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Slain~SPARTA~

5-Spartiates
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Posts posted by Slain~SPARTA~

  1. I've been following APB for awhile now it is being developed by Realtime Worlds with EA as the publisher. It is being developed on the Unreal Engine 3. The game is a 3rd person shooter set in modern times with 2 factions criminals and enforcers. The game has a heavy focus on customizations every person and every car should look different.

     

    Criminals get to to GTA type things steal cars, mug people, run missions for NPC crimals, and so on. Enforcers get ABP's about criminals and get can attempt to stop them. They also can follow around crimals and wait for them to break the law and attempt to arrest them for cash as well as run missions.

     

    All missions are PVP (player vs player) there is no PVE (player vs environment) so even the same mission will play differently. The PVP zones are 100 players max with 10,000 player max per server. There are lvl's but they don't affect your ability to kill people and there are ranking the higher your rank the more your worth.

  2. There supposedly making a patch to make the PC version less like a port with updated menu's and more in-game options rather than having to use config files.

     

    I should be able to play either or both of those times. My Steam id is Slain and my GameSpy name is Slain9.

     

     

  3. Taikodom is a space mmo made by Hoplon Infotainment. It's FTP(free to play) and a free download. From what I've seen it's like Freelancer were you have to pilot the ship yourself. I've only looked a bit into it but from the intverview below its been said that there's PVE, PVP, Trading, and Mining.

     

    Free to play game use a micro transaction system to make money. Micro transaction means you spend say 10 dollars for an in game item or cash rather than having to earn it if you even can. By no means do you have to spend money to play but spending money on in game items can give you an advantage over others (I have no idea how its handled in this game but thats how it usually is in FTP MMO's).

     

    Click here for an interview of the CEO at this years E3.

  4. I've save up a bit of money and am going to build myself a new computer. Mines 2 1/2 years old and starting to have some problems. This is the build I have so for input, ideas, and suggestions would be great.

     

    Case: Cool Master HAF

    http://www.newegg.com/Product/Product.aspx...N82E16811119160

     

    Hard Drive: Seagate Barracuda 7200.11 500GB

    http://www.newegg.com/Product/Product.aspx...N82E16822148288

     

    Motherboard: ASUS M3A79-T Deluxe

    http://www.newegg.com/Product/Product.aspx...N82E16813131339

     

    GPU: Radeon HD 4870 1GB 256-bit GDDR5

    http://www.newegg.com/Product/Product.aspx...N82E16814161247

     

    Power Supply: Thermaltake 850w

    http://www.newegg.com/Product/Product.aspx...N82E16817153043

     

    RAM: OCZ Reaper HPC 4GB

    http://www.newegg.com/Product/Product.aspx...N82E16820227289

     

    CPU: AMD Phenom II X4 940 Deneb 3.0GHz

    http://www.newegg.com/Product/Product.aspx...N82E16819103471

     

    Sound card: Creative Sound Blaster SB0570 Audigy SE 7.1

    http://www.newegg.com/Product/Product.aspx...N82E16829102002

  5. The Shock Trooper motto: "Prepare to meet your doom (Damn the torpedoes -- full speed ahead!)"

     

    Description: We don't have to tell you that you are comfortable leading any attack. Bullets and glory my friend. Your intention is to penetrate enemy defenses and attack into the enemy's vulnerable rear areas.

     

    IPB Image

     

     

    http://www.gamerdna.com/quizzes/fps-multip...-playstyle-quiz

  6. From http://www.mmorpg.com/gamelist.cfm/game/14/feature/1909

     

    New York Comic Con: EVE Online - Empryian Age Expansion

    At New York Comic Con, Managing Editor Jon Wood caught up with CCP designer Matt Woodward to talk about the recently announced EVE expansion, "Empyrian Age".

     

    Yesterday, MMORPG.com news Manager Keith Cross talked about EVE Online and their Ambulation project that will eventually see players able to get out of their ships and interact as characters rather than as space ships. While that?s all fine and good, and will undoubtedly add a lot to the sandbox game, but we?ve heard about Ambulation before. Turns out that there?s a new kid on the block that we haven?t talked about yet and that?s exactly why I sat down with EVE designer Matthew Woodward at NY Comic Con.

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    When CCP launched their last expansion, Trinity, players were treated to all kinds of new stuff, not the least of which was a major graphical upgrade that saw the realism of EVE kicked up a few notches. This time, with the announcement of the follow-up expansion, Empyrian Age, the developers are adding to the story of the game and the depth of the universe by starting a great war between four empires.

     

    ?A war between empires?? You ask, ?but isn?t EVE all about war, pretty much all the time?? Well, yes, but this is the first time that individual players and even entire player corporations will have a chance to unite under an NPC banner to wage an even bigger war.

     

    ?Empyrian Age is the first expansion that we?ve really been building the story into things,? said Woodward. ?We?ve got [an author] who has written us a novel of the same name and it?s about four big empires who exist in a kind of uneasy peace for some time. It all comes to a head and it all starts. The whole cluster is extreme and everything is kicking off, so the expansion ties into this.? They are also planning to have news and information come out in-game to prep players for the expansion?s release.

     

    When the expansion does indeed kick off, players will be able to sign up for one side or the other. From there, they start to run missions and complete tasks for their empire, gaining more and more standing with them.

     

    You can sign up individually,? Woodward said, ?or you can sign up with your corporation. This, of course, will put you at war with the other factions. You?re going to be fighting them in space, and you?re going to be fighting them for glory.?

     

    While there will be war-specific missions available, players who tend toward a style that doesn?t see them collecting missions will still have plenty to do as you can fly around and attack enemy installations and the like.

     

    The system will keep track of what has happened and systems will change hands based on the success or failure of the players.

     

    The goal with this expansion, Woodward tells us, is to try to bridge the gap between players who play in safe space, generally running missions and the like and the players who are actively engaging in the game?s PvP. The distance between those two play styles is what Woodward called a ?big step? that is often intimidating.

     

    ?The step from one to the other is a big step and what we?re trying to do is build a bridge so that you can say ?I want to try some PvP in a semi-controlled environment.? It?s not safe, obviously. You?re going to die a lot because that?s what PvP is about. Still, once you get into the mindset of ?I?m going to lose this ship?, it?s all a lot more fun.?

     

    ?[The players] can start up and their agents will give them objectives to complete. You?ve got direction. You?ll go out there and get shot at and you?ll shoot at people and either you?re going to find that they like it or not.?

     

    Woodward went on to tell us that while there will always be players who just aren?t interested in PvP (there will still be plenty for them to do), that he has had a number of experiences with players who had been more industrious before and avoided PvP, who had a great time with it. There?s just something about PvP that can really get people hooked. The expansion is at least partially about introducing these people to the fun of PvP. There is also a hope that the four empires will provide players with an excuse to interact and maybe make friends and start their own corporations.

     

    While in the initial release of the expansion, there are no mechanics in place for resource gatherers, Woodward did point out that such a massive war effort is going to require raw materials, ships and the like and there will be enterprising players who take full advantage of this point.

     

    ?When someone dies, they?re going to need a new ship and someone?s got to make it. Why not you??

     

    The last question that I asked Matt before our time was up was whether or not I could sign up for one particular faction, fight for them for the bulk of the war and then suddenly change sides (betrayal is awesome). He told me that when players first start and choose their empire faction, they will be able to easily change their minds, but once players commit to a path, it becomes much more difficult to switch sides. Essentially what happens is that as you complete objectives for an empire, you gain favor with them. At the same time, you start to get a bad reputation with your enemies (blowing up their stuff will do that). Once you?ve got a really bad rep with one side, they?re not going to trust you or take you on.

     

    Obviously, there is still a lot of development left to do on this new expansion, after all, this is really the first that we?re hearing of it. MMORPG.com will continue to follow the Empryian Age as more information becomes available.

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