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Zeno~SPARTA~

1-Gerousia
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Everything posted by Zeno~SPARTA~

  1. The Sparta Training Server Here you can practice your Air to Ground, Air to Air and Aerial refuelling activities. All Aircraft have unlimited Ammunition and fuel with the exception of the aircraft practicing air to air refuelling which have 30% internal fuel and no weapons. Ground Attack (GA) aircraft have Armour and SAM sites they can spawn and despawn. Buildings at waypoints 2,3,4 and 5, cannot be respawned at this time but there is an option to reload the mission from the F10 radio menu. A JTAC can be activated from the F10 radio menu to designate the armour, it can also be deactivated. BVR and ACM can be practiced by selecting the BVR aircraft and entering the BVR/ACM Red Circle north west of Cypress. When any Bluefor Plane enters the circle Redfor planes will randomly enter the circle from the North West. There are 10 different Redfor Aircraft types that will Spawn. They will come in pairs and apart from the transports are armed with long and short range missiles. Bluefor planes are also equipped Aim 9s, Aim 120s and in the case of the F14 Aim 54 missiles. There is also an AWACS Finally, you can practice take off and landing on an Aircraft Carrier (Stennis and Tarawa) in F14s, F18s and Harriers. Stennis ICLS 1 Tacan 15x Tarawa ICLS 2 Tacan 16x
  2. As you may know I have been messing about with a very simplified version of foothold. I have done this to reinforce my understanding of the games capabilities without using too much scripting. There are no economy or supplies requirements. We will start in Normandy (near the site of the D day landings) at St Pierre du Mont. We will have access to all western flyable aircraft of the era. Our first objective will be Carpiquet. Once the 2 Axis buildings and all the ground forces have been destroyed the zone will become allied and we will have access to planes there. Defence forces will also spawn. The same will be true for Evreux. From Evreux we will attack Orly, thus liberating Paris Tourism For those of you wanting to tool around in the planes getting used to them I have set up a base at Gravesend with the prefix [UK]. Every plane from that era is available here (allied and Axis. Upon take off the Thames will be in front of you, turn left and follow the river to get to London. Fog of war is on. St Pierre has radar as do the axis forces in each target area. Available on F10 Radio menu A recon TF51 can be repeatedly called for each target area. I advise against recon until you are ready to attack that area, as any incursion will trigger a response. A quick reaction flight is on station and available for the defence of St Pierre only but can be called upon repeatedly. These are slow aircraft so distance is more of a factor. Carpiquet is 23nm from St Pierre Evreux is 65nm from Carpiquet Orly is 49nm from Evreux This is a work in progress and hopefully a stepping stone for me to get into the zone commander script used in Foothold and Pretense.
  3. https://www.youtube.com/watch?v=mhLQNuxRqJQ&t=266s&pp=ygUEZGNzIA%3D%3D
  4. The Insane Engineering of the F-16 - YouTube
  5. Here is my first attempt at building the APC in Space Engineers. It's too wide and too low, but I can fix that at this point I wanted to see if I could get anywhere near the shape.
  6. Good to go at Baijini point, ships and gear transferred and regeneration point set.
  7. Well that didn't last long. On next login the play button was missing, I tried ctrl, alt, shift r, but that did not work. I deleted the user file but the the game would not launch. I am currently verifying the integrity, hopefully that will work, If not I will wait for next patch. PS its redownloading 14gb so I will look at this again tomorrow.
  8. I have updated the game and flew out to Baijini Point. I started with 200,000 UEC and of course my Aurora and Pisces. Mysteriously I also have a Drake Corsair which I flew to Baijini. I bought some Armour and a weapon at Area 18 but forgot to bring it, so I need to go back.
  9. I have not really flown it enough to really say, plus I have only flown one mission type. I would say that the F16 and F/A18 are comparable to the F15E. On reflection the F15E in multi role missions is probably the best because of the engines and pylons. The DCS version of the F18 is not the super Hornet so its engines are bit weedy when the plane is heavily laden for ground attack. I find the F16 is better with a similar load. The F15E has roughly double the F16 power (similar or same engines). The weakness of the F16 is fuel, it doesnt have a lot of internal fuel, the F18 is a bit more economical, but the F15E is the best. It has conformal tanks on its sides as well as 2 dedicated fuel tank pylons So it can carry 13 Mk82 500lb bombs, 4 air to air missiles and 2 external tanks. The F16 can carry 12 Mk82 bombs, 2 air to air and no external fuel. I think the F18 can carry 10 Mk82s and 4 air to air and no external fuel. The Harrier gets an honourable mention, its a fast subsonic jet with a comparable bomb load.
  10. I bought the F15 on release (Steam) and learnt how to do basic stuff. I have finally made some progress and can start it, navigate it and drop bombs. I still have a long way to go but its progress!
  11. A sample of yesterdays gameplay with Cent and Adder. For your amusement I have highlighted the various buggy bits in red At the moment I cannot access any of my ships. Following my consecutive life sentences for wanton murder of station guards I was eventually released at Everus Harbour. Cent was online at Area 18 and offered to pick me up. On exiting the station his ship blew up. He did some armour and weapon shopping and again started the 22 million km trek to pick me up. On arriving he could not get docking permission. So I went to a Pad and flew to his ship hovering nearby. He shared a bunker mission with me and flew to it. When we got there he found that he could not exit the seat. So I completed the mission alone. Then Adders time in prison ended and he also needed to be picked up at Everus. However he fell out of the station into space. i was trying to find Karna rifle ammo for Cent since he only had 6 rounds, but although there were rifles no-one was carrying ammo, so I had to strip the mags from rifles on the ground, meanwhile Adder is running out of air chilling in space. I get back to the ship and we head back to Everus. Adder the flies to the ship, jumps into a turret and we head off to do a mission. In the meantime Cent has researched how to exit the pilots seat using a variety of button pushes. We head off to another bunker mission. When we get there Cent uses the special button combo to exit the seat and Adder discovers he cannot leave the turret, and the special button combo does not work for him. Cent jumps into the other turret to help explain the exit procedure only to find it does not work and he is also stuck in a turret. I again complete the mission alone and fly the ship back to Baijini Point, but cannot get docking permission. Adder tries logging out and in again but finds himself in Everus Harbour again and calls it a night. His gameplay consisting of falling out of a station into space and being glued to his seat. Cent tries the same and teleports down to Area18, so I fly down to pick him up but cannot get docking permission so he grabs another ship and we both fly to Baijini Point where Cent EVAs over to the ship I was piloting. I use the button combo to exit the seat and relinquish command to Cent. But he also cannot get docking permission. I decide to EVA to a Pad or open hangar and Cent finally gets permission to land and our adventure ended.
  12. I made some bad choices!
  13. We are on TS most nights, we play a variety of games but I'll play a few missions with you if you are on.
  14. I have been working on a Carrier for Space Engineers, I wanted to have side launched fighters and twin roll on roll off decks This is my current interpretation It carries 2 types of fighters and assault troop carriers I am working on the interior and detailing.
  15. This collection of mods seem really interesting. This guy has some neat ideas. One of the mods spreads out the resources to give you a reason to visit all the planets. Another allows you to strip individual components from wrecks and yet another allows you to carry them instead of picking them up with a ship. This guy also recommended getting rid of jump drives and basically recreating the system so that the planets are closer and can be flown to in a reasonable amount of time. I don't mind survival mode but do not enjoy the initial build up, but at least the incorporation of these mods would give you a reason to go to other planets.
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