number of SU25s to 4. I have assumed the following criteria a HOTAS and Joystick. b Twist grip on Joystick for Rudder Low price Thrustmaster T.Flight HOTAS $80 https://www.amazon.com/dp/B015PJ68BK/ref=as_li_ss_tl?ie=UTF8&linkCode=ll1&tag=techlounge0f-20&linkId=6c86a696dc98c32a6fd4b529e96e4066 Medium Price Thrustmaster T.16000M FCS HOTAS $140 https://www.amazon.com/dp/B01KCHPRXA//ref=as_li_ss_tl?ie=UTF8&linkCode=ll1&tag=techlounge0f-20&linkId=b12795a3312d53b0ac9fdae9e4f342eb Higher Price Logitech X56 HOTAS and Joystick $400 https://www.amazon.com/Logitech-Throttle-Simulation-Controller-Gaming/dp/B079P6SSHP/ref=sr_1_1?dchild=1&keywords=logitech+X56&qid=1589787401&sr=8-1 I have had the T.Flight HOTAS for years and highly recommend it for beginners, its not to bulky, uses 1 usb port and has a reasonable number of buttons. Its main drawback is that it doesnt have enough buttons for DCS. If you hunt around, you can get it cheaper still. I have read a lot of good things about the T.1600. I am trying to get the X56, but cannot get it here at all at the moment, $400 is exorbitant, it should be $250-270. I have added a mission briefing to help those who havent tried it before. Welcome to the Sparta ealry training mission. There are tasks for 4 SU25Ts and 4 FA 18s. SU25s, practice take off and landing. Best appoach is from the sea due to PAPI lights. SU25s (Callsign Springfield) Fly designated waypoints. a 4 Russian tankers to sink between waypoint 1 and 2 b 4 Russian fuel truck groups around waypoint 3 c 4 armed MBTs 2.7NM east of waypoint 3, look for road and rail bridges north bank FA 18s (Callsign Dodge) to splash the Backfires, you have AWACS (Callsign Overlord) support on 251. Upon completion return rearm and take out any remaining Springfield targets
  18. Nice flying yesterday J. You did better than me on my first outings. I look at my DCS "training" as a project with steps, each step building on the previous. If I dont train in a structured manner even the simplest planes would appear daunting. My training is still in the early stages. This is roughly how I see my training progress, although it will vary with each plane. SU25T 1 Turn on plane basic systems sufficient to take off, trim, fly and land, visually. x 2 Navigation, communication. Fly pre determined waypoints, communicate with ATC. Learn auto pilot capabilities. x 3 Basic combat a - bombing unguided. x b - rockets. c - bombing laser guided. d - air to ground missiles. e - guns Each plane is different, furthermore high fidelity planes, like the F18, need more practice just to start the plane.
  19. No, if you just want to try it out DCS world (free) comes with an SU25T with which we can have a bit of fun. But if you're confident the F18 is the best plane to get as it can attack all targets (ground, sea and air) plus it can lase its own targets and is both carrier and land based. Plus the game comes with a carrier. My first Air to Air kill
  20. We have 5 B52s awaiting return to their home base. All we have left at Batumi are 3 F/A 18s and an AWACS. Intel reports that a roque group are heading this way from up north to destroy our assets with TU 22 Backfires. Can a band of noobs figure out how to arm their air to air missiles, find and destroy the Backfires or will they manage to drop their 276 250kg packages at our doorstep!
  21. I can now consistently manoeuvre onto the catapult shoe, connect onto it and launch successfully. Sadly the only consistency for the landing phase results in intimate knowledge of the rear end of the carrier. On another note, Cent and I were practising using the Flaming Cliffs 3 module for DCS, which among other things includes the F15C. Sadly the F15C as modelled here is very fragile on take off and landing. On take off you should not exceed 150 knots before bringing the nose up, not taking off, just lightening the load on the tires. Also the angle of attack must not exceed 10 degrees to avoid tail strike. The plane will lift off when its ready. The airframe and tires are sensitive to the rate of descent. Remember to jettison all external ordinance and fuel tanks before landing. Internet recommended landing method. Given half tank of fuel or less: 1. Final approach (of lets say 2 miles) at around 150-170 knots. Gears should be lowered by now. 2. Velocity vector about -3 degrees centered on the runway numbers. AOA around 19-20 units. Adjust speed altitude as needed. Don't be afraid to temporarily make large throttle inputs. 3. At about 20 feet, go idle and GENTLY flare. Keep the aircraft just above the runway with the velocity vector almost at zero. (you should be around 140-150 knots by now). Try hold the nose pointing up around 12-13 degrees. 4. Gently touch down at about 130 knots. 5. Deploy air brake, and keep nose at 12-13 degrees while slowing down. 6. At around 100 knots, bring the nose wheel down and start the tapping the brakes.
  22. Have a great day building your present!
  23. For people who enjoy Commercial and GA flying this will indeed be the bees knees. Out of the box the whole world is mapped to a reasonably high quality and will therefore be better than Xplane 11 and Prepared3d in this regard. However they can be bought up to a similar level with addons. The cost of the detail is bandwidth because the scenery is "streamed" so the quality is dependant on your download speed, although I understand you can pre download frequent routes. I enjoy GA and commercial flying and navigation, but in multiplayer, I am not so sure. I enjoy IL2 and DCS more in multiplayer for the extra complexity, with that said, planes that can have pilots and first officers would also be interesting if there is proper ATC. Pilot and WSO would also be interesting in combat sims. IL2 supports multiple positions in the same plane as does DCS in some cases (F14 WSO). In any case I never got on with Xplane and always enjoyed FSX more, so I will be getting FS 2020.
  24. Messing around in the editor building a carrier group. The Carrier has 4 F18s which launch immediately and should patrol for 2 hours. The an E2 AWACs and an S3 Tanker spool up their engines, move to the catapults and take off, each with its own patrol route. I have yet to master carrier take off and landing, but at least I have the mission to do it.
  25. I should add that when the sale begins there will be one week where all modules are free to play. So before you buy you can fly everything and know for sure you are getting what you want. I recommend F/A F18C, since it is land and carrier based, come with a carrier, can attack ground, sea and air targets. Although the F16 is a modern(?) favourite of mine and I have purchased it, it is still in early access. Because of this some of the systems are not fully implemented. I think its air to air is ready, although I have not tested this yet. It has a FLIR pod so can drop laser guided and dumb bombs, however there are no air to ground missiles so no Iron Eagle antics. There is also an F14 for those who want to be Top Gun as well as the Northrop F5, which, when painted black became the Mig 28 in the film Top Gun. Actually the F5s were used as the aggressor aircraft at the the real Top Gun school There are a bunch of modules planned for release including a version of the Eurofighter Typhoon and the F15 E strike eagle. I enjoyed our session yesterday, it was good to be the controller, it felt like I was in an AWACS. Sorry I didn't set a good flying example. I have made some changes to the mission. -Firstly I have changed the time of day to 1500 hours, so we will have hours of daylight. -Secondly I have eliminated the haze, you should be able to spot the runway at 12 km. -Thirdly I have changed the payload to 6 FAB250 bombs on the 3 inner pylons, I am not sure if it's lighter but having the weight more inboard should improve stability on take off as well as ground manoeuvring.
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