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Everything posted by Zeno~SPARTA~

  1. I have been working to develop the vehicle. I wanted to add a cargo trailer, This would carry the materials to build a rudimentary base. The trailer has an articulated connector using hinges This first attempt was successful as a proof of concept. The trailer has a battery for the connector and hinges but the wheels are unpowered when hitched to the main vehicle. The "tractor trailer" combination could drive and exit the lake. The connection needs to be longer as the rear tractor wheels interfere with the front trailer wheels in turns. I can add a programme block with the sub grid script to make all wheels driven. This is the latest prototype which can Dock with the base.
  2. Steam Library COH 2 Right click select Properties Betas 64 Bit Beta
  3. I saw a you tube video of a Russian ultra capable go anywhere vehicle called the Sherpa. Of course I immediately thought I could recreate it in Space Engineers Here it is, and it is going to climb to the mountain peak in the background 7.5 km away. Welcome to the top of the test mountain It has eight batteries and for the prototype I have added a nuclear reactor. On the way back it tumbled and ended up upside down, I simply set the ride height to the minimum and drove it upside down until it tumbled again. At one point I had a huge fall with a lot of hang time and I was sure it would break, but it always hit a tyre first. As you can see you would have to hit an edge or point to not hit he tyre. I just need to add a connector and some storage and this could be a pretty good base rover.
  4. Pittdog and Nukem know, Nukem joined us in game yesterday. I am sure their brothers will know shortly if not already. I hope this fixes your woes!!!
  5. I will have to check out the new planet. I tend to play more in creative as I like to explore different design ideas, especially with articulated suspension as blueprints dont work beyond the rotors.
  6. I dont mind switching to the 64 bit version, 600mb wont take forever to download.
  7. This is continuation of my weapon range analysis, this time for the British. Again all weapons are unranked. Vickers HMG 6 Pounder anti tank gun 17 Pounder anti tank gun ML 3 Inch Mortar ML 3 Inch Mortar Pit Land Mattress Sexton 25 Pounder Artillery My perception was that the german Arty had more range than the Brits, in reality they appear to be the same. It makes sense since the game has to balanced otherwise no one would play the weaker faction. I am not very good with the Brits as I prefer tanks, but I have been trying 3 tank squads made up of 2 Comets and a Firefly. Also I cant cap fuel points with the Brits so I struggle to build up a tank force. I have also done this with the Germans, 2 Panthers and a Tiger.
  8. Over the last couple of years I have been trying to develop a land vehicle that was capable of climbing to the top of the highest mountain on the earth like planet. It became apparent that the suspension in game was inadequate for the terrain so I worked on using rotors to create much more travel. The most successful had 4 6 wheel bogies on arms with 3 rotors Using large blocks. It was capable of carrying a base module and weighed 600,000 Kg with the base and 400,00kg without. I tried small block vehicles as well but the ravines are too big for them. Here are all my vehicle prototypes This is my latest prototype, inspired by the Juggernaut truck in the Mandolorian. The body is articulated between each wheel, the first attempt failed because I could not maintain enough wheel contact and there is not enough ground clearance. I will correct this by adding 2 sets of hinges for each wheel with a few blocks between them to increase ground clearance.
  9. The Brits have 2 howitzers at the base that can be used by some the officer or commanders, but they can also build them. I will try to repeat this exercise for the Brits Russians Americans and OKW.
  10. I did a bit of research on the range of certain Wermacht weapons using Achelous. The weapons are all unranked so have no extra range. All weapons were set at the same firing line, Where possible I have shown the range of the weapon on the mini map otherwise I have shown the firing arc. As weapons rank up they can have faster rate of fire, reduced reload times or increased range, I haven't researched the increased capabilities of the weapons yet but will edit this post when I find out. I hope you find this helpful. PAK 40 and MG42, PAK 43 88mm Gr 34 8cm Mortar Mortar Bunker LEFH 18 105mm range
  11. The procedures for the C130 are impressive, When the engines are on low ground idle they dont generate enough to power the systems so the APU has to be kept on until ready to take off. The ramp needs a lot of hydraulics, so the pumps have to be turned on to pressurize the system to 3000 PSI (?) before the ramp will close. Sadly it still crashes every time I play it in the editor.
  12. After a long absence, I flew the easiest plane, the F18 and performed the easiest mission (at least a mission made easy by the HARM Missile), SEAD (Suppression Enemy Air Defences). In the past I could take out an SA10 Grumble site on my own with four HARMs. It was my favourite mission. I knew what I was doing and how to configure the plane and how to execute the mission. Today it all came back to me, I executed an economic climb to 31,000 feet, got to with 60 miles , got a lock, launched a missile and executed a 360 degree turn. But this time the AI launched 2 SA10 grumbles to intercept the HARM, and they did. This is new, in the past Naval SA10s always launched and often intercepted, but the ground SA10s did not. So when I completed my 360 and was back on target I launched the remaining 3 missiles with a short delay between them, they were all intercepted, but one did get close. Because I attacked from far away no missiles were launched against me. After the attack I navigated back to base using the TACAN and landed I have to find a new way to attack the missile site. Coming home a little later.
  13. Mr Halli, the Savage Axis 2 is available in France, it costs €650 , with the Weaver scope. At current exchange rates that is $788 (including tax), As usual far more expensive than the price in the US, I don't know the local tax rate in your state. But back to the HOTAS, for flight sims I use the X56, for space sims I use an Xbox Controller. I haven't played a lot of Star Citizen so a gamepad is probably inadequate.
  14. Custard if you want to fly choppers in Arma 3 you should check out Bohemias Take on Helicopters, it has a bunch of chopper tasks and the engine is similar (if not the same as) Arma. Anyway another free mod, the AH6J Littlebird. I have to admit that my first attempt at controlled flight was questionable to say the least, unflattering of my limited ability. It is a work in progress but it is flyable and is free. Now some "Free" aircraft use a plane is Flaming Cliffs 3 as their base but this does not appear to. I6t has some interior switchable controls and a few weapons. The damage model does not work yet and the textures are a bit simple especially inside. I kept oscillating horribly, it was not pleasant.
  15. Is that a Savage Axis XP, I cant find an XR. If BMUSHAL/Nukem58 are the same person and wants to fly in FS2020 we will have to organise a little flight together and if he is into flight Sims he should look into DCS as well.
  16. I have been practicing flying aircraft in DCS, I haven't relearnt how to use the weapons, but for now just flying around is enough. However I like variety and even though I have a reasonable amount of modules I like to try new planes. It turns out there are a few free mods, some are based on planes in the game but some do not seem to be. I have tried 4, some seem to be buggy resulting in a game crash but hopefully this will be fixed over time. 1 Douglas A4 Skyhawk The Skyhawk is a carrier capable light attack aircraft developed in the 50s for the US Marines, but was used by other air forces, notably the Argentinians. 2 Aeromacchi MB-339 The MB-339 is a jet trainer developed in the 70s for the Italian air force and was used by the Frecce Tricolore (their equivalent of the Red Arrows) 3 Dassault Rafale The Rafale is an omnirole aircraft, it is both land and carrier based, can deliver munitions to ground and sea targets, including nuclear weapons and is an agile fighter. Good looking as well! 4 Lockheed C130Hercules Everyone knows the Hercules, first flew in 1954 and still produced today, this workhorse flies for many countries including Great Britain. I first saw them when I went to RAF Odiham (then part of Transport command) when I was with the ATC around 1970. I am most excited to fly this in DCS, it is a work on progress but so far it has a working interior with a proper startup procedure, working doors and ramp. It can be configured as an AC130 as well. It will be capable of delivering vehicles and equipment as well as paratroopers. Thoughts and stability My game crashed when I exited the flight in the editor with the Rafale and the Hercules. but in flight they caused no issues. The Rafale's ground attack capability requires some core files to be edited, I did not want to do this so the plane is limited to air to air combat. Also the Rafale is very quick, it reaches its max airframe speed very early in the climb on full afterburner, I haven't noticed this in other planes including the SU27 or MIG29 which the mod uses as its base. The A4 is a beauty and seems to work well, plus I can imagine scenarios involving A4s and Harriers. But I am most looking forward to a fully working C130, sometimes you just want the slower pace of a transport plane!
  17. I have an idea to help Custard and Cent (or anyone) practice defending the centre in Battlebuddies2. Using the Fleischewolf (spelling?) single bridge map (an infinite res map) in PvP,. You would build up your defensive lines and when you are ready I could test your defence using agreed units and strength to simulate what you have seen in the game so far. Because of the infinite res we could test defences much quicker and repeatedly. Also I remember Nukem did not block the southern footbridge, instead adding tons of MG, Mortars and AT. By doing this it would draw infantry away from the centre, possibly giving more time to establish the defences.
  18. Finally the F16 can be loaded for bear!! Harms and Mavericks. Very different feeling with this heavy load.
  19. I have a lot of re learning to do!
  20. I have been re-acquainting myself with COH2, can't say I am any good, but I will have a bash if you are up for it.
  21. I used to work in Hong Kong from 1990 to 1994. Our offices were in Admiralty Centre then Pacific Place. Both locations had magnificent views of the harbour, Kowloon and Kai Tak airport, as well as the Naval docks. Kai Tak was closed in 1998, and was replaces by Chek Lap Kok on Lantau island. Even though I flew to HK after I moved to NY I only ever flew to Kai Tak. As I recall all my flights were in 747s or L1011s. In 1993 a China Airlines (Taiwanese national carrier) 747 400 attempted to land at Kai Tak, but made several mistakes and did not stop before the runway ended. The plane ended up in the sea, EVERYONE SURVIVED. I did not see the plane run into the sea, but did see the aftermath. The plane was 5 months old and was written off. Kai Tak was a uniquely dangerous airport and only the best pilots from each airline were allowed to land there. As a passenger you feel you can touch the buildings in Kowloon as the plane banks sharply to the right to line up with the runway. As I recall, all take off and landings were always seaward. The tail assembly of the jumbo obstructed the runway for departing aircraft, closing the airport, so it was blown off with explosives. The incident has been recreated in FSX with explanations of what went wrong. I came across it whilst perusing youtube. I have added another video of an actual landing. In the second video note the hill at 3:05 which is used as a marker for the turn and the PAPI lights at 3:55 perfect glide slope with 2 reds and 2 whites. FSX recreation Actual landing
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