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Luggage~SPARTA~

1-Gerousia
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Everything posted by Luggage~SPARTA~

  1. Top find, I had found the tea last week, and then promptly forgot where it was I had bought it!
  2. https://www.youtube.com/watch?v=itkIhPRxAPQ
  3. Full thread here - but the important stuff is: Let's start with: Bounties A big red "WANTED" sign next to your name can be an exciting thing, but also pretty frustrating for newer players. The places you can safely go can be diminished greatly, depending on which faction you are wanted with. By being wanted, you are a fair target to any ship in the jurisdiction of whichever faction issued your bounty. Defending yourself against clean ships who are attacking you because you have a bounty will make the price on your head larger. Also, if you are in an area controlled by a different faction , you will appear as 'clean' until someone uses a Kill Warrant Scanner on you. At that point you will show as wanted to them but because you are in a different factions jurisdiction, they will become wanted for shooting you and you're free to defend yourself. The only exception to this is anarchy systems, where you will not become wanted for anything. Some of the ways you can get wanted include: -Hitting a 'clean' ship with your weapons. (Assault, 200cr bounty) -Murdering a clean ship. (Murder, 6000cr bounty) -Defending yourself against 'clean' ships in areas controlled by your bounties issuing faction. Fines will also turn into bounties after 24 hours of being issued/unpaid. Fines can come from multiple things, considered minor compared to bounties. You will not be attacked immediately by authority ships with only fines , only with bounties. -Being scanned with stolen/illegal cargo in your hold. (Fine depends on value of goods, can be MASSIVE) -Pad loitering. (If the number on the pad doesn't match the one on your HUD, it's the wrong pad and you'll be fined) -Ejecting cargo too close/inside of stations. -Firing your weapons inside the 'no fire zone' around stations. -Littering around any authority ships away from a station. It can happen anywhere in normal space. NOTE: You will not incur a bounty for attacking anybody in an anarchy system. Now that you know some ways of how you can get bounties and fines slapped on you, let's talk about ways to get rid of them. First and formost, simply pay them off. This can be done in the "Contacts" menu of any station, even those not belonging to the faction that has issued any bounties on you. While it's possible to pay bounties from anywhere, fines must be paid at stations belonging to the issuing faction. This is best done when you are only slightly wanted/fined or have more credits than you know what to do with. Secondly, bounties will go away on their own after a time period with no further crimes committed. They will become dormant after around 24 hours. At this point you won't be actively killed on sight but your bounty will continue to grow from it's last amount if you commit any crimes. I believe it goes away completely after a longer period of good behavior, but I haven't tested that part yet. Finally, you can be FORCED to pay off any outstanding bounties/fines if you aren't careful. UPDATE: It seems, if you are killed by another player, they collect your bounty and you no longer have to pay it at a station upon respawn. I will test this further and update as needed. This bring us to the next point. Stations: You may have noticed different types of space stations, ranging from the symmetrical coriolis star ports, the massive ocellus stations, or the randomly slapped together outposts. For simplicities sake, I will refer to all large stations and star ports as "stations" and all small stations as "outposts". Let's look at the differences between the two sizes. Station(large): -Usually has more station services. -Internal docking only. -Many landing pads of all sizes, in a 'barrel' shape. -Active security patrols outside. -Will attempt to scan you upon entry AND exit. This can be bypassed through flight techniques. Outpost(small): -Usually only has limited station services. -External docking only -Few landing pads, mostly small ones with maybe one or two medium pads. It depends on the size and wealth of the outpost. -No security vessels. -Will not attempt a scan on you. If you didn't come to this conclusion yourself, I want to point out that outposts are much safer to dock at if you are wanted. Stations and outpost all belong to a controlling faction. Whether it's a major one such as the Federation or an indipendent one such as the Crimson State. Because of this, you can be wanted at one station, yet completely legal at another in the same system. This information can be found in your system map and the factions you are wanted with will show on your right hand HUD under "reputation." One last thing to note about stations. If you dock at a station or outpost, you are effectively setting a respawn point in the event you die. This is where bounties and factions can play a major role in your finances and brings me to my last point. Dying: It's bound to happen to everyone sooner or later. You can make it much less expensive even with a large bounty on your head. If you die and have your respawn at a station who's faction has issued bounties or fines to you, YOU WILL HAVE TO PAY THEM. This ties into my last point above in the bounty section. There is an alternative though, so fear not! If you die and you have your respawn at a station who's faction hasn't issued bounties or fines on you (and you're still wanted) you will NOT have to pay off the price on your head. It all comes down to checking who any one station belongs to and whether that faction wants your head or not. To sum things up. You can be wanted by one or more faction at a time. You only have to pay off your bounties/fines if you spawn at a station belonging to the issuing faction. Due to lax security, outposts are much easier(safer) to dock at, regardless of controlling faction. All information on your personal fines/bounties can be found on the right hand HUD. All station/faction information is in the system map. By doing things intelligently, it's entirely possible to survive (and thrive!) with a sizeable bounty on your head. You just have to follow some of the advice given and use your head.
  4. Well a good starting point could be here. Post any tips you have below!
  5. Basic stuff I know, but useful for new players in how to setup power priorities. I have tweaked my setup as a result.
  6. Excellent night's Domination clearing out Chernarus towns. Clear calls by Forrester of enemy, everyone definately knew they were on the map.....somewhere, possibly even in the AO so vast improvements there then. Panic was banned from flying, reasons unknown, so he turned his hand to Artillery Officer which Zeno thought would be less dangerous - the Jury is definately out on that one. Hoot spent considerable time arranging revives, and Rizzla was champion of the driving, Because he had me as gunner, his rapid instinct to 'run the bugger's over as Luggage can't hit shit' seemed to be order of the day. What's not to like. The 1944 server is now also running, ideal for Christenings Birthdays and all other family gatherings.
  7. Yeah, the game is too big for you. Only joking, it's good for morale. RIght it depends what ship you blew up, my experience of losing my starter Sidewinder (Dinky Car ALL RIGHTS RESERVED) was that it was replaced almost FOC, so if you are in debt then I suspect you blew up your early backer ship. No drama however, worse things happen at sea and all that. You simply need to sell your soul to the devil for 3000 years and the debt will be cleared. Sign here, in blood if you please........... or...... You could use your replacement ship to run a few missions from the bulletin board and clear you debt in about 5 mins? Up to you really. Soul to the devil it is then wise choice..........
  8. Ekk, that is annoying. The only consolation is that at the end of these engineering stints you normally get a few weeks of excellent service as you have the upgraded infrrastructure, and many less users than it was designed for. Hopefully that will be the case. Maybe see you tonight?
  9. Apologies for the unplanned maintenance window this morning, moving the disk around on the server.
  10. Happy Birthday to the both of you. I love Custard's birthday - he has a bath!
  11. Thanks for the support Zeno, uploaded and main mission as of now.
  12. I am on the case with this one. One question, what does upload mean?
  13. P: Make sure you Format C: prior to that fresh install
  14. I have put up a stock Arma II OA/Combined Operations server, which is running a Domination mission. Please feel free to join and enjoy The server name is Sparta Domination server Server Addresss :109.233.9.15:2306 Server Password: blade
  15. Everytime I watch a video it just reinforces how little I know of the game, and how much more there is to explore. I have been system mapping recently which is lucrative, but I am useless at the trading lark, and I need to focus on price watching and trading routes. I haven't managed to do any mining yet, and I am certainly staying away from bounty hunting, I reckon I would last about 3ms against even the most basic of harmless npc. I know I failed tutorial 101 on fighting. Has anyone any recommendations for a trading route run I can try and milk?
  16. Top video mate - just one question. Can you walk outside of your ship?
  17. Well well well, if it isn't the legal eagle's very own birthday Very many happy returns Cylawyer!
  18. You slandering the output from Star Citizen then Dai Good news thanks for the update!
  19. Happy Birthday!!!!!!!! ............now where's the cake? Now we are talking.
  20. And we have an update........ fingers crossed for tomorrow. Greetings Citizens, Arena Commander V0.9 will release tomorrow! The QA team in Austin has just cleared a Release Candidate for liftoff. This version is currently being uploaded to the public release servers where it will be staged with publishing. Why not release it tonight? Answering that question means going behind the scenes. Tonight’s version, now approved, is what we’re calling Release Candidate 2, or RC2. Since kicking off the build process for RC2 earlier today, we’ve made a number of additional bug fixes and improvements that we’d like to see included with the patch. Release Candidate 4 is currently building and will be available for QA in Manchester to test when they get to work in a few hours. This version will also be uploaded and staged later tonight. If Release Candidate 4 is also approved, we will release it instead of the version undergoing staging now. If it introduces unexpected bugs, then we will pull the trigger, make RC2 available tomorrow and integrate the last-minute changes in a future patch. So check back tomorrow for the long-awaited update! Arena Commander V0.9 includes a multitude of new features, from co-op play to leaderboards to the Murray Cup racing simulator to the new Hangars, along with too many bug fixes to list! Starting tomorrow, you can expect a totally revamped Star Citizen experience. We’ll also have plenty of cool content on the website, including the M50 brochure and commercial, an updated Arena Commander manual and a post from design talking about the ship stat change process. The team is working tonight to have all the finishing touches on this material done, and it’s content we’re thrilled to share! I just hope that the enjoyment is not inversely proportional to the exclamation count.
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