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Posts posted by Zeno~SPARTA~

  1. Well that didn't last long. On next login the play button was missing, I tried ctrl, alt, shift r, but that did not work. I deleted the user file but the the game would not launch. I am currently verifying the integrity, hopefully that will work, If not I will wait for next patch.


    PS its redownloading 14gb so I will look at this again tomorrow.

  2. I have updated the game and flew out to Baijini Point. I started with 200,000 UEC and of course my Aurora and Pisces. Mysteriously I also have a Drake Corsair which I flew to Baijini. I bought some Armour and a weapon at Area 18 but forgot to bring it, so I need to go back.

  3. I have not really flown it enough to really say, plus I have only flown one mission type. I would say that the F16 and F/A18 are comparable to the F15E. On reflection the F15E in multi role missions is probably the best because of the engines and pylons. The DCS version of the F18 is not the super Hornet so its engines are bit weedy when the plane is heavily laden for ground attack. I find the F16 is better with a similar load. The F15E has roughly double the F16 power (similar or same engines). The weakness of the F16 is fuel, it doesnt have a lot of  internal fuel, the F18 is a bit more economical, but the F15E is the best. It has conformal tanks on its sides as well as 2 dedicated fuel tank pylons So it can carry 13 Mk82 500lb bombs, 4 air to air missiles and 2 external tanks. The F16 can carry 12 Mk82 bombs, 2 air to air and no external fuel. I think the F18 can carry 10 Mk82s and 4 air to air and no external fuel.


    The Harrier gets an honourable mention, its a fast subsonic jet with a comparable bomb load.

  4. I bought the F15 on release (Steam) and learnt how to do basic stuff. I have finally made some progress and can start it, navigate it and drop bombs. I still have a long way to go but its progress!






  5. A  sample of yesterdays gameplay with Cent and Adder. For your amusement I have highlighted the various buggy bits in red


    At the moment I cannot access any of my ships. Following my consecutive life sentences for wanton murder of station guards I was eventually released at Everus Harbour.


    Cent was online at Area 18 and offered to pick me up. On exiting the station his ship blew up.


    He did some armour and weapon shopping  and again started the 22 million km trek to pick me up.


    On arriving he could not get docking permission.  So I went to a Pad and flew to his ship hovering nearby.


    He shared a bunker mission with me and flew to it. When we got there he found that he could not exit the seat. So I completed the mission alone. Then Adders time in prison ended and he also needed to be picked up at Everus. However he fell out of the station into space. i was trying to find Karna rifle ammo for Cent since he only had 6 rounds, but although there were rifles no-one was carrying ammo, so I had to strip the mags from rifles on the ground, meanwhile Adder is running out of air chilling in space. I get back to the ship and we head back to Everus. Adder the flies to the ship, jumps into a turret and we head off to do a mission. In the meantime Cent has researched how to exit the pilots seat using a variety of button pushes. We head off to another bunker mission. 


    When we get there Cent uses the special button combo to exit the seat and Adder discovers he cannot leave the turret, and the special button combo does not work for him. Cent jumps into the other turret to help explain the exit procedure only to find it does not work and he is also stuck in a turret. I again complete the mission alone and fly the ship back to Baijini Point, but cannot get docking permission. Adder tries logging out and in again but finds himself in Everus Harbour again and calls it a night. His gameplay consisting of falling out of a station into space and being glued to his seat.


    Cent tries the same and teleports down to Area18, so I fly down to pick him up but cannot get docking permission so he grabs another ship and we both fly to Baijini Point where Cent EVAs over to the ship I was piloting. I use the button combo to exit the seat and relinquish command to Cent. But he also cannot get docking permission. I decide to EVA to a Pad or open hangar and Cent finally gets permission to land and our adventure ended.

  6. I have been working on a Carrier for Space Engineers, I wanted to have side launched fighters and twin roll on roll off decks


    This is my current interpretation






    It carries 2 types of fighters and assault troop carriers







    I am working on the interior and detailing.

  7. This collection of mods seem really interesting. This guy has some neat ideas. One of the mods spreads out the resources to give you a reason to visit all the planets. Another allows you to strip individual components from wrecks and yet another allows you to carry them instead of picking them up with a ship. 


    This guy also recommended getting rid of jump drives and basically recreating the system so that the planets are closer and can be flown to in a reasonable amount of time.


    I don't mind survival mode but do not enjoy the initial build up, but at least the incorporation of these mods would give you a reason to go to other planets.



  8. No pre purchase on steam. 0nly early access (apparently Steam does not allow games without release dates to be added to the store). It will be released on early access eventually but will be 20% off instead of 30%. I would rather stay with Steam because Steam is more convenient for me. Razbam/ED have really screwed the pooch on this, moving the release date from 3 Feb to 15 Feb, then 17 Feb, on which date they released at a price of $25 for a few hours, only to announce it wont be on Steam until early access. 



  9. Due to the popularity of the cold war modules I have been developing a Cold War training mission.


    Unlike my previous training mission I have separated the redfor and blufor units with most of the fighting in the neutral area in between.


    There is a canyon run with red and blu targets, if all are destroyed they will respawn.


    There are 3 dogfighting zones all trigger random opposing planes on entry, except the Korea Zone , there specific Mig 15s and F86s that will trigger a pair of the opposing force. BluFor planes flying into the Opfor Zone will trigger either 3 Mig 19s, Mig 21s or Mig 29s somewhere within the zone, If Redfor planes enter the Blufor Zone either 3 F5s, 3 F14s or Mirage 2000s will spawn somewhere in that zone. The spwned planes will disappear when human players leave the zone. This can be repeated ad infinitum. 


    All air bases outside the neutral area have air defences


    At the moment you can call in 3 mission types on the radio, A sea convoy, a road convoy and a Combat Search And Rescue mission (CSAR). The Latter is the CSAR script and will in fact trigger whenever any plane is shot down. However only the 2 Medevac choppers from each side can recover downed pilots., these choppers are located at the edge of their zone near the coast. The CSAR mission called on the radio will spawn near the Medevac Choppers. The rest can be anywhere on the map.


    There is a Forrestal Carrier Battle Group with corresponding AWACS and Refuelling plane as well for use in F14a operations.


    I expect this will see little usage but it has been interesting working on it, a test version is on the server and when it is more complete I will replace it.




  10. Working with J and Adder I have tried to learn another trick. So now I build infantry squads in a mix of AT, engineers and riflemen, supported by a reinforcement half track, an anti air Half Track  and finally light tanks. I build them up in blob around a defendable area. I keep adding to the blob until its big enough to attack their base.


    I should have learned this from Nukem and Custard, when I played with them, but I am a slow learner.


    This works against easy and standard enemies, I am not sure if it will work against hard or expert enemies. I lost an entire blob as they were moving (against standard enemies) to a huge arty barrage. This would not happen in COH 2 because they don't tend to use their off map skills at those levels. Also I found the AI didn't use mortars as much I don't know if the differences in behaviour are down to us not blocking movement. Since the AI can get everywhere unimpeded they may decide mortars are not effective enough.


    I am not sure about COH 3, but a couple of things make it interesting to me on a personal level. My parents lived in Tunis during the war and had the pleasure of being bombed by Americans, Brits and Germans. My Italian grandfather (a baker) was briefly interned by the Brits when they got there and my dad joined the Eighth Army, but he didn't see any combat. On top of which it was a very interesting campaign, certainly in the fight with Rommel.


    Based on gameplay I wouldn't buy the game, but the north Africa element is a pull. We shall see.

  11. Unfortunately I only know one trick, build many tanks and destroy the base. If that doesnt work send more tanks. I need to learn how to move infantry in such a way that they cover each other. Also we were playing easy germans but they used their off map bombing very effectively and very often.



  12. The map we played with Nukem yesterday was resource poor so we were struggling to build tanks and speaking for myself I dont know how to use infantry without them. However I played the other 4x4 map with Adder and that is resource rich, plus I played the American faction with an Armour general. Armour is cheaper So I could amass a small force of Hellcats (my old favourite) and Shermans with the low velocity gun, this worked well and we were able to defeat 2 standards. We should use this map to learn how to play without choke points. Also we should play non choke point maps in COH2.


    As to the game itself, it isn't really in a state to decide. Graphics and audio are not there yet, but it may still be very early days.

  13. I had a quick bash of the start mission, which seemed mostly familiar.


    The multiplayer player setup reminds me of Rainbow Six Siege.


    I am going to have a bash at a couple of skirmishes.


    I understand the Wermacht get the Panthers and the Afrika Corps get the Tigers., I saw the Americans get the E8 and so far I have seen a Valentine and Matilda for the Brits.


    We will have to learn how to move in open maps and how AI react.

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